/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd and its Subsidiary(-ies) nor the ** names of its contributors may be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ //! [0] class MyGLWidget : public QOpenGLWidget { public: MyGLWidget(QWidget *parent) : QOpenGLWidget(parent) { } protected: void initializeGL() { // Set up the rendering context, load shaders and other resources, etc.: QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions(); f->glClearColor(1.0f, 1.0f, 1.0f, 1.0f); ... } void resizeGL(int w, int h) { // Update projection matrix and other size related settings: m_projection.setToIdentity(); m_projection.perspective(45.0f, w / float(h), 0.01f, 100.0f); ... } void paintGL() { // Draw the scene: QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions(); f->glClear(GL_COLOR_BUFFER_BIT); ... } }; //! [0] //! [1] class MyGLWidget : public QOpenGLWidget, protected QOpenGLFunctions { ... void initializeGL() { initializeOpenGLFunctions(); glClearColor(...); ... } ... }; //! [1] //! [2] QOpenGLWidget *widget = new QOpenGLWidget(parent); QSurfaceFormat format; format.setDepthBufferSize(24); format.setStencilBufferSize(8); format.setVersion(3, 2); format.setProfile(QSurfaceFormat::CoreProfile); widget->setFormat(format); // must be called before the widget or its parent window gets shown //! [2] //! [3] ... void paintGL() { QOpenGLFunctions_3_2_Core *f = QOpenGLContext::currentContext()->versionFunctions(); ... f->glDrawArraysInstanced(...); ... } ... //! [3] //! [4] class MyGLWidget : public QOpenGLWidget { ... private: QOpenGLVertexArrayObject m_vao; QOpenGLBuffer m_vbo; QOpenGLShaderProgram *m_program; QOpenGLShader *m_shader; QOpenGLTexture *m_texture; }; MyGLWidget::MyGLWidget() : m_program(0), m_shader(0), m_texture(0) { // No OpenGL resource initialization is done here. } MyGLWidget::~MyGLWidget() { // Make sure the context is current and then explicitly // destroy all underlying OpenGL resources. makeCurrent(); delete m_texture; delete m_shader; delete m_program; m_vbo.destroy(); m_vao.destroy(); doneCurrent(); } void MyGLWidget::initializeGL() { m_vao.create(); if (m_vao.isCreated()) m_vao.bind(); m_vbo.create(); m_vbo.bind(); m_vbo.allocate(...); m_texture = new QOpenGLTexture(QImage(...)); m_shader = new QOpenGLShader(...); m_program = new QOpenGLShaderProgram(...); ... } //! [4] //! [5] void MyGLWidget::initializeGL() { // context() and QOpenGLContext::currentContext() are equivalent when called from initializeGL or paintGL. connect(context(), &QOpenGLContext::aboutToBeDestroyed, this, &MyGLWidget::cleanup); } void MyGLWidget::cleanup() { makeCurrent(); delete m_texture; m_texture = 0; ... doneCurrent(); } //! [5] //! [6] int main(int argc, char **argv) { QApplication app(argc, argv); QSurfaceFormat format; format.setDepthBufferSize(24); format.setStencilBufferSize(8); format.setVersion(3, 2); format.setProfile(QSurfaceFormat::CoreProfile); QSurfaceFormat::setDefaultFormat(format); MyWidget widget; widget.show(); return app.exec(); } //! [6]