/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include "mainwindow.h" MainWindow::MainWindow() { QMenu *fileMenu = new QMenu(tr("&File")); QAction *quitAction = fileMenu->addAction(tr("E&xit")); quitAction->setShortcut(tr("Ctrl+Q")); QMenu *itemsMenu = new QMenu(tr("&Items")); insertAction = itemsMenu->addAction(tr("&Insert Item")); removeAction = itemsMenu->addAction(tr("&Remove Item")); removeAction->setEnabled(false); itemsMenu->addSeparator(); ascendingAction = itemsMenu->addAction(tr("Sort in &Ascending Order")); descendingAction = itemsMenu->addAction(tr("Sort in &Descending Order")); autoSortAction = itemsMenu->addAction(tr("&Automatically Sort Items")); autoSortAction->setCheckable(true); itemsMenu->addSeparator(); QAction *findItemsAction = itemsMenu->addAction(tr("&Find Items")); findItemsAction->setShortcut(tr("Ctrl+F")); menuBar()->addMenu(fileMenu); menuBar()->addMenu(itemsMenu); /* For convenient quoting: QTreeWidget *treeWidget = new QTreeWidget(this); */ treeWidget = new QTreeWidget(this); treeWidget->setColumnCount(2); QStringList headers; headers << tr("Subject") << tr("Default"); treeWidget->setHeaderLabels(headers); connect(quitAction, &QAction::triggered, this, &QWidget::close); connect(ascendingAction, &QAction::triggered, this, &MainWindow::sortAscending); connect(autoSortAction, &QAction::triggered, this, &MainWindow::updateSortItems); connect(descendingAction, &QAction::triggered, this, &MainWindow::sortDescending); connect(findItemsAction, &QAction::triggered, this, &MainWindow::findItems); connect(insertAction, &QAction::triggered, this, &MainWindow::insertItem); connect(removeAction, &QAction::triggered, this, &MainWindow::removeItem); connect(treeWidget, &QTreeWidget::currentItemChanged, this, &MainWindow::updateMenus); setupTreeItems(); updateMenus(treeWidget->currentItem()); setCentralWidget(treeWidget); setWindowTitle(tr("Tree Widget")); } void MainWindow::setupTreeItems() { QTreeWidgetItem *planets = new QTreeWidgetItem(treeWidget); planets->setText(0, tr("Planets")); (new QTreeWidgetItem(planets))->setText(0, tr("Mercury")); (new QTreeWidgetItem(planets))->setText(0, tr("Venus")); QTreeWidgetItem *earthItem = new QTreeWidgetItem(planets); earthItem->setText(0, tr("Earth")); earthItem->setText(1, tr("Yes")); (new QTreeWidgetItem(planets))->setText(0, tr("Mars")); (new QTreeWidgetItem(planets))->setText(0, tr("Jupiter")); (new QTreeWidgetItem(planets))->setText(0, tr("Saturn")); (new QTreeWidgetItem(planets))->setText(0, tr("Uranus")); (new QTreeWidgetItem(planets))->setText(0, tr("Neptune")); (new QTreeWidgetItem(planets))->setText(0, tr("Pluto")); } void MainWindow::findItems() { QString itemText = QInputDialog::getText(this, tr("Find Items"), tr("Text to find:")); if (itemText.isEmpty()) return; //! [0] QTreeWidgetItemIterator it(treeWidget); while (*it) { if ((*it)->text(0) == itemText) (*it)->setSelected(true); ++it; } //! [0] } void MainWindow::insertItem() { QTreeWidgetItem *currentItem = treeWidget->currentItem(); if (!currentItem) return; QString itemText = QInputDialog::getText(this, tr("Insert Item"), tr("Input text for the new item:")); if (itemText.isEmpty()) return; QTreeWidgetItem *parent = currentItem->parent(); QTreeWidgetItem *newItem; if (parent) newItem = new QTreeWidgetItem(parent, treeWidget->currentItem()); else newItem = new QTreeWidgetItem(treeWidget, treeWidget->currentItem()); newItem->setText(0, itemText); } void MainWindow::removeItem() { QTreeWidgetItem *currentItem = treeWidget->currentItem(); if (!currentItem) return; QTreeWidgetItem *parent = currentItem->parent(); int index; if (parent) { index = parent->indexOfChild(treeWidget->currentItem()); delete parent->takeChild(index); } else { index = treeWidget->indexOfTopLevelItem(treeWidget->currentItem()); delete treeWidget->takeTopLevelItem(index); } } void MainWindow::sortAscending() { treeWidget->sortItems(0, Qt::AscendingOrder); } void MainWindow::sortDescending() { treeWidget->sortItems(0, Qt::DescendingOrder); } void MainWindow::updateMenus(QTreeWidgetItem *current) { insertAction->setEnabled(current != 0); removeAction->setEnabled(current != 0); } void MainWindow::updateSortItems() { ascendingAction->setEnabled(!autoSortAction->isChecked()); descendingAction->setEnabled(!autoSortAction->isChecked()); treeWidget->setSortingEnabled(autoSortAction->isChecked()); }