// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QGRAPHICSTRANSFORM_H #define QGRAPHICSTRANSFORM_H #include #include #include #include #include QT_REQUIRE_CONFIG(graphicsview); QT_BEGIN_NAMESPACE class QGraphicsItem; class QGraphicsTransformPrivate; class Q_WIDGETS_EXPORT QGraphicsTransform : public QObject { Q_OBJECT public: QGraphicsTransform(QObject *parent = nullptr); ~QGraphicsTransform(); virtual void applyTo(QMatrix4x4 *matrix) const = 0; protected Q_SLOTS: void update(); protected: QGraphicsTransform(QGraphicsTransformPrivate &p, QObject *parent); private: friend class QGraphicsItem; friend class QGraphicsItemPrivate; Q_DECLARE_PRIVATE(QGraphicsTransform) }; class QGraphicsScalePrivate; class Q_WIDGETS_EXPORT QGraphicsScale : public QGraphicsTransform { Q_OBJECT Q_PROPERTY(QVector3D origin READ origin WRITE setOrigin NOTIFY originChanged) Q_PROPERTY(qreal xScale READ xScale WRITE setXScale NOTIFY xScaleChanged) Q_PROPERTY(qreal yScale READ yScale WRITE setYScale NOTIFY yScaleChanged) Q_PROPERTY(qreal zScale READ zScale WRITE setZScale NOTIFY zScaleChanged) public: QGraphicsScale(QObject *parent = nullptr); ~QGraphicsScale(); QVector3D origin() const; void setOrigin(const QVector3D &point); qreal xScale() const; void setXScale(qreal); qreal yScale() const; void setYScale(qreal); qreal zScale() const; void setZScale(qreal); void applyTo(QMatrix4x4 *matrix) const override; Q_SIGNALS: void originChanged(); void xScaleChanged(); void yScaleChanged(); void zScaleChanged(); void scaleChanged(); private: Q_DECLARE_PRIVATE(QGraphicsScale) }; class QGraphicsRotationPrivate; class Q_WIDGETS_EXPORT QGraphicsRotation : public QGraphicsTransform { Q_OBJECT Q_PROPERTY(QVector3D origin READ origin WRITE setOrigin NOTIFY originChanged) Q_PROPERTY(qreal angle READ angle WRITE setAngle NOTIFY angleChanged) Q_PROPERTY(QVector3D axis READ axis WRITE setAxis NOTIFY axisChanged) public: QGraphicsRotation(QObject *parent = nullptr); ~QGraphicsRotation(); QVector3D origin() const; void setOrigin(const QVector3D &point); qreal angle() const; void setAngle(qreal); QVector3D axis() const; void setAxis(const QVector3D &axis); void setAxis(Qt::Axis axis); void applyTo(QMatrix4x4 *matrix) const override; Q_SIGNALS: void originChanged(); void angleChanged(); void axisChanged(); private: Q_DECLARE_PRIVATE(QGraphicsRotation) }; QT_END_NAMESPACE #endif // QFXTRANSFORM_H