/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtWidgets module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "private/qabstractbutton_p.h" #if QT_CONFIG(itemviews) #include "qabstractitemview.h" #endif #if QT_CONFIG(buttongroup) #include "qbuttongroup.h" #include "private/qapplication_p.h" #include "private/qbuttongroup_p.h" #endif #include "qabstractbutton_p.h" #include "qevent.h" #include "qpainter.h" #include "qapplication.h" #include "qstyle.h" #include "qaction.h" #ifndef QT_NO_ACCESSIBILITY #include "qaccessible.h" #endif #include QT_BEGIN_NAMESPACE #define AUTO_REPEAT_DELAY 300 #define AUTO_REPEAT_INTERVAL 100 Q_WIDGETS_EXPORT extern bool qt_tab_all_widgets(); /*! \class QAbstractButton \brief The QAbstractButton class is the abstract base class of button widgets, providing functionality common to buttons. \ingroup abstractwidgets \inmodule QtWidgets This class implements an \e abstract button. Subclasses of this class handle user actions, and specify how the button is drawn. QAbstractButton provides support for both push buttons and checkable (toggle) buttons. Checkable buttons are implemented in the QRadioButton and QCheckBox classes. Push buttons are implemented in the QPushButton and QToolButton classes; these also provide toggle behavior if required. Any button can display a label containing text and an icon. setText() sets the text; setIcon() sets the icon. If a button is disabled, its label is changed to give the button a "disabled" appearance. If the button is a text button with a string containing an ampersand ('&'), QAbstractButton automatically creates a shortcut key. For example: \snippet code/src_gui_widgets_qabstractbutton.cpp 0 The \uicontrol Alt+C shortcut is assigned to the button, i.e., when the user presses \uicontrol Alt+C the button will call animateClick(). See the \l {QShortcut#mnemonic}{QShortcut} documentation for details. To display an actual ampersand, use '&&'. You can also set a custom shortcut key using the setShortcut() function. This is useful mostly for buttons that do not have any text, and therefore can't have any automatic shortcut. \snippet code/src_gui_widgets_qabstractbutton.cpp 1 All the buttons provided by Qt (QPushButton, QToolButton, QCheckBox, and QRadioButton) can display both \l text and \l{icon}{icons}. A button can be made the default button in a dialog by means of QPushButton::setDefault() and QPushButton::setAutoDefault(). QAbstractButton provides most of the states used for buttons: \list \li isDown() indicates whether the button is \e pressed down. \li isChecked() indicates whether the button is \e checked. Only checkable buttons can be checked and unchecked (see below). \li isEnabled() indicates whether the button can be pressed by the user. \note As opposed to other widgets, buttons derived from QAbstractButton accept mouse and context menu events when disabled. \li setAutoRepeat() sets whether the button will auto-repeat if the user holds it down. \l autoRepeatDelay and \l autoRepeatInterval define how auto-repetition is done. \li setCheckable() sets whether the button is a toggle button or not. \endlist The difference between isDown() and isChecked() is as follows. When the user clicks a toggle button to check it, the button is first \e pressed then released into the \e checked state. When the user clicks it again (to uncheck it), the button moves first to the \e pressed state, then to the \e unchecked state (isChecked() and isDown() are both false). QAbstractButton provides four signals: \list 1 \li pressed() is emitted when the left mouse button is pressed while the mouse cursor is inside the button. \li released() is emitted when the left mouse button is released. \li clicked() is emitted when the button is first pressed and then released, when the shortcut key is typed, or when click() or animateClick() is called. \li toggled() is emitted when the state of a toggle button changes. \endlist To subclass QAbstractButton, you must reimplement at least paintEvent() to draw the button's outline and its text or pixmap. It is generally advisable to reimplement sizeHint() as well, and sometimes hitButton() (to determine whether a button press is within the button). For buttons with more than two states (like tri-state buttons), you will also have to reimplement checkStateSet() and nextCheckState(). \sa QButtonGroup */ QAbstractButtonPrivate::QAbstractButtonPrivate(QSizePolicy::ControlType type) : #ifndef QT_NO_SHORTCUT shortcutId(0), #endif checkable(false), checked(false), autoRepeat(false), autoExclusive(false), down(false), blockRefresh(false), pressed(false), #if QT_CONFIG(buttongroup) group(0), #endif autoRepeatDelay(AUTO_REPEAT_DELAY), autoRepeatInterval(AUTO_REPEAT_INTERVAL), controlType(type) {} QListQAbstractButtonPrivate::queryButtonList() const { #if QT_CONFIG(buttongroup) if (group) return group->d_func()->buttonList; #endif QListcandidates = parent->findChildren(); if (autoExclusive) { auto isNoMemberOfMyAutoExclusiveGroup = [](QAbstractButton *candidate) { return !candidate->autoExclusive() #if QT_CONFIG(buttongroup) || candidate->group() #endif ; }; candidates.erase(std::remove_if(candidates.begin(), candidates.end(), isNoMemberOfMyAutoExclusiveGroup), candidates.end()); } return candidates; } QAbstractButton *QAbstractButtonPrivate::queryCheckedButton() const { #if QT_CONFIG(buttongroup) if (group) return group->d_func()->checkedButton; #endif Q_Q(const QAbstractButton); QList buttonList = queryButtonList(); if (!autoExclusive || buttonList.count() == 1) // no group return 0; for (int i = 0; i < buttonList.count(); ++i) { QAbstractButton *b = buttonList.at(i); if (b->d_func()->checked && b != q) return b; } return checked ? const_cast(q) : 0; } void QAbstractButtonPrivate::notifyChecked() { #if QT_CONFIG(buttongroup) Q_Q(QAbstractButton); if (group) { QAbstractButton *previous = group->d_func()->checkedButton; group->d_func()->checkedButton = q; if (group->d_func()->exclusive && previous && previous != q) previous->nextCheckState(); } else #endif if (autoExclusive) { if (QAbstractButton *b = queryCheckedButton()) b->setChecked(false); } } void QAbstractButtonPrivate::moveFocus(int key) { QList buttonList = queryButtonList();; #if QT_CONFIG(buttongroup) bool exclusive = group ? group->d_func()->exclusive : autoExclusive; #else bool exclusive = autoExclusive; #endif QWidget *f = QApplication::focusWidget(); QAbstractButton *fb = qobject_cast(f); if (!fb || !buttonList.contains(fb)) return; QAbstractButton *candidate = 0; int bestScore = -1; QRect target = f->rect().translated(f->mapToGlobal(QPoint(0,0))); QPoint goal = target.center(); uint focus_flag = qt_tab_all_widgets() ? Qt::TabFocus : Qt::StrongFocus; for (int i = 0; i < buttonList.count(); ++i) { QAbstractButton *button = buttonList.at(i); if (button != f && button->window() == f->window() && button->isEnabled() && !button->isHidden() && (autoExclusive || (button->focusPolicy() & focus_flag) == focus_flag)) { QRect buttonRect = button->rect().translated(button->mapToGlobal(QPoint(0,0))); QPoint p = buttonRect.center(); //Priority to widgets that overlap on the same coordinate. //In that case, the distance in the direction will be used as significant score, //take also in account orthogonal distance in case two widget are in the same distance. int score; if ((buttonRect.x() < target.right() && target.x() < buttonRect.right()) && (key == Qt::Key_Up || key == Qt::Key_Down)) { //one item's is at the vertical of the other score = (qAbs(p.y() - goal.y()) << 16) + qAbs(p.x() - goal.x()); } else if ((buttonRect.y() < target.bottom() && target.y() < buttonRect.bottom()) && (key == Qt::Key_Left || key == Qt::Key_Right) ) { //one item's is at the horizontal of the other score = (qAbs(p.x() - goal.x()) << 16) + qAbs(p.y() - goal.y()); } else { score = (1 << 30) + (p.y() - goal.y()) * (p.y() - goal.y()) + (p.x() - goal.x()) * (p.x() - goal.x()); } if (score > bestScore && candidate) continue; switch(key) { case Qt::Key_Up: if (p.y() < goal.y()) { candidate = button; bestScore = score; } break; case Qt::Key_Down: if (p.y() > goal.y()) { candidate = button; bestScore = score; } break; case Qt::Key_Left: if (p.x() < goal.x()) { candidate = button; bestScore = score; } break; case Qt::Key_Right: if (p.x() > goal.x()) { candidate = button; bestScore = score; } break; } } } if (exclusive #ifdef QT_KEYPAD_NAVIGATION && !QApplicationPrivate::keypadNavigationEnabled() #endif && candidate && fb->d_func()->checked && candidate->d_func()->checkable) candidate->click(); if (candidate) { if (key == Qt::Key_Up || key == Qt::Key_Left) candidate->setFocus(Qt::BacktabFocusReason); else candidate->setFocus(Qt::TabFocusReason); } } void QAbstractButtonPrivate::fixFocusPolicy() { Q_Q(QAbstractButton); #if QT_CONFIG(buttongroup) if (!group && !autoExclusive) #else if (!autoExclusive) #endif return; QList buttonList = queryButtonList(); for (int i = 0; i < buttonList.count(); ++i) { QAbstractButton *b = buttonList.at(i); if (!b->isCheckable()) continue; b->setFocusPolicy((Qt::FocusPolicy) ((b == q || !q->isCheckable()) ? (b->focusPolicy() | Qt::TabFocus) : (b->focusPolicy() & ~Qt::TabFocus))); } } void QAbstractButtonPrivate::init() { Q_Q(QAbstractButton); q->setFocusPolicy(Qt::FocusPolicy(q->style()->styleHint(QStyle::SH_Button_FocusPolicy))); q->setSizePolicy(QSizePolicy(QSizePolicy::Minimum, QSizePolicy::Fixed, controlType)); q->setAttribute(Qt::WA_WState_OwnSizePolicy, false); q->setForegroundRole(QPalette::ButtonText); q->setBackgroundRole(QPalette::Button); } void QAbstractButtonPrivate::refresh() { Q_Q(QAbstractButton); if (blockRefresh) return; q->update(); } void QAbstractButtonPrivate::click() { Q_Q(QAbstractButton); down = false; blockRefresh = true; bool changeState = true; if (checked && queryCheckedButton() == q) { // the checked button of an exclusive or autoexclusive group cannot be unchecked #if QT_CONFIG(buttongroup) if (group ? group->d_func()->exclusive : autoExclusive) #else if (autoExclusive) #endif changeState = false; } QPointer guard(q); if (changeState) { q->nextCheckState(); if (!guard) return; } blockRefresh = false; refresh(); q->repaint(); if (guard) emitReleased(); if (guard) emitClicked(); } void QAbstractButtonPrivate::emitClicked() { Q_Q(QAbstractButton); QPointer guard(q); emit q->clicked(checked); #if QT_CONFIG(buttongroup) if (guard && group) { emit group->buttonClicked(group->id(q)); if (guard && group) emit group->buttonClicked(q); } #endif } void QAbstractButtonPrivate::emitPressed() { Q_Q(QAbstractButton); QPointer guard(q); emit q->pressed(); #if QT_CONFIG(buttongroup) if (guard && group) { emit group->buttonPressed(group->id(q)); if (guard && group) emit group->buttonPressed(q); } #endif } void QAbstractButtonPrivate::emitReleased() { Q_Q(QAbstractButton); QPointer guard(q); emit q->released(); #if QT_CONFIG(buttongroup) if (guard && group) { emit group->buttonReleased(group->id(q)); if (guard && group) emit group->buttonReleased(q); } #endif } void QAbstractButtonPrivate::emitToggled(bool checked) { Q_Q(QAbstractButton); QPointer guard(q); emit q->toggled(checked); #if QT_CONFIG(buttongroup) if (guard && group) { emit group->buttonToggled(group->id(q), checked); if (guard && group) emit group->buttonToggled(q, checked); } #endif } /*! Constructs an abstract button with a \a parent. */ QAbstractButton::QAbstractButton(QWidget *parent) : QWidget(*new QAbstractButtonPrivate, parent, 0) { Q_D(QAbstractButton); d->init(); } /*! Destroys the button. */ QAbstractButton::~QAbstractButton() { #if QT_CONFIG(buttongroup) Q_D(QAbstractButton); if (d->group) d->group->removeButton(this); #endif } /*! \internal */ QAbstractButton::QAbstractButton(QAbstractButtonPrivate &dd, QWidget *parent) : QWidget(dd, parent, 0) { Q_D(QAbstractButton); d->init(); } /*! \property QAbstractButton::text \brief the text shown on the button If the button has no text, the text() function will return an empty string. If the text contains an ampersand character ('&'), a shortcut is automatically created for it. The character that follows the '&' will be used as the shortcut key. Any previous shortcut will be overwritten or cleared if no shortcut is defined by the text. See the \l {QShortcut#mnemonic}{QShortcut} documentation for details. To display an actual ampersand, use '&&'. There is no default text. */ void QAbstractButton::setText(const QString &text) { Q_D(QAbstractButton); if (d->text == text) return; d->text = text; #ifndef QT_NO_SHORTCUT QKeySequence newMnemonic = QKeySequence::mnemonic(text); setShortcut(newMnemonic); #endif d->sizeHint = QSize(); update(); updateGeometry(); #ifndef QT_NO_ACCESSIBILITY QAccessibleEvent event(this, QAccessible::NameChanged); QAccessible::updateAccessibility(&event); #endif } QString QAbstractButton::text() const { Q_D(const QAbstractButton); return d->text; } /*! \property QAbstractButton::icon \brief the icon shown on the button The icon's default size is defined by the GUI style, but can be adjusted by setting the \l iconSize property. */ void QAbstractButton::setIcon(const QIcon &icon) { Q_D(QAbstractButton); d->icon = icon; d->sizeHint = QSize(); update(); updateGeometry(); } QIcon QAbstractButton::icon() const { Q_D(const QAbstractButton); return d->icon; } #ifndef QT_NO_SHORTCUT /*! \property QAbstractButton::shortcut \brief the mnemonic associated with the button */ void QAbstractButton::setShortcut(const QKeySequence &key) { Q_D(QAbstractButton); if (d->shortcutId != 0) releaseShortcut(d->shortcutId); d->shortcut = key; d->shortcutId = grabShortcut(key); } QKeySequence QAbstractButton::shortcut() const { Q_D(const QAbstractButton); return d->shortcut; } #endif // QT_NO_SHORTCUT /*! \property QAbstractButton::checkable \brief whether the button is checkable By default, the button is not checkable. \sa checked */ void QAbstractButton::setCheckable(bool checkable) { Q_D(QAbstractButton); if (d->checkable == checkable) return; d->checkable = checkable; d->checked = false; } bool QAbstractButton::isCheckable() const { Q_D(const QAbstractButton); return d->checkable; } /*! \property QAbstractButton::checked \brief whether the button is checked Only checkable buttons can be checked. By default, the button is unchecked. \sa checkable */ void QAbstractButton::setChecked(bool checked) { Q_D(QAbstractButton); if (!d->checkable || d->checked == checked) { if (!d->blockRefresh) checkStateSet(); return; } if (!checked && d->queryCheckedButton() == this) { // the checked button of an exclusive or autoexclusive group cannot be unchecked #if QT_CONFIG(buttongroup) if (d->group ? d->group->d_func()->exclusive : d->autoExclusive) return; if (d->group) d->group->d_func()->detectCheckedButton(); #else if (d->autoExclusive) return; #endif } QPointer guard(this); d->checked = checked; if (!d->blockRefresh) checkStateSet(); d->refresh(); if (guard && checked) d->notifyChecked(); if (guard) d->emitToggled(checked); #ifndef QT_NO_ACCESSIBILITY QAccessible::State s; s.checked = true; QAccessibleStateChangeEvent event(this, s); QAccessible::updateAccessibility(&event); #endif } bool QAbstractButton::isChecked() const { Q_D(const QAbstractButton); return d->checked; } /*! \property QAbstractButton::down \brief whether the button is pressed down If this property is \c true, the button is pressed down. The signals pressed() and clicked() are not emitted if you set this property to true. The default is false. */ void QAbstractButton::setDown(bool down) { Q_D(QAbstractButton); if (d->down == down) return; d->down = down; d->refresh(); if (d->autoRepeat && d->down) d->repeatTimer.start(d->autoRepeatDelay, this); else d->repeatTimer.stop(); } bool QAbstractButton::isDown() const { Q_D(const QAbstractButton); return d->down; } /*! \property QAbstractButton::autoRepeat \brief whether autoRepeat is enabled If autoRepeat is enabled, then the pressed(), released(), and clicked() signals are emitted at regular intervals when the button is down. autoRepeat is off by default. The initial delay and the repetition interval are defined in milliseconds by \l autoRepeatDelay and \l autoRepeatInterval. Note: If a button is pressed down by a shortcut key, then auto-repeat is enabled and timed by the system and not by this class. The pressed(), released(), and clicked() signals will be emitted like in the normal case. */ void QAbstractButton::setAutoRepeat(bool autoRepeat) { Q_D(QAbstractButton); if (d->autoRepeat == autoRepeat) return; d->autoRepeat = autoRepeat; if (d->autoRepeat && d->down) d->repeatTimer.start(d->autoRepeatDelay, this); else d->repeatTimer.stop(); } bool QAbstractButton::autoRepeat() const { Q_D(const QAbstractButton); return d->autoRepeat; } /*! \property QAbstractButton::autoRepeatDelay \brief the initial delay of auto-repetition \since 4.2 If \l autoRepeat is enabled, then autoRepeatDelay defines the initial delay in milliseconds before auto-repetition kicks in. \sa autoRepeat, autoRepeatInterval */ void QAbstractButton::setAutoRepeatDelay(int autoRepeatDelay) { Q_D(QAbstractButton); d->autoRepeatDelay = autoRepeatDelay; } int QAbstractButton::autoRepeatDelay() const { Q_D(const QAbstractButton); return d->autoRepeatDelay; } /*! \property QAbstractButton::autoRepeatInterval \brief the interval of auto-repetition \since 4.2 If \l autoRepeat is enabled, then autoRepeatInterval defines the length of the auto-repetition interval in millisecons. \sa autoRepeat, autoRepeatDelay */ void QAbstractButton::setAutoRepeatInterval(int autoRepeatInterval) { Q_D(QAbstractButton); d->autoRepeatInterval = autoRepeatInterval; } int QAbstractButton::autoRepeatInterval() const { Q_D(const QAbstractButton); return d->autoRepeatInterval; } /*! \property QAbstractButton::autoExclusive \brief whether auto-exclusivity is enabled If auto-exclusivity is enabled, checkable buttons that belong to the same parent widget behave as if they were part of the same exclusive button group. In an exclusive button group, only one button can be checked at any time; checking another button automatically unchecks the previously checked one. The property has no effect on buttons that belong to a button group. autoExclusive is off by default, except for radio buttons. \sa QRadioButton */ void QAbstractButton::setAutoExclusive(bool autoExclusive) { Q_D(QAbstractButton); d->autoExclusive = autoExclusive; } bool QAbstractButton::autoExclusive() const { Q_D(const QAbstractButton); return d->autoExclusive; } #if QT_CONFIG(buttongroup) /*! Returns the group that this button belongs to. If the button is not a member of any QButtonGroup, this function returns \nullptr. \sa QButtonGroup */ QButtonGroup *QAbstractButton::group() const { Q_D(const QAbstractButton); return d->group; } #endif // QT_CONFIG(buttongroup) /*! Performs an animated click: the button is pressed immediately, and released \a msec milliseconds later (the default is 100 ms). Calling this function again before the button is released resets the release timer. All signals associated with a click are emitted as appropriate. This function does nothing if the button is \l{setEnabled()}{disabled.} \sa click() */ void QAbstractButton::animateClick(int msec) { if (!isEnabled()) return; Q_D(QAbstractButton); if (d->checkable && focusPolicy() & Qt::ClickFocus) setFocus(); setDown(true); repaint(); if (!d->animateTimer.isActive()) d->emitPressed(); d->animateTimer.start(msec, this); } /*! Performs a click. All the usual signals associated with a click are emitted as appropriate. If the button is checkable, the state of the button is toggled. This function does nothing if the button is \l{setEnabled()}{disabled.} \sa animateClick() */ void QAbstractButton::click() { if (!isEnabled()) return; Q_D(QAbstractButton); QPointer guard(this); d->down = true; d->emitPressed(); if (guard) { d->down = false; nextCheckState(); if (guard) d->emitReleased(); if (guard) d->emitClicked(); } } /*! \fn void QAbstractButton::toggle() Toggles the state of a checkable button. \sa checked */ void QAbstractButton::toggle() { Q_D(QAbstractButton); setChecked(!d->checked); } /*! This virtual handler is called when setChecked() is used, unless it is called from within nextCheckState(). It allows subclasses to reset their intermediate button states. \sa nextCheckState() */ void QAbstractButton::checkStateSet() { } /*! This virtual handler is called when a button is clicked. The default implementation calls setChecked(!isChecked()) if the button isCheckable(). It allows subclasses to implement intermediate button states. \sa checkStateSet() */ void QAbstractButton::nextCheckState() { if (isCheckable()) setChecked(!isChecked()); } /*! Returns \c true if \a pos is inside the clickable button rectangle; otherwise returns \c false. By default, the clickable area is the entire widget. Subclasses may reimplement this function to provide support for clickable areas of different shapes and sizes. */ bool QAbstractButton::hitButton(const QPoint &pos) const { return rect().contains(pos); } /*! \reimp */ bool QAbstractButton::event(QEvent *e) { // as opposed to other widgets, disabled buttons accept mouse // events. This avoids surprising click-through scenarios if (!isEnabled()) { switch(e->type()) { case QEvent::TabletPress: case QEvent::TabletRelease: case QEvent::TabletMove: case QEvent::MouseButtonPress: case QEvent::MouseButtonRelease: case QEvent::MouseButtonDblClick: case QEvent::MouseMove: case QEvent::HoverMove: case QEvent::HoverEnter: case QEvent::HoverLeave: case QEvent::ContextMenu: #if QT_CONFIG(wheelevent) case QEvent::Wheel: #endif return true; default: break; } } #ifndef QT_NO_SHORTCUT if (e->type() == QEvent::Shortcut) { Q_D(QAbstractButton); QShortcutEvent *se = static_cast(e); if (d->shortcutId != se->shortcutId()) return false; if (!se->isAmbiguous()) { if (!d->animateTimer.isActive()) animateClick(); } else { if (focusPolicy() != Qt::NoFocus) setFocus(Qt::ShortcutFocusReason); window()->setAttribute(Qt::WA_KeyboardFocusChange); } return true; } #endif return QWidget::event(e); } /*! \reimp */ void QAbstractButton::mousePressEvent(QMouseEvent *e) { Q_D(QAbstractButton); if (e->button() != Qt::LeftButton) { e->ignore(); return; } if (hitButton(e->pos())) { setDown(true); d->pressed = true; repaint(); d->emitPressed(); e->accept(); } else { e->ignore(); } } /*! \reimp */ void QAbstractButton::mouseReleaseEvent(QMouseEvent *e) { Q_D(QAbstractButton); if (e->button() != Qt::LeftButton) { e->ignore(); return; } d->pressed = false; if (!d->down) { // refresh is required by QMacStyle to resume the default button animation d->refresh(); e->ignore(); return; } if (hitButton(e->pos())) { d->repeatTimer.stop(); d->click(); e->accept(); } else { setDown(false); e->ignore(); } } /*! \reimp */ void QAbstractButton::mouseMoveEvent(QMouseEvent *e) { Q_D(QAbstractButton); if (!(e->buttons() & Qt::LeftButton) || !d->pressed) { e->ignore(); return; } if (hitButton(e->pos()) != d->down) { setDown(!d->down); repaint(); if (d->down) d->emitPressed(); else d->emitReleased(); e->accept(); } else if (!hitButton(e->pos())) { e->ignore(); } } /*! \reimp */ void QAbstractButton::keyPressEvent(QKeyEvent *e) { Q_D(QAbstractButton); bool next = true; switch (e->key()) { case Qt::Key_Enter: case Qt::Key_Return: e->ignore(); break; case Qt::Key_Select: case Qt::Key_Space: if (!e->isAutoRepeat()) { setDown(true); repaint(); d->emitPressed(); } break; case Qt::Key_Up: next = false; Q_FALLTHROUGH(); case Qt::Key_Left: case Qt::Key_Right: case Qt::Key_Down: { #ifdef QT_KEYPAD_NAVIGATION if ((QApplicationPrivate::keypadNavigationEnabled() && (e->key() == Qt::Key_Left || e->key() == Qt::Key_Right)) || (!QApplication::navigationMode() == Qt::NavigationModeKeypadDirectional || (e->key() == Qt::Key_Up || e->key() == Qt::Key_Down))) { e->ignore(); return; } #endif QWidget *pw = parentWidget(); if (d->autoExclusive #if QT_CONFIG(buttongroup) || d->group #endif #if QT_CONFIG(itemviews) || (pw && qobject_cast(pw->parentWidget())) #endif ) { // ### Using qobject_cast to check if the parent is a viewport of // QAbstractItemView is a crude hack, and should be revisited and // cleaned up when fixing task 194373. It's here to ensure that we // keep compatibility outside QAbstractItemView. d->moveFocus(e->key()); if (hasFocus()) // nothing happend, propagate e->ignore(); } else { // Prefer parent widget, use this if parent is absent QWidget *w = pw ? pw : this; bool reverse = (w->layoutDirection() == Qt::RightToLeft); if ((e->key() == Qt::Key_Left && !reverse) || (e->key() == Qt::Key_Right && reverse)) { next = false; } focusNextPrevChild(next); } break; } default: #ifndef QT_NO_SHORTCUT if (e->matches(QKeySequence::Cancel) && d->down) { setDown(false); repaint(); d->emitReleased(); return; } #endif e->ignore(); } } /*! \reimp */ void QAbstractButton::keyReleaseEvent(QKeyEvent *e) { Q_D(QAbstractButton); if (!e->isAutoRepeat()) d->repeatTimer.stop(); switch (e->key()) { case Qt::Key_Select: case Qt::Key_Space: if (!e->isAutoRepeat() && d->down) d->click(); break; default: e->ignore(); } } /*!\reimp */ void QAbstractButton::timerEvent(QTimerEvent *e) { Q_D(QAbstractButton); if (e->timerId() == d->repeatTimer.timerId()) { d->repeatTimer.start(d->autoRepeatInterval, this); if (d->down) { QPointer guard(this); nextCheckState(); if (guard) d->emitReleased(); if (guard) d->emitClicked(); if (guard) d->emitPressed(); } } else if (e->timerId() == d->animateTimer.timerId()) { d->animateTimer.stop(); d->click(); } } /*! \reimp */ void QAbstractButton::focusInEvent(QFocusEvent *e) { Q_D(QAbstractButton); #ifdef QT_KEYPAD_NAVIGATION if (!QApplicationPrivate::keypadNavigationEnabled()) #endif d->fixFocusPolicy(); QWidget::focusInEvent(e); } /*! \reimp */ void QAbstractButton::focusOutEvent(QFocusEvent *e) { Q_D(QAbstractButton); if (e->reason() != Qt::PopupFocusReason && d->down) { d->down = false; d->emitReleased(); } QWidget::focusOutEvent(e); } /*! \reimp */ void QAbstractButton::changeEvent(QEvent *e) { Q_D(QAbstractButton); switch (e->type()) { case QEvent::EnabledChange: if (!isEnabled() && d->down) { d->down = false; d->emitReleased(); } break; default: d->sizeHint = QSize(); break; } QWidget::changeEvent(e); } /*! \fn void QAbstractButton::paintEvent(QPaintEvent *e) \reimp */ /*! \fn void QAbstractButton::pressed() This signal is emitted when the button is pressed down. \sa released(), clicked() */ /*! \fn void QAbstractButton::released() This signal is emitted when the button is released. \sa pressed(), clicked(), toggled() */ /*! \fn void QAbstractButton::clicked(bool checked) This signal is emitted when the button is activated (i.e., pressed down then released while the mouse cursor is inside the button), when the shortcut key is typed, or when click() or animateClick() is called. Notably, this signal is \e not emitted if you call setDown(), setChecked() or toggle(). If the button is checkable, \a checked is true if the button is checked, or false if the button is unchecked. \sa pressed(), released(), toggled() */ /*! \fn void QAbstractButton::toggled(bool checked) This signal is emitted whenever a checkable button changes its state. \a checked is true if the button is checked, or false if the button is unchecked. This may be the result of a user action, click() slot activation, or because setChecked() is called. The states of buttons in exclusive button groups are updated before this signal is emitted. This means that slots can act on either the "off" signal or the "on" signal emitted by the buttons in the group whose states have changed. For example, a slot that reacts to signals emitted by newly checked buttons but which ignores signals from buttons that have been unchecked can be implemented using the following pattern: \snippet code/src_gui_widgets_qabstractbutton.cpp 2 Button groups can be created using the QButtonGroup class, and updates to the button states monitored with the \l{QButtonGroup::buttonClicked()} signal. \sa checked, clicked() */ /*! \property QAbstractButton::iconSize \brief the icon size used for this button. The default size is defined by the GUI style. This is a maximum size for the icons. Smaller icons will not be scaled up. */ QSize QAbstractButton::iconSize() const { Q_D(const QAbstractButton); if (d->iconSize.isValid()) return d->iconSize; int e = style()->pixelMetric(QStyle::PM_ButtonIconSize, 0, this); return QSize(e, e); } void QAbstractButton::setIconSize(const QSize &size) { Q_D(QAbstractButton); if (d->iconSize == size) return; d->iconSize = size; d->sizeHint = QSize(); updateGeometry(); if (isVisible()) { update(); } } QT_END_NAMESPACE #include "moc_qabstractbutton.cpp"