/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qshortcut.h" #include "private/qwidget_p.h" #ifndef QT_NO_SHORTCUT #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE #define QAPP_CHECK(functionName) \ if (!qApp) { \ qWarning("QShortcut: Initialize QApplication before calling '" functionName "'."); \ return; \ } static bool correctWidgetContext(Qt::ShortcutContext context, QWidget *w, QWidget *active_window); #ifndef QT_NO_GRAPHICSVIEW static bool correctGraphicsWidgetContext(Qt::ShortcutContext context, QGraphicsWidget *w, QWidget *active_window); #endif #ifndef QT_NO_ACTION static bool correctActionContext(Qt::ShortcutContext context, QAction *a, QWidget *active_window); #endif /*! \internal Returns true if the widget \a w is a logical sub window of the current top-level widget. */ bool qWidgetShortcutContextMatcher(QObject *object, Qt::ShortcutContext context) { Q_ASSERT_X(object, "QShortcutMap", "Shortcut has no owner. Illegal map state!"); QWidget *active_window = QApplication::activeWindow(); // popups do not become the active window, // so we fake it here to get the correct context // for the shortcut system. if (QApplication::activePopupWidget()) active_window = QApplication::activePopupWidget(); if (!active_window) return false; #ifndef QT_NO_ACTION if (QAction *a = qobject_cast(object)) return correctActionContext(context, a, active_window); #endif #ifndef QT_NO_GRAPHICSVIEW if (QGraphicsWidget *gw = qobject_cast(object)) return correctGraphicsWidgetContext(context, gw, active_window); #endif QWidget *w = qobject_cast(object); if (!w) { QShortcut *s = qobject_cast(object); if (s) w = s->parentWidget(); } if (!w) return false; return correctWidgetContext(context, w, active_window); } static bool correctWidgetContext(Qt::ShortcutContext context, QWidget *w, QWidget *active_window) { bool visible = w->isVisible(); #ifdef Q_WS_MAC if (!qApp->testAttribute(Qt::AA_DontUseNativeMenuBar) && qobject_cast(w)) visible = true; #endif if (!visible || !w->isEnabled()) return false; if (context == Qt::ApplicationShortcut) return QApplicationPrivate::tryModalHelper(w, 0); // true, unless w is shadowed by a modal dialog if (context == Qt::WidgetShortcut) return w == QApplication::focusWidget(); if (context == Qt::WidgetWithChildrenShortcut) { const QWidget *tw = QApplication::focusWidget(); while (tw && tw != w && (tw->windowType() == Qt::Widget || tw->windowType() == Qt::Popup)) tw = tw->parentWidget(); return tw == w; } // Below is Qt::WindowShortcut context QWidget *tlw = w->window(); #ifndef QT_NO_GRAPHICSVIEW if (QWExtra *topData = static_cast(QObjectPrivate::get(tlw))->extra) { if (topData->proxyWidget) { bool res = correctGraphicsWidgetContext(context, (QGraphicsWidget *)topData->proxyWidget, active_window); return res; } } #endif /* if a floating tool window is active, keep shortcuts on the * parent working */ if (active_window != tlw && active_window && active_window->windowType() == Qt::Tool && active_window->parentWidget()) { active_window = active_window->parentWidget()->window(); } if (active_window != tlw) return false; /* if we live in a MDI subwindow, ignore the event if we are not the active document window */ const QWidget* sw = w; while (sw && !(sw->windowType() == Qt::SubWindow) && !sw->isWindow()) sw = sw->parentWidget(); if (sw && (sw->windowType() == Qt::SubWindow)) { QWidget *focus_widget = QApplication::focusWidget(); while (focus_widget && focus_widget != sw) focus_widget = focus_widget->parentWidget(); return sw == focus_widget; } #if defined(DEBUG_QSHORTCUTMAP) qDebug().nospace() << "..true [Pass-through]"; #endif return true; } #ifndef QT_NO_GRAPHICSVIEW static bool correctGraphicsWidgetContext(Qt::ShortcutContext context, QGraphicsWidget *w, QWidget *active_window) { bool visible = w->isVisible(); #ifdef Q_WS_MAC if (!qApp->testAttribute(Qt::AA_DontUseNativeMenuBar) && qobject_cast(w)) visible = true; #endif if (!visible || !w->isEnabled() || !w->scene()) return false; if (context == Qt::ApplicationShortcut) { // Applicationwide shortcuts are always reachable unless their owner // is shadowed by modality. In QGV there's no modality concept, but we // must still check if all views are shadowed. QList views = w->scene()->views(); for (int i = 0; i < views.size(); ++i) { if (QApplicationPrivate::tryModalHelper(views.at(i), 0)) return true; } return false; } if (context == Qt::WidgetShortcut) return static_cast(w) == w->scene()->focusItem(); if (context == Qt::WidgetWithChildrenShortcut) { const QGraphicsItem *ti = w->scene()->focusItem(); if (ti && ti->isWidget()) { const QGraphicsWidget *tw = static_cast(ti); while (tw && tw != w && (tw->windowType() == Qt::Widget || tw->windowType() == Qt::Popup)) tw = tw->parentWidget(); return tw == w; } return false; } // Below is Qt::WindowShortcut context // Find the active view (if any). QList views = w->scene()->views(); QGraphicsView *activeView = 0; for (int i = 0; i < views.size(); ++i) { QGraphicsView *view = views.at(i); if (view->window() == active_window) { activeView = view; break; } } if (!activeView) return false; // The shortcut is reachable if owned by a windowless widget, or if the // widget's window is the same as the focus item's window. QGraphicsWidget *a = w->scene()->activeWindow(); return !w->window() || a == w->window(); } #endif #ifndef QT_NO_ACTION static bool correctActionContext(Qt::ShortcutContext context, QAction *a, QWidget *active_window) { const QList &widgets = static_cast(QObjectPrivate::get(a))->widgets; #if defined(DEBUG_QSHORTCUTMAP) if (widgets.isEmpty()) qDebug() << a << "not connected to any widgets; won't trigger"; #endif for (int i = 0; i < widgets.size(); ++i) { QWidget *w = widgets.at(i); #ifndef QT_NO_MENU if (QMenu *menu = qobject_cast(w)) { QAction *a = menu->menuAction(); if (correctActionContext(context, a, active_window)) return true; } else #endif if (correctWidgetContext(context, w, active_window)) return true; } #ifndef QT_NO_GRAPHICSVIEW const QList &graphicsWidgets = static_cast(QObjectPrivate::get(a))->graphicsWidgets; #if defined(DEBUG_QSHORTCUTMAP) if (graphicsWidgets.isEmpty()) qDebug() << a << "not connected to any widgets; won't trigger"; #endif for (int i = 0; i < graphicsWidgets.size(); ++i) { QGraphicsWidget *w = graphicsWidgets.at(i); if (correctGraphicsWidgetContext(context, w, active_window)) return true; } #endif return false; } #endif // QT_NO_ACTION /*! \class QShortcut \brief The QShortcut class is used to create keyboard shortcuts. \ingroup events \inmodule QtWidgets The QShortcut class provides a way of connecting keyboard shortcuts to Qt's \l{signals and slots} mechanism, so that objects can be informed when a shortcut is executed. The shortcut can be set up to contain all the key presses necessary to describe a keyboard shortcut, including the states of modifier keys such as \gui Shift, \gui Ctrl, and \gui Alt. \target mnemonic On certain widgets, using '&' in front of a character will automatically create a mnemonic (a shortcut) for that character, e.g. "E&xit" will create the shortcut \gui Alt+X (use '&&' to display an actual ampersand). The widget might consume and perform an action on a given shortcut. On X11 the ampersand will not be shown and the character will be underlined. On Windows, shortcuts are normally not displayed until the user presses the \gui Alt key, but this is a setting the user can change. On Mac, shortcuts are disabled by default. Call qt_set_sequence_auto_mnemonic() to enable them. However, because mnemonic shortcuts do not fit in with Aqua's guidelines, Qt will not show the shortcut character underlined. For applications that use menus, it may be more convenient to use the convenience functions provided in the QMenu class to assign keyboard shortcuts to menu items as they are created. Alternatively, shortcuts may be associated with other types of actions in the QAction class. The simplest way to create a shortcut for a particular widget is to construct the shortcut with a key sequence. For example: \snippet doc/src/snippets/code/src_gui_kernel_qshortcut.cpp 0 When the user types the \l{QKeySequence}{key sequence} for a given shortcut, the shortcut's activated() signal is emitted. (In the case of ambiguity, the activatedAmbiguously() signal is emitted.) A shortcut is "listened for" by Qt's event loop when the shortcut's parent widget is receiving events. A shortcut's key sequence can be set with setKey() and retrieved with key(). A shortcut can be enabled or disabled with setEnabled(), and can have "What's This?" help text set with setWhatsThis(). \sa QShortcutEvent, QKeySequence, QAction */ /*! \fn QWidget *QShortcut::parentWidget() const Returns the shortcut's parent widget. */ /*! \fn void QShortcut::activated() This signal is emitted when the user types the shortcut's key sequence. \sa activatedAmbiguously() */ /*! \fn void QShortcut::activatedAmbiguously() When a key sequence is being typed at the keyboard, it is said to be ambiguous as long as it matches the start of more than one shortcut. When a shortcut's key sequence is completed, activatedAmbiguously() is emitted if the key sequence is still ambiguous (i.e., it is the start of one or more other shortcuts). The activated() signal is not emitted in this case. \sa activated() */ /* \internal Private data accessed through d-pointer. */ class QShortcutPrivate : public QObjectPrivate { Q_DECLARE_PUBLIC(QShortcut) public: QShortcutPrivate() : sc_context(Qt::WindowShortcut), sc_enabled(true), sc_autorepeat(true), sc_id(0) {} QKeySequence sc_sequence; Qt::ShortcutContext sc_context; bool sc_enabled; bool sc_autorepeat; int sc_id; QString sc_whatsthis; void redoGrab(QShortcutMap &map); }; void QShortcutPrivate::redoGrab(QShortcutMap &map) { Q_Q(QShortcut); if (!parent) { qWarning("QShortcut: No widget parent defined"); return; } if (sc_id) map.removeShortcut(sc_id, q); if (sc_sequence.isEmpty()) return; sc_id = map.addShortcut(q, sc_sequence, sc_context, qWidgetShortcutContextMatcher); if (!sc_enabled) map.setShortcutEnabled(false, sc_id, q); if (!sc_autorepeat) map.setShortcutAutoRepeat(false, sc_id, q); } /*! Constructs a QShortcut object for the \a parent widget. Since no shortcut key sequence is specified, the shortcut will not emit any signals. \sa setKey() */ QShortcut::QShortcut(QWidget *parent) : QObject(*new QShortcutPrivate, parent) { Q_ASSERT(parent != 0); } /*! Constructs a QShortcut object for the \a parent widget. The shortcut operates on its parent, listening for \l{QShortcutEvent}s that match the \a key sequence. Depending on the ambiguity of the event, the shortcut will call the \a member function, or the \a ambiguousMember function, if the key press was in the shortcut's \a context. */ QShortcut::QShortcut(const QKeySequence &key, QWidget *parent, const char *member, const char *ambiguousMember, Qt::ShortcutContext context) : QObject(*new QShortcutPrivate, parent) { QAPP_CHECK("QShortcut"); Q_D(QShortcut); Q_ASSERT(parent != 0); d->sc_context = context; d->sc_sequence = key; d->redoGrab(qApp->d_func()->shortcutMap); if (member) connect(this, SIGNAL(activated()), parent, member); if (ambiguousMember) connect(this, SIGNAL(activatedAmbiguously()), parent, ambiguousMember); } /*! Destroys the shortcut. */ QShortcut::~QShortcut() { Q_D(QShortcut); if (qApp) qApp->d_func()->shortcutMap.removeShortcut(d->sc_id, this); } /*! \property QShortcut::key \brief the shortcut's key sequence This is a key sequence with an optional combination of Shift, Ctrl, and Alt. The key sequence may be supplied in a number of ways: \snippet doc/src/snippets/code/src_gui_kernel_qshortcut.cpp 1 By default, this property contains an empty key sequence. */ void QShortcut::setKey(const QKeySequence &key) { Q_D(QShortcut); if (d->sc_sequence == key) return; QAPP_CHECK("setKey"); d->sc_sequence = key; d->redoGrab(qApp->d_func()->shortcutMap); } QKeySequence QShortcut::key() const { Q_D(const QShortcut); return d->sc_sequence; } /*! \property QShortcut::enabled \brief whether the shortcut is enabled An enabled shortcut emits the activated() or activatedAmbiguously() signal when a QShortcutEvent occurs that matches the shortcut's key() sequence. If the application is in \c WhatsThis mode the shortcut will not emit the signals, but will show the "What's This?" text instead. By default, this property is true. \sa whatsThis */ void QShortcut::setEnabled(bool enable) { Q_D(QShortcut); if (d->sc_enabled == enable) return; QAPP_CHECK("setEnabled"); d->sc_enabled = enable; qApp->d_func()->shortcutMap.setShortcutEnabled(enable, d->sc_id, this); } bool QShortcut::isEnabled() const { Q_D(const QShortcut); return d->sc_enabled; } /*! \property QShortcut::context \brief the context in which the shortcut is valid A shortcut's context decides in which circumstances a shortcut is allowed to be triggered. The normal context is Qt::WindowShortcut, which allows the shortcut to trigger if the parent (the widget containing the shortcut) is a subwidget of the active top-level window. By default, this property is set to Qt::WindowShortcut. */ void QShortcut::setContext(Qt::ShortcutContext context) { Q_D(QShortcut); if(d->sc_context == context) return; QAPP_CHECK("setContext"); d->sc_context = context; d->redoGrab(qApp->d_func()->shortcutMap); } Qt::ShortcutContext QShortcut::context() const { Q_D(const QShortcut); return d->sc_context; } /*! \property QShortcut::whatsThis \brief the shortcut's "What's This?" help text The text will be shown when the application is in "What's This?" mode and the user types the shortcut key() sequence. To set "What's This?" help on a menu item (with or without a shortcut key), set the help on the item's action. By default, this property contains an empty string. \sa QWhatsThis::inWhatsThisMode(), QAction::setWhatsThis() */ void QShortcut::setWhatsThis(const QString &text) { Q_D(QShortcut); d->sc_whatsthis = text; } QString QShortcut::whatsThis() const { Q_D(const QShortcut); return d->sc_whatsthis; } /*! \property QShortcut::autoRepeat \brief whether the shortcut can auto repeat \since 4.2 If true, the shortcut will auto repeat when the keyboard shortcut combination is held down, provided that keyboard auto repeat is enabled on the system. The default value is true. */ void QShortcut::setAutoRepeat(bool on) { Q_D(QShortcut); if (d->sc_autorepeat == on) return; QAPP_CHECK("setAutoRepeat"); d->sc_autorepeat = on; qApp->d_func()->shortcutMap.setShortcutAutoRepeat(on, d->sc_id, this); } bool QShortcut::autoRepeat() const { Q_D(const QShortcut); return d->sc_autorepeat; } /*! Returns the shortcut's ID. \sa QShortcutEvent::shortcutId() */ int QShortcut::id() const { Q_D(const QShortcut); return d->sc_id; } /*! \internal */ bool QShortcut::event(QEvent *e) { Q_D(QShortcut); bool handled = false; if (d->sc_enabled && e->type() == QEvent::Shortcut) { QShortcutEvent *se = static_cast(e); if (se->shortcutId() == d->sc_id && se->key() == d->sc_sequence){ #ifndef QT_NO_WHATSTHIS if (QWhatsThis::inWhatsThisMode()) { QWhatsThis::showText(QCursor::pos(), d->sc_whatsthis); handled = true; } else #endif if (se->isAmbiguous()) emit activatedAmbiguously(); else emit activated(); handled = true; } } return handled; } #endif // QT_NO_SHORTCUT QT_END_NAMESPACE