// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "qwidgetanimator_p.h" #if QT_CONFIG(animation) #include #endif #include #include #if QT_CONFIG(mainwindow) #include #endif QT_BEGIN_NAMESPACE QWidgetAnimator::QWidgetAnimator(QMainWindowLayout *layout) #if QT_CONFIG(mainwindow) : m_mainWindowLayout(layout) #endif { Q_UNUSED(layout); } void QWidgetAnimator::abort(QWidget *w) { #if QT_CONFIG(animation) const auto it = m_animation_map.constFind(w); if (it == m_animation_map.cend()) return; QPropertyAnimation *anim = *it; m_animation_map.erase(it); if (anim) { anim->stop(); } #if QT_CONFIG(mainwindow) m_mainWindowLayout->animationFinished(w); #endif #else Q_UNUSED(w); //there is no animation to abort #endif // animation } #if QT_CONFIG(animation) void QWidgetAnimator::animationFinished() { QPropertyAnimation *anim = qobject_cast(sender()); abort(static_cast(anim->targetObject())); } #endif // animation void QWidgetAnimator::animate(QWidget *widget, const QRect &_final_geometry, bool animate) { QRect r = widget->geometry(); if (r.right() < 0 || r.bottom() < 0) r = QRect(); animate = animate && !r.isNull() && !_final_geometry.isNull(); // might make the widget go away by sending it to negative space const QRect final_geometry = _final_geometry.isValid() || widget->isWindow() ? _final_geometry : QRect(QPoint(-500 - widget->width(), -500 - widget->height()), widget->size()); #if QT_CONFIG(animation) //If the QStyle has animations, animate if (const int animationDuration = widget->style()->styleHint(QStyle::SH_Widget_Animation_Duration, nullptr, widget)) { AnimationMap::const_iterator it = m_animation_map.constFind(widget); if (it != m_animation_map.constEnd() && (*it)->endValue().toRect() == final_geometry) return; QPropertyAnimation *anim = new QPropertyAnimation(widget, "geometry", widget); anim->setDuration(animate ? animationDuration : 0); anim->setEasingCurve(QEasingCurve::InOutQuad); anim->setEndValue(final_geometry); m_animation_map[widget] = anim; connect(anim, &QPropertyAnimation::finished, this, &QWidgetAnimator::animationFinished); anim->start(QPropertyAnimation::DeleteWhenStopped); } else #endif // animation { //we do it in one shot widget->setGeometry(final_geometry); #if QT_CONFIG(mainwindow) m_mainWindowLayout->animationFinished(widget); #endif // QT_CONFIG(mainwindow) } } bool QWidgetAnimator::animating() const { return !m_animation_map.isEmpty(); } QT_END_NAMESPACE #include "moc_qwidgetanimator_p.cpp"