// Copyright (C) 2020 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "qsplashscreen.h" #include "qapplication.h" #include "qpainter.h" #include "qpixmap.h" #include "qtextdocument.h" #include "qtextcursor.h" #include #include #include #include #include #ifdef Q_OS_WIN # include #else # include #endif QT_BEGIN_NAMESPACE class QSplashScreenPrivate : public QWidgetPrivate { Q_DECLARE_PUBLIC(QSplashScreen) public: QPixmap pixmap; QString currStatus; QColor currColor; int currAlign; inline QSplashScreenPrivate(); void handlePaintEvent(); }; /*! \class QSplashScreen \brief The QSplashScreen widget provides a splash screen that can be shown during application startup. \inmodule QtWidgets A splash screen is a widget that is usually displayed when an application is being started. Splash screens are often used for applications that have long start up times (e.g. database or networking applications that take time to establish connections) to provide the user with feedback that the application is loading. The splash screen appears in the center of the screen. It may be useful to add the Qt::WindowStaysOnTopHint to the splash widget's window flags if you want to keep it above all the other windows on the desktop. Some X11 window managers do not support the "stays on top" flag. A solution is to set up a timer that periodically calls raise() on the splash screen to simulate the "stays on top" effect. The most common usage is to show a splash screen before the main widget is displayed on the screen. This is illustrated in the following code snippet in which a splash screen is displayed and some initialization tasks are performed before the application's main window is shown: \snippet qsplashscreen/main.cpp 0 \dots \snippet qsplashscreen/main.cpp 1 The user can hide the splash screen by clicking on it with the mouse. For mouse handling to work, call QApplication::processEvents() periodically during startup. It is sometimes useful to update the splash screen with messages, for example, announcing connections established or modules loaded as the application starts up: \snippet code/src_gui_widgets_qsplashscreen.cpp 0 QSplashScreen supports this with the showMessage() function. If you wish to do your own drawing you can get a pointer to the pixmap used in the splash screen with pixmap(). Alternatively, you can subclass QSplashScreen and reimplement drawContents(). In case of having multiple screens, it is also possible to show the splash screen on a different screen than the primary one. For example: \snippet qsplashscreen/main.cpp 2 */ /*! Construct a splash screen that will display the \a pixmap. There should be no need to set the widget flags, \a f, except perhaps Qt::WindowStaysOnTopHint. */ QSplashScreen::QSplashScreen(const QPixmap &pixmap, Qt::WindowFlags f) : QWidget(*(new QSplashScreenPrivate()), nullptr, Qt::SplashScreen | Qt::FramelessWindowHint | f) { setPixmap(pixmap); // Does an implicit repaint } /*! \overload \since 5.15 This function allows you to specify the screen for your splashscreen. The typical use for this constructor is if you have multiple screens and prefer to have the splash screen on a different screen than your primary one. In that case pass the proper \a screen. */ QSplashScreen::QSplashScreen(QScreen *screen, const QPixmap &pixmap, Qt::WindowFlags f) : QWidget(*(new QSplashScreenPrivate()), nullptr, Qt::SplashScreen | Qt::FramelessWindowHint | f) { Q_D(QSplashScreen); d->setScreen(screen); setPixmap(pixmap); } /*! Destructor. */ QSplashScreen::~QSplashScreen() { } /*! \reimp */ void QSplashScreen::mousePressEvent(QMouseEvent *) { hide(); } /*! This overrides QWidget::repaint(). It differs from the standard repaint function in that it also calls QCoreApplication::processEvents() to ensure the updates are displayed, even when there is no event loop present. */ void QSplashScreen::repaint() { QWidget::repaint(); QCoreApplication::processEvents(); } /*! \fn QSplashScreen::messageChanged(const QString &message) This signal is emitted when the message on the splash screen changes. \a message is the new message and is a null-string when the message has been removed. \sa showMessage(), clearMessage() */ /*! Draws the \a message text onto the splash screen with color \a color and aligns the text according to the flags in \a alignment. This function calls repaint() to make sure the splash screen is repainted immediately. As a result the message is kept up to date with what your application is doing (e.g. loading files). \sa Qt::Alignment, clearMessage(), message() */ void QSplashScreen::showMessage(const QString &message, int alignment, const QColor &color) { Q_D(QSplashScreen); d->currStatus = message; d->currAlign = alignment; d->currColor = color; emit messageChanged(d->currStatus); repaint(); } /*! \since 5.2 Returns the message that is currently displayed on the splash screen. \sa showMessage(), clearMessage() */ QString QSplashScreen::message() const { Q_D(const QSplashScreen); return d->currStatus; } /*! Removes the message being displayed on the splash screen \sa showMessage() */ void QSplashScreen::clearMessage() { d_func()->currStatus.clear(); emit messageChanged(d_func()->currStatus); repaint(); } static bool waitForWidgetMapped(QWidget *widget, int timeout = 1000) { enum { TimeOutMs = 10 }; auto isMapped = [widget](){ return widget->windowHandle() && widget->windowHandle()->isVisible(); }; QElapsedTimer timer; timer.start(); while (!isMapped()) { const int remaining = timeout - int(timer.elapsed()); if (remaining <= 0) break; QCoreApplication::processEvents(QEventLoop::AllEvents, remaining); QCoreApplication::sendPostedEvents(); #if defined(Q_OS_WIN) Sleep(uint(TimeOutMs)); #else struct timespec ts = { TimeOutMs / 1000, (TimeOutMs % 1000) * 1000 * 1000 }; nanosleep(&ts, nullptr); #endif } return isMapped(); } /*! Makes the splash screen wait until the widget \a mainWin is displayed before calling close() on itself. */ void QSplashScreen::finish(QWidget *mainWin) { if (mainWin) { if (!mainWin->windowHandle()) mainWin->createWinId(); waitForWidgetMapped(mainWin); } close(); } /*! Sets the pixmap that will be used as the splash screen's image to \a pixmap. */ void QSplashScreen::setPixmap(const QPixmap &pixmap) { Q_D(QSplashScreen); d->pixmap = pixmap; setAttribute(Qt::WA_TranslucentBackground, pixmap.hasAlpha()); const QRect r(QPoint(), pixmap.deviceIndependentSize().toSize()); resize(r.size()); move(screen()->geometry().center() - r.center()); if (isVisible()) repaint(); } /*! Returns the pixmap that is used in the splash screen. The image does not have any of the text drawn by showMessage() calls. */ const QPixmap QSplashScreen::pixmap() const { return d_func()->pixmap; } /*! \internal */ inline QSplashScreenPrivate::QSplashScreenPrivate() : currAlign(Qt::AlignLeft) { } /*! Draw the contents of the splash screen using painter \a painter. The default implementation draws the message passed by showMessage(). Reimplement this function if you want to do your own drawing on the splash screen. */ void QSplashScreen::drawContents(QPainter *painter) { Q_D(QSplashScreen); painter->setPen(d->currColor); QRect r = rect().adjusted(5, 5, -5, -5); if (Qt::mightBeRichText(d->currStatus)) { QTextDocument doc; #ifdef QT_NO_TEXTHTMLPARSER doc.setPlainText(d->currStatus); #else doc.setHtml(d->currStatus); #endif doc.setTextWidth(r.width()); QTextCursor cursor(&doc); cursor.select(QTextCursor::Document); QTextBlockFormat fmt; fmt.setAlignment(Qt::Alignment(d->currAlign)); fmt.setLayoutDirection(layoutDirection()); cursor.mergeBlockFormat(fmt); const QSizeF txtSize = doc.size(); if (d->currAlign & Qt::AlignBottom) r.setTop(r.height() - txtSize.height()); else if (d->currAlign & Qt::AlignVCenter) r.setTop(r.height() / 2 - txtSize.height() / 2); painter->save(); painter->translate(r.topLeft()); doc.drawContents(painter); painter->restore(); } else { painter->drawText(r, d->currAlign, d->currStatus); } } void QSplashScreenPrivate::handlePaintEvent() { Q_Q(QSplashScreen); QPainter painter(q); painter.setRenderHints(QPainter::SmoothPixmapTransform); painter.setLayoutDirection(q->layoutDirection()); if (!pixmap.isNull()) painter.drawPixmap(QPoint(), pixmap); q->drawContents(&painter); } /*! \reimp */ bool QSplashScreen::event(QEvent *e) { Q_D(QSplashScreen); switch (e->type()) { case QEvent::Paint: d->handlePaintEvent(); break; case QEvent::Show: waitForWidgetMapped(this); break; default: break; } return QWidget::event(e); } QT_END_NAMESPACE #include "moc_qsplashscreen.cpp"