/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtWidgets module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qdrawutil.h" #include "qbitmap.h" #include "qpixmapcache.h" #include "qpainter.h" #include "qpalette.h" #include #include #include #include QT_BEGIN_NAMESPACE namespace { class PainterStateGuard { Q_DISABLE_COPY(PainterStateGuard) public: explicit PainterStateGuard(QPainter *p) : m_painter(p) {} ~PainterStateGuard() { for ( ; m_level > 0; --m_level) m_painter->restore(); } void save() { m_painter->save(); ++m_level; } void restore() { m_painter->restore(); --m_level; } private: QPainter *m_painter; int m_level= 0; }; } // namespace /*! \headerfile \title Drawing Utility Functions \sa QPainter */ /*! \fn void qDrawShadeLine(QPainter *painter, int x1, int y1, int x2, int y2, const QPalette &palette, bool sunken, int lineWidth, int midLineWidth) \relates Draws a horizontal (\a y1 == \a y2) or vertical (\a x1 == \a x2) shaded line using the given \a painter. Note that nothing is drawn if \a y1 != \a y2 and \a x1 != \a x2 (i.e. the line is neither horizontal nor vertical). The provided \a palette specifies the shading colors (\l {QPalette::light()}{light}, \l {QPalette::dark()}{dark} and \l {QPalette::mid()}{middle} colors). The given \a lineWidth specifies the line width for each of the lines; it is not the total line width. The given \a midLineWidth specifies the width of a middle line drawn in the QPalette::mid() color. The line appears sunken if \a sunken is true, otherwise raised. \warning This function does not look at QWidget::style() or QApplication::style(). Use the drawing functions in QStyle to make widgets that follow the current GUI style. Alternatively you can use a QFrame widget and apply the QFrame::setFrameStyle() function to display a shaded line: \snippet code/src_gui_painting_qdrawutil.cpp 0 \sa qDrawShadeRect(), qDrawShadePanel(), QStyle */ void qDrawShadeLine(QPainter *p, int x1, int y1, int x2, int y2, const QPalette &pal, bool sunken, int lineWidth, int midLineWidth) { if (Q_UNLIKELY(!p || lineWidth < 0 || midLineWidth < 0)) { qWarning("qDrawShadeLine: Invalid parameters"); return; } int tlw = lineWidth*2 + midLineWidth; // total line width QPen oldPen = p->pen(); // save pen if (sunken) p->setPen(pal.color(QPalette::Dark)); else p->setPen(pal.light().color()); QPolygon a; int i; if (y1 == y2) { // horizontal line int y = y1 - tlw/2; if (x1 > x2) { // swap x1 and x2 int t = x1; x1 = x2; x2 = t; } x2--; for (i=0; idrawPolyline(a); } if (midLineWidth > 0) { p->setPen(pal.mid().color()); for (i=0; idrawLine(x1+lineWidth, y+lineWidth+i, x2-lineWidth, y+lineWidth+i); } if (sunken) p->setPen(pal.light().color()); else p->setPen(pal.dark().color()); for (i=0; idrawPolyline(a); } } else if (x1 == x2) { // vertical line int x = x1 - tlw/2; if (y1 > y2) { // swap y1 and y2 int t = y1; y1 = y2; y2 = t; } y2--; for (i=0; idrawPolyline(a); } if (midLineWidth > 0) { p->setPen(pal.mid().color()); for (i=0; idrawLine(x+lineWidth+i, y1+lineWidth, x+lineWidth+i, y2); } if (sunken) p->setPen(pal.light().color()); else p->setPen(pal.dark().color()); for (i=0; idrawPolyline(a); } } p->setPen(oldPen); } /*! \fn void qDrawShadeRect(QPainter *painter, int x, int y, int width, int height, const QPalette &palette, bool sunken, int lineWidth, int midLineWidth, const QBrush *fill) \relates Draws the shaded rectangle beginning at (\a x, \a y) with the given \a width and \a height using the provided \a painter. The provide \a palette specifies the shading colors (\l {QPalette::light()}{light}, \l {QPalette::dark()}{dark} and \l {QPalette::mid()}{middle} colors. The given \a lineWidth specifies the line width for each of the lines; it is not the total line width. The \a midLineWidth specifies the width of a middle line drawn in the QPalette::mid() color. The rectangle's interior is filled with the \a fill brush unless \a fill is 0. The rectangle appears sunken if \a sunken is true, otherwise raised. \warning This function does not look at QWidget::style() or QApplication::style(). Use the drawing functions in QStyle to make widgets that follow the current GUI style. Alternatively you can use a QFrame widget and apply the QFrame::setFrameStyle() function to display a shaded rectangle: \snippet code/src_gui_painting_qdrawutil.cpp 1 \sa qDrawShadeLine(), qDrawShadePanel(), qDrawPlainRect(), QStyle */ void qDrawShadeRect(QPainter *p, int x, int y, int w, int h, const QPalette &pal, bool sunken, int lineWidth, int midLineWidth, const QBrush *fill) { if (w == 0 || h == 0) return; if (Q_UNLIKELY(w < 0 || h < 0 || lineWidth < 0 || midLineWidth < 0)) { qWarning("qDrawShadeRect: Invalid parameters"); return; } PainterStateGuard painterGuard(p); const qreal devicePixelRatio = p->device()->devicePixelRatioF(); if (!qFuzzyCompare(devicePixelRatio, qreal(1))) { painterGuard.save(); const qreal inverseScale = qreal(1) / devicePixelRatio; p->scale(inverseScale, inverseScale); x = qRound(devicePixelRatio * x); y = qRound(devicePixelRatio * y); w = qRound(devicePixelRatio * w); h = qRound(devicePixelRatio * h); lineWidth = qRound(devicePixelRatio * lineWidth); midLineWidth = qRound(devicePixelRatio * midLineWidth); } QPen oldPen = p->pen(); if (sunken) p->setPen(pal.dark().color()); else p->setPen(pal.light().color()); int x1=x, y1=y, x2=x+w-1, y2=y+h-1; if (lineWidth == 1 && midLineWidth == 0) {// standard shade rectangle p->drawRect(x1, y1, w-2, h-2); if (sunken) p->setPen(pal.light().color()); else p->setPen(pal.dark().color()); QLineF lines[4] = { QLineF(x1+1, y1+1, x2-2, y1+1), QLineF(x1+1, y1+2, x1+1, y2-2), QLineF(x1, y2, x2, y2), QLineF(x2,y1, x2,y2-1) }; p->drawLines(lines, 4); // draw bottom/right lines } else { // more complicated int m = lineWidth+midLineWidth; int i, j=0, k=m; for (i=0; idrawLines(lines, 4); k++; } p->setPen(pal.mid().color()); j = lineWidth*2; for (i=0; idrawRect(x1+lineWidth+i, y1+lineWidth+i, w-j-1, h-j-1); j += 2; } if (sunken) p->setPen(pal.light().color()); else p->setPen(pal.dark().color()); k = m; for (i=0; idrawLines(lines, 4); k++; } } if (fill) { QBrush oldBrush = p->brush(); int tlw = lineWidth + midLineWidth; p->setPen(Qt::NoPen); p->setBrush(*fill); p->drawRect(x+tlw, y+tlw, w-2*tlw, h-2*tlw); p->setBrush(oldBrush); } p->setPen(oldPen); // restore pen } /*! \fn void qDrawShadePanel(QPainter *painter, int x, int y, int width, int height, const QPalette &palette, bool sunken, int lineWidth, const QBrush *fill) \relates Draws the shaded panel beginning at (\a x, \a y) with the given \a width and \a height using the provided \a painter and the given \a lineWidth. The given \a palette specifies the shading colors (\l {QPalette::light()}{light}, \l {QPalette::dark()}{dark} and \l {QPalette::mid()}{middle} colors). The panel's interior is filled with the \a fill brush unless \a fill is 0. The panel appears sunken if \a sunken is true, otherwise raised. \warning This function does not look at QWidget::style() or QApplication::style(). Use the drawing functions in QStyle to make widgets that follow the current GUI style. Alternatively you can use a QFrame widget and apply the QFrame::setFrameStyle() function to display a shaded panel: \snippet code/src_gui_painting_qdrawutil.cpp 2 \sa qDrawWinPanel(), qDrawShadeLine(), qDrawShadeRect(), QStyle */ void qDrawShadePanel(QPainter *p, int x, int y, int w, int h, const QPalette &pal, bool sunken, int lineWidth, const QBrush *fill) { if (w == 0 || h == 0) return; if (Q_UNLIKELY(w < 0 || h < 0 || lineWidth < 0)) { qWarning("qDrawShadePanel: Invalid parameters"); } PainterStateGuard painterGuard(p); const qreal devicePixelRatio = p->device()->devicePixelRatioF(); if (!qFuzzyCompare(devicePixelRatio, qreal(1))) { painterGuard.save(); const qreal inverseScale = qreal(1) / devicePixelRatio; p->scale(inverseScale, inverseScale); x = qRound(devicePixelRatio * x); y = qRound(devicePixelRatio * y); w = qRound(devicePixelRatio * w); h = qRound(devicePixelRatio * h); lineWidth = qRound(devicePixelRatio * lineWidth); } QColor shade = pal.dark().color(); QColor light = pal.light().color(); if (fill) { if (fill->color() == shade) shade = pal.shadow().color(); if (fill->color() == light) light = pal.midlight().color(); } QPen oldPen = p->pen(); // save pen QVector lines; lines.reserve(2*lineWidth); if (sunken) p->setPen(shade); else p->setPen(light); int x1, y1, x2, y2; int i; x1 = x; y1 = y2 = y; x2 = x+w-2; for (i=0; idrawLines(lines); lines.clear(); if (sunken) p->setPen(light); else p->setPen(shade); x1 = x; y1 = y2 = y+h-1; x2 = x+w-1; for (i=0; idrawLines(lines); if (fill) // fill with fill color p->fillRect(x+lineWidth, y+lineWidth, w-lineWidth*2, h-lineWidth*2, *fill); p->setPen(oldPen); // restore pen } /*! \internal This function draws a rectangle with two pixel line width. It is called from qDrawWinButton() and qDrawWinPanel(). c1..c4 and fill are used: 1 1 1 1 1 2 1 3 3 3 4 2 1 3 F F 4 2 1 3 F F 4 2 1 4 4 4 4 2 2 2 2 2 2 2 */ static void qDrawWinShades(QPainter *p, int x, int y, int w, int h, const QColor &c1, const QColor &c2, const QColor &c3, const QColor &c4, const QBrush *fill) { if (w < 2 || h < 2) // can't do anything with that return; PainterStateGuard painterGuard(p); const qreal devicePixelRatio = p->device()->devicePixelRatioF(); if (!qFuzzyCompare(devicePixelRatio, qreal(1))) { painterGuard.save(); const qreal inverseScale = qreal(1) / devicePixelRatio; p->scale(inverseScale, inverseScale); x = qRound(devicePixelRatio * x); y = qRound(devicePixelRatio * y); w = qRound(devicePixelRatio * w); h = qRound(devicePixelRatio * h); } QPen oldPen = p->pen(); QPoint a[3] = { QPoint(x, y+h-2), QPoint(x, y), QPoint(x+w-2, y) }; p->setPen(c1); p->drawPolyline(a, 3); QPoint b[3] = { QPoint(x, y+h-1), QPoint(x+w-1, y+h-1), QPoint(x+w-1, y) }; p->setPen(c2); p->drawPolyline(b, 3); if (w > 4 && h > 4) { QPoint c[3] = { QPoint(x+1, y+h-3), QPoint(x+1, y+1), QPoint(x+w-3, y+1) }; p->setPen(c3); p->drawPolyline(c, 3); QPoint d[3] = { QPoint(x+1, y+h-2), QPoint(x+w-2, y+h-2), QPoint(x+w-2, y+1) }; p->setPen(c4); p->drawPolyline(d, 3); if (fill) p->fillRect(QRect(x+2, y+2, w-4, h-4), *fill); } p->setPen(oldPen); } /*! \fn void qDrawWinButton(QPainter *painter, int x, int y, int width, int height, const QPalette &palette, bool sunken, const QBrush *fill) \relates Draws the Windows-style button specified by the given point (\a x, \a y}, \a width and \a height using the provided \a painter with a line width of 2 pixels. The button's interior is filled with the \a{fill} brush unless \a fill is 0. The given \a palette specifies the shading colors (\l {QPalette::light()}{light}, \l {QPalette::dark()}{dark} and \l {QPalette::mid()}{middle} colors). The button appears sunken if \a sunken is true, otherwise raised. \warning This function does not look at QWidget::style() or QApplication::style()-> Use the drawing functions in QStyle to make widgets that follow the current GUI style. \sa qDrawWinPanel(), QStyle */ void qDrawWinButton(QPainter *p, int x, int y, int w, int h, const QPalette &pal, bool sunken, const QBrush *fill) { if (sunken) qDrawWinShades(p, x, y, w, h, pal.shadow().color(), pal.light().color(), pal.dark().color(), pal.button().color(), fill); else qDrawWinShades(p, x, y, w, h, pal.light().color(), pal.shadow().color(), pal.button().color(), pal.dark().color(), fill); } /*! \fn void qDrawWinPanel(QPainter *painter, int x, int y, int width, int height, const QPalette &palette, bool sunken, const QBrush *fill) \relates Draws the Windows-style panel specified by the given point(\a x, \a y), \a width and \a height using the provided \a painter with a line width of 2 pixels. The button's interior is filled with the \a fill brush unless \a fill is 0. The given \a palette specifies the shading colors. The panel appears sunken if \a sunken is true, otherwise raised. \warning This function does not look at QWidget::style() or QApplication::style(). Use the drawing functions in QStyle to make widgets that follow the current GUI style. Alternatively you can use a QFrame widget and apply the QFrame::setFrameStyle() function to display a shaded panel: \snippet code/src_gui_painting_qdrawutil.cpp 3 \sa qDrawShadePanel(), qDrawWinButton(), QStyle */ void qDrawWinPanel(QPainter *p, int x, int y, int w, int h, const QPalette &pal, bool sunken, const QBrush *fill) { if (sunken) qDrawWinShades(p, x, y, w, h, pal.dark().color(), pal.light().color(), pal.shadow().color(), pal.midlight().color(), fill); else qDrawWinShades(p, x, y, w, h, pal.light().color(), pal.shadow().color(), pal.midlight().color(), pal.dark().color(), fill); } /*! \fn void qDrawPlainRect(QPainter *painter, int x, int y, int width, int height, const QColor &lineColor, int lineWidth, const QBrush *fill) \relates Draws the plain rectangle beginning at (\a x, \a y) with the given \a width and \a height, using the specified \a painter, \a lineColor and \a lineWidth. The rectangle's interior is filled with the \a fill brush unless \a fill is 0. \warning This function does not look at QWidget::style() or QApplication::style(). Use the drawing functions in QStyle to make widgets that follow the current GUI style. Alternatively you can use a QFrame widget and apply the QFrame::setFrameStyle() function to display a plain rectangle: \snippet code/src_gui_painting_qdrawutil.cpp 4 \sa qDrawShadeRect(), QStyle */ void qDrawPlainRect(QPainter *p, int x, int y, int w, int h, const QColor &c, int lineWidth, const QBrush *fill) { if (w == 0 || h == 0) return; if (Q_UNLIKELY(w < 0 || h < 0 || lineWidth < 0)) { qWarning("qDrawPlainRect: Invalid parameters"); } PainterStateGuard painterGuard(p); const qreal devicePixelRatio = p->device()->devicePixelRatioF(); if (!qFuzzyCompare(devicePixelRatio, qreal(1))) { painterGuard.save(); const qreal inverseScale = qreal(1) / devicePixelRatio; p->scale(inverseScale, inverseScale); x = qRound(devicePixelRatio * x); y = qRound(devicePixelRatio * y); w = qRound(devicePixelRatio * w); h = qRound(devicePixelRatio * h); lineWidth = qRound(devicePixelRatio * lineWidth); } QPen oldPen = p->pen(); QBrush oldBrush = p->brush(); p->setPen(c); p->setBrush(Qt::NoBrush); for (int i=0; idrawRect(x+i, y+i, w-i*2 - 1, h-i*2 - 1); if (fill) { // fill with fill color p->setPen(Qt::NoPen); p->setBrush(*fill); p->drawRect(x+lineWidth, y+lineWidth, w-lineWidth*2, h-lineWidth*2); } p->setPen(oldPen); p->setBrush(oldBrush); } /***************************************************************************** Overloaded functions. *****************************************************************************/ /*! \fn void qDrawShadeLine(QPainter *painter, const QPoint &p1, const QPoint &p2, const QPalette &palette, bool sunken, int lineWidth, int midLineWidth) \relates \overload Draws a horizontal or vertical shaded line between \a p1 and \a p2 using the given \a painter. Note that nothing is drawn if the line between the points would be neither horizontal nor vertical. The provided \a palette specifies the shading colors (\l {QPalette::light()}{light}, \l {QPalette::dark()}{dark} and \l {QPalette::mid()}{middle} colors). The given \a lineWidth specifies the line width for each of the lines; it is not the total line width. The given \a midLineWidth specifies the width of a middle line drawn in the QPalette::mid() color. The line appears sunken if \a sunken is true, otherwise raised. \warning This function does not look at QWidget::style() or QApplication::style(). Use the drawing functions in QStyle to make widgets that follow the current GUI style. Alternatively you can use a QFrame widget and apply the QFrame::setFrameStyle() function to display a shaded line: \snippet code/src_gui_painting_qdrawutil.cpp 5 \sa qDrawShadeRect(), qDrawShadePanel(), QStyle */ void qDrawShadeLine(QPainter *p, const QPoint &p1, const QPoint &p2, const QPalette &pal, bool sunken, int lineWidth, int midLineWidth) { qDrawShadeLine(p, p1.x(), p1.y(), p2.x(), p2.y(), pal, sunken, lineWidth, midLineWidth); } /*! \fn void qDrawShadeRect(QPainter *painter, const QRect &rect, const QPalette &palette, bool sunken, int lineWidth, int midLineWidth, const QBrush *fill) \relates \overload Draws the shaded rectangle specified by \a rect using the given \a painter. The provide \a palette specifies the shading colors (\l {QPalette::light()}{light}, \l {QPalette::dark()}{dark} and \l {QPalette::mid()}{middle} colors. The given \a lineWidth specifies the line width for each of the lines; it is not the total line width. The \a midLineWidth specifies the width of a middle line drawn in the QPalette::mid() color. The rectangle's interior is filled with the \a fill brush unless \a fill is 0. The rectangle appears sunken if \a sunken is true, otherwise raised. \warning This function does not look at QWidget::style() or QApplication::style(). Use the drawing functions in QStyle to make widgets that follow the current GUI style. Alternatively you can use a QFrame widget and apply the QFrame::setFrameStyle() function to display a shaded rectangle: \snippet code/src_gui_painting_qdrawutil.cpp 6 \sa qDrawShadeLine(), qDrawShadePanel(), qDrawPlainRect(), QStyle */ void qDrawShadeRect(QPainter *p, const QRect &r, const QPalette &pal, bool sunken, int lineWidth, int midLineWidth, const QBrush *fill) { qDrawShadeRect(p, r.x(), r.y(), r.width(), r.height(), pal, sunken, lineWidth, midLineWidth, fill); } /*! \fn void qDrawShadePanel(QPainter *painter, const QRect &rect, const QPalette &palette, bool sunken, int lineWidth, const QBrush *fill) \relates \overload Draws the shaded panel at the rectangle specified by \a rect using the given \a painter and the given \a lineWidth. The given \a palette specifies the shading colors (\l {QPalette::light()}{light}, \l {QPalette::dark()}{dark} and \l {QPalette::mid()}{middle} colors). The panel's interior is filled with the \a fill brush unless \a fill is 0. The panel appears sunken if \a sunken is true, otherwise raised. \warning This function does not look at QWidget::style() or QApplication::style(). Use the drawing functions in QStyle to make widgets that follow the current GUI style. Alternatively you can use a QFrame widget and apply the QFrame::setFrameStyle() function to display a shaded panel: \snippet code/src_gui_painting_qdrawutil.cpp 7 \sa qDrawWinPanel(), qDrawShadeLine(), qDrawShadeRect(), QStyle */ void qDrawShadePanel(QPainter *p, const QRect &r, const QPalette &pal, bool sunken, int lineWidth, const QBrush *fill) { qDrawShadePanel(p, r.x(), r.y(), r.width(), r.height(), pal, sunken, lineWidth, fill); } /*! \fn void qDrawWinButton(QPainter *painter, const QRect &rect, const QPalette &palette, bool sunken, const QBrush *fill) \relates \overload Draws the Windows-style button at the rectangle specified by \a rect using the given \a painter with a line width of 2 pixels. The button's interior is filled with the \a{fill} brush unless \a fill is 0. The given \a palette specifies the shading colors (\l {QPalette::light()}{light}, \l {QPalette::dark()}{dark} and \l {QPalette::mid()}{middle} colors). The button appears sunken if \a sunken is true, otherwise raised. \warning This function does not look at QWidget::style() or QApplication::style()-> Use the drawing functions in QStyle to make widgets that follow the current GUI style. \sa qDrawWinPanel(), QStyle */ void qDrawWinButton(QPainter *p, const QRect &r, const QPalette &pal, bool sunken, const QBrush *fill) { qDrawWinButton(p, r.x(), r.y(), r.width(), r.height(), pal, sunken, fill); } /*! \fn void qDrawWinPanel(QPainter *painter, const QRect &rect, const QPalette &palette, bool sunken, const QBrush *fill) \overload Draws the Windows-style panel at the rectangle specified by \a rect using the given \a painter with a line width of 2 pixels. The button's interior is filled with the \a fill brush unless \a fill is 0. The given \a palette specifies the shading colors. The panel appears sunken if \a sunken is true, otherwise raised. \warning This function does not look at QWidget::style() or QApplication::style(). Use the drawing functions in QStyle to make widgets that follow the current GUI style. Alternatively you can use a QFrame widget and apply the QFrame::setFrameStyle() function to display a shaded panel: \snippet code/src_gui_painting_qdrawutil.cpp 8 \sa qDrawShadePanel(), qDrawWinButton(), QStyle */ void qDrawWinPanel(QPainter *p, const QRect &r, const QPalette &pal, bool sunken, const QBrush *fill) { qDrawWinPanel(p, r.x(), r.y(), r.width(), r.height(), pal, sunken, fill); } /*! \fn void qDrawPlainRect(QPainter *painter, const QRect &rect, const QColor &lineColor, int lineWidth, const QBrush *fill) \relates \overload Draws the plain rectangle specified by \a rect using the given \a painter, \a lineColor and \a lineWidth. The rectangle's interior is filled with the \a fill brush unless \a fill is 0. \warning This function does not look at QWidget::style() or QApplication::style(). Use the drawing functions in QStyle to make widgets that follow the current GUI style. Alternatively you can use a QFrame widget and apply the QFrame::setFrameStyle() function to display a plain rectangle: \snippet code/src_gui_painting_qdrawutil.cpp 9 \sa qDrawShadeRect(), QStyle */ void qDrawPlainRect(QPainter *p, const QRect &r, const QColor &c, int lineWidth, const QBrush *fill) { qDrawPlainRect(p, r.x(), r.y(), r.width(), r.height(), c, lineWidth, fill); } /*! \class QTileRules \since 4.6 \inmodule QtWidgets \brief The QTileRules class provides the rules used to draw a pixmap or image split into nine segments. Spliiting is similar to \l{http://www.w3.org/TR/css3-background/}{CSS3 border-images}. \sa Qt::TileRule, QMargins */ /*! \fn QTileRules::QTileRules(Qt::TileRule horizontalRule, Qt::TileRule verticalRule) Constructs a QTileRules with the given \a horizontalRule and \a verticalRule. */ /*! \fn QTileRules::QTileRules(Qt::TileRule rule) Constructs a QTileRules with the given \a rule used for both the horizontal rule and the vertical rule. */ /*! \fn void qDrawBorderPixmap(QPainter *painter, const QRect &target, const QMargins &margins, const QPixmap &pixmap) \relates \since 4.6 \brief The qDrawBorderPixmap function is for drawing a pixmap into the margins of a rectangle. Draws the given \a pixmap into the given \a target rectangle, using the given \a painter. The pixmap will be split into nine segments and drawn according to the \a margins structure. */ typedef QVarLengthArray QPixmapFragmentsArray; /*! \since 4.6 Draws the indicated \a sourceRect rectangle from the given \a pixmap into the given \a targetRect rectangle, using the given \a painter. The pixmap will be split into nine segments according to the given \a targetMargins and \a sourceMargins structures. Finally, the pixmap will be drawn according to the given \a rules. This function is used to draw a scaled pixmap, similar to \l{http://www.w3.org/TR/css3-background/}{CSS3 border-images} \sa Qt::TileRule, QTileRules, QMargins */ void qDrawBorderPixmap(QPainter *painter, const QRect &targetRect, const QMargins &targetMargins, const QPixmap &pixmap, const QRect &sourceRect,const QMargins &sourceMargins, const QTileRules &rules #ifndef Q_CLANG_QDOC , QDrawBorderPixmap::DrawingHints hints #endif ) { QPainter::PixmapFragment d; d.opacity = 1.0; d.rotation = 0.0; QPixmapFragmentsArray opaqueData; QPixmapFragmentsArray translucentData; // source center const int sourceCenterTop = sourceRect.top() + sourceMargins.top(); const int sourceCenterLeft = sourceRect.left() + sourceMargins.left(); const int sourceCenterBottom = sourceRect.bottom() - sourceMargins.bottom() + 1; const int sourceCenterRight = sourceRect.right() - sourceMargins.right() + 1; const int sourceCenterWidth = sourceCenterRight - sourceCenterLeft; const int sourceCenterHeight = sourceCenterBottom - sourceCenterTop; // target center const int targetCenterTop = targetRect.top() + targetMargins.top(); const int targetCenterLeft = targetRect.left() + targetMargins.left(); const int targetCenterBottom = targetRect.bottom() - targetMargins.bottom() + 1; const int targetCenterRight = targetRect.right() - targetMargins.right() + 1; const int targetCenterWidth = targetCenterRight - targetCenterLeft; const int targetCenterHeight = targetCenterBottom - targetCenterTop; QVarLengthArray xTarget; // x-coordinates of target rectangles QVarLengthArray yTarget; // y-coordinates of target rectangles int columns = 3; int rows = 3; if (rules.horizontal != Qt::StretchTile && sourceCenterWidth != 0) columns = qMax(3, 2 + qCeil(targetCenterWidth / qreal(sourceCenterWidth))); if (rules.vertical != Qt::StretchTile && sourceCenterHeight != 0) rows = qMax(3, 2 + qCeil(targetCenterHeight / qreal(sourceCenterHeight))); xTarget.resize(columns + 1); yTarget.resize(rows + 1); bool oldAA = painter->testRenderHint(QPainter::Antialiasing); if (painter->paintEngine()->type() != QPaintEngine::OpenGL && painter->paintEngine()->type() != QPaintEngine::OpenGL2 && oldAA && painter->combinedTransform().type() != QTransform::TxNone) { painter->setRenderHint(QPainter::Antialiasing, false); } xTarget[0] = targetRect.left(); xTarget[1] = targetCenterLeft; xTarget[columns - 1] = targetCenterRight; xTarget[columns] = targetRect.left() + targetRect.width(); yTarget[0] = targetRect.top(); yTarget[1] = targetCenterTop; yTarget[rows - 1] = targetCenterBottom; yTarget[rows] = targetRect.top() + targetRect.height(); qreal dx = targetCenterWidth; qreal dy = targetCenterHeight; switch (rules.horizontal) { case Qt::StretchTile: dx = targetCenterWidth; break; case Qt::RepeatTile: dx = sourceCenterWidth; break; case Qt::RoundTile: dx = targetCenterWidth / qreal(columns - 2); break; } for (int i = 2; i < columns - 1; ++i) xTarget[i] = xTarget[i - 1] + dx; switch (rules.vertical) { case Qt::StretchTile: dy = targetCenterHeight; break; case Qt::RepeatTile: dy = sourceCenterHeight; break; case Qt::RoundTile: dy = targetCenterHeight / qreal(rows - 2); break; } for (int i = 2; i < rows - 1; ++i) yTarget[i] = yTarget[i - 1] + dy; // corners if (targetMargins.top() > 0 && targetMargins.left() > 0 && sourceMargins.top() > 0 && sourceMargins.left() > 0) { // top left d.x = (0.5 * (xTarget[1] + xTarget[0])); d.y = (0.5 * (yTarget[1] + yTarget[0])); d.sourceLeft = sourceRect.left(); d.sourceTop = sourceRect.top(); d.width = sourceMargins.left(); d.height = sourceMargins.top(); d.scaleX = qreal(xTarget[1] - xTarget[0]) / d.width; d.scaleY = qreal(yTarget[1] - yTarget[0]) / d.height; if (hints & QDrawBorderPixmap::OpaqueTopLeft) opaqueData.append(d); else translucentData.append(d); } if (targetMargins.top() > 0 && targetMargins.right() > 0 && sourceMargins.top() > 0 && sourceMargins.right() > 0) { // top right d.x = (0.5 * (xTarget[columns] + xTarget[columns - 1])); d.y = (0.5 * (yTarget[1] + yTarget[0])); d.sourceLeft = sourceCenterRight; d.sourceTop = sourceRect.top(); d.width = sourceMargins.right(); d.height = sourceMargins.top(); d.scaleX = qreal(xTarget[columns] - xTarget[columns - 1]) / d.width; d.scaleY = qreal(yTarget[1] - yTarget[0]) / d.height; if (hints & QDrawBorderPixmap::OpaqueTopRight) opaqueData.append(d); else translucentData.append(d); } if (targetMargins.bottom() > 0 && targetMargins.left() > 0 && sourceMargins.bottom() > 0 && sourceMargins.left() > 0) { // bottom left d.x = (0.5 * (xTarget[1] + xTarget[0])); d.y =(0.5 * (yTarget[rows] + yTarget[rows - 1])); d.sourceLeft = sourceRect.left(); d.sourceTop = sourceCenterBottom; d.width = sourceMargins.left(); d.height = sourceMargins.bottom(); d.scaleX = qreal(xTarget[1] - xTarget[0]) / d.width; d.scaleY = qreal(yTarget[rows] - yTarget[rows - 1]) / d.height; if (hints & QDrawBorderPixmap::OpaqueBottomLeft) opaqueData.append(d); else translucentData.append(d); } if (targetMargins.bottom() > 0 && targetMargins.right() > 0 && sourceMargins.bottom() > 0 && sourceMargins.right() > 0) { // bottom right d.x = (0.5 * (xTarget[columns] + xTarget[columns - 1])); d.y = (0.5 * (yTarget[rows] + yTarget[rows - 1])); d.sourceLeft = sourceCenterRight; d.sourceTop = sourceCenterBottom; d.width = sourceMargins.right(); d.height = sourceMargins.bottom(); d.scaleX = qreal(xTarget[columns] - xTarget[columns - 1]) / d.width; d.scaleY = qreal(yTarget[rows] - yTarget[rows - 1]) / d.height; if (hints & QDrawBorderPixmap::OpaqueBottomRight) opaqueData.append(d); else translucentData.append(d); } // horizontal edges if (targetCenterWidth > 0 && sourceCenterWidth > 0) { if (targetMargins.top() > 0 && sourceMargins.top() > 0) { // top QPixmapFragmentsArray &data = hints & QDrawBorderPixmap::OpaqueTop ? opaqueData : translucentData; d.sourceLeft = sourceCenterLeft; d.sourceTop = sourceRect.top(); d.width = sourceCenterWidth; d.height = sourceMargins.top(); d.y = (0.5 * (yTarget[1] + yTarget[0])); d.scaleX = dx / d.width; d.scaleY = qreal(yTarget[1] - yTarget[0]) / d.height; for (int i = 1; i < columns - 1; ++i) { d.x = (0.5 * (xTarget[i + 1] + xTarget[i])); data.append(d); } if (rules.horizontal == Qt::RepeatTile) data[data.size() - 1].width = ((xTarget[columns - 1] - xTarget[columns - 2]) / d.scaleX); } if (targetMargins.bottom() > 0 && sourceMargins.bottom() > 0) { // bottom QPixmapFragmentsArray &data = hints & QDrawBorderPixmap::OpaqueBottom ? opaqueData : translucentData; d.sourceLeft = sourceCenterLeft; d.sourceTop = sourceCenterBottom; d.width = sourceCenterWidth; d.height = sourceMargins.bottom(); d.y = (0.5 * (yTarget[rows] + yTarget[rows - 1])); d.scaleX = dx / d.width; d.scaleY = qreal(yTarget[rows] - yTarget[rows - 1]) / d.height; for (int i = 1; i < columns - 1; ++i) { d.x = (0.5 * (xTarget[i + 1] + xTarget[i])); data.append(d); } if (rules.horizontal == Qt::RepeatTile) data[data.size() - 1].width = ((xTarget[columns - 1] - xTarget[columns - 2]) / d.scaleX); } } // vertical edges if (targetCenterHeight > 0 && sourceCenterHeight > 0) { if (targetMargins.left() > 0 && sourceMargins.left() > 0) { // left QPixmapFragmentsArray &data = hints & QDrawBorderPixmap::OpaqueLeft ? opaqueData : translucentData; d.sourceLeft = sourceRect.left(); d.sourceTop = sourceCenterTop; d.width = sourceMargins.left(); d.height = sourceCenterHeight; d.x = (0.5 * (xTarget[1] + xTarget[0])); d.scaleX = qreal(xTarget[1] - xTarget[0]) / d.width; d.scaleY = dy / d.height; for (int i = 1; i < rows - 1; ++i) { d.y = (0.5 * (yTarget[i + 1] + yTarget[i])); data.append(d); } if (rules.vertical == Qt::RepeatTile) data[data.size() - 1].height = ((yTarget[rows - 1] - yTarget[rows - 2]) / d.scaleY); } if (targetMargins.right() > 0 && sourceMargins.right() > 0) { // right QPixmapFragmentsArray &data = hints & QDrawBorderPixmap::OpaqueRight ? opaqueData : translucentData; d.sourceLeft = sourceCenterRight; d.sourceTop = sourceCenterTop; d.width = sourceMargins.right(); d.height = sourceCenterHeight; d.x = (0.5 * (xTarget[columns] + xTarget[columns - 1])); d.scaleX = qreal(xTarget[columns] - xTarget[columns - 1]) / d.width; d.scaleY = dy / d.height; for (int i = 1; i < rows - 1; ++i) { d.y = (0.5 * (yTarget[i + 1] + yTarget[i])); data.append(d); } if (rules.vertical == Qt::RepeatTile) data[data.size() - 1].height = ((yTarget[rows - 1] - yTarget[rows - 2]) / d.scaleY); } } // center if (targetCenterWidth > 0 && targetCenterHeight > 0 && sourceCenterWidth > 0 && sourceCenterHeight > 0) { QPixmapFragmentsArray &data = hints & QDrawBorderPixmap::OpaqueCenter ? opaqueData : translucentData; d.sourceLeft = sourceCenterLeft; d.sourceTop = sourceCenterTop; d.width = sourceCenterWidth; d.height = sourceCenterHeight; d.scaleX = dx / d.width; d.scaleY = dy / d.height; qreal repeatWidth = (xTarget[columns - 1] - xTarget[columns - 2]) / d.scaleX; qreal repeatHeight = (yTarget[rows - 1] - yTarget[rows - 2]) / d.scaleY; for (int j = 1; j < rows - 1; ++j) { d.y = (0.5 * (yTarget[j + 1] + yTarget[j])); for (int i = 1; i < columns - 1; ++i) { d.x = (0.5 * (xTarget[i + 1] + xTarget[i])); data.append(d); } if (rules.horizontal == Qt::RepeatTile) data[data.size() - 1].width = repeatWidth; } if (rules.vertical == Qt::RepeatTile) { for (int i = 1; i < columns - 1; ++i) data[data.size() - i].height = repeatHeight; } } if (opaqueData.size()) painter->drawPixmapFragments(opaqueData.data(), opaqueData.size(), pixmap, QPainter::OpaqueHint); if (translucentData.size()) painter->drawPixmapFragments(translucentData.data(), translucentData.size(), pixmap); if (oldAA) painter->setRenderHint(QPainter::Antialiasing, true); } QT_END_NAMESPACE