/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QGRAPHICSSCENEINDEX_H #define QGRAPHICSSCENEINDEX_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include "qgraphicsscene_p.h" #include "qgraphicsscene.h" #include #include #include #include QT_REQUIRE_CONFIG(graphicsview); QT_BEGIN_NAMESPACE class QGraphicsSceneIndexPrivate; class QPointF; class QRectF; template class QList; typedef bool (*QGraphicsSceneIndexIntersector)(const QGraphicsItem *item, const QRectF &exposeRect, Qt::ItemSelectionMode mode, const QTransform &deviceTransform, const void *data); class Q_AUTOTEST_EXPORT QGraphicsSceneIndex : public QObject { Q_OBJECT public: QGraphicsSceneIndex(QGraphicsScene *scene = 0); virtual ~QGraphicsSceneIndex(); QGraphicsScene *scene() const; virtual QList items(Qt::SortOrder order = Qt::DescendingOrder) const = 0; virtual QList items(const QPointF &pos, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform = QTransform()) const; virtual QList items(const QRectF &rect, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform = QTransform()) const; virtual QList items(const QPolygonF &polygon, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform = QTransform()) const; virtual QList items(const QPainterPath &path, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform = QTransform()) const; virtual QList estimateItems(const QPointF &point, Qt::SortOrder order) const; virtual QList estimateItems(const QRectF &rect, Qt::SortOrder order) const = 0; virtual QList estimateTopLevelItems(const QRectF &, Qt::SortOrder order) const; protected Q_SLOTS: virtual void updateSceneRect(const QRectF &rect); protected: virtual void clear(); virtual void addItem(QGraphicsItem *item) = 0; virtual void removeItem(QGraphicsItem *item) = 0; virtual void deleteItem(QGraphicsItem *item); virtual void itemChange(const QGraphicsItem *item, QGraphicsItem::GraphicsItemChange, const void *const value); virtual void prepareBoundingRectChange(const QGraphicsItem *item); QGraphicsSceneIndex(QGraphicsSceneIndexPrivate &dd, QGraphicsScene *scene); friend class QGraphicsScene; friend class QGraphicsScenePrivate; friend class QGraphicsItem; friend class QGraphicsItemPrivate; friend class QGraphicsSceneBspTreeIndex; private: Q_DISABLE_COPY(QGraphicsSceneIndex) Q_DECLARE_PRIVATE(QGraphicsSceneIndex) }; class QGraphicsSceneIndexPrivate : public QObjectPrivate { Q_DECLARE_PUBLIC(QGraphicsSceneIndex) public: QGraphicsSceneIndexPrivate(QGraphicsScene *scene); ~QGraphicsSceneIndexPrivate(); void init(); static bool itemCollidesWithPath(const QGraphicsItem *item, const QPainterPath &path, Qt::ItemSelectionMode mode); void recursive_items_helper(QGraphicsItem *item, QRectF exposeRect, QGraphicsSceneIndexIntersector intersect, QList *items, const QTransform &viewTransform, Qt::ItemSelectionMode mode, qreal parentOpacity, const void *intersectData) const; inline void items_helper(const QRectF &rect, QGraphicsSceneIndexIntersector intersect, QList *items, const QTransform &viewTransform, Qt::ItemSelectionMode mode, Qt::SortOrder order, const void *intersectData) const; QGraphicsScene *scene; }; inline void QGraphicsSceneIndexPrivate::items_helper(const QRectF &rect, QGraphicsSceneIndexIntersector intersect, QList *items, const QTransform &viewTransform, Qt::ItemSelectionMode mode, Qt::SortOrder order, const void *intersectData) const { Q_Q(const QGraphicsSceneIndex); const QList tli = q->estimateTopLevelItems(rect, Qt::AscendingOrder); for (int i = 0; i < tli.size(); ++i) recursive_items_helper(tli.at(i), rect, intersect, items, viewTransform, mode, 1.0, intersectData); if (order == Qt::DescendingOrder) { const int n = items->size(); for (int i = 0; i < n / 2; ++i) items->swap(i, n - i - 1); } } QT_END_NAMESPACE #endif // QGRAPHICSSCENEINDEX_H