/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include "qwidgetanimator_p.h" QT_BEGIN_NAMESPACE QWidgetAnimator::QWidgetAnimator(QMainWindowLayout *layout) : m_mainWindowLayout(layout) { } void QWidgetAnimator::abort(QWidget *w) { #ifndef QT_NO_ANIMATION AnimationMap::iterator it = m_animation_map.find(w); if (it == m_animation_map.end()) return; QPropertyAnimation *anim = *it; m_animation_map.erase(it); anim->stop(); #ifndef QT_NO_MAINWINDOW m_mainWindowLayout->animationFinished(w); #endif #else Q_UNUSED(w); //there is no animation to abort #endif //QT_NO_ANIMATION } #ifndef QT_NO_ANIMATION void QWidgetAnimator::animationFinished() { QPropertyAnimation *anim = qobject_cast(sender()); abort(static_cast(anim->targetObject())); } #endif //QT_NO_ANIMATION void QWidgetAnimator::animate(QWidget *widget, const QRect &_final_geometry, bool animate) { QRect r = widget->geometry(); if (r.right() < 0 || r.bottom() < 0) r = QRect(); animate = animate && !r.isNull() && !_final_geometry.isNull(); // might make the wigdet go away by sending it to negative space const QRect final_geometry = _final_geometry.isValid() || widget->isWindow() ? _final_geometry : QRect(QPoint(-500 - widget->width(), -500 - widget->height()), widget->size()); #ifndef QT_NO_ANIMATION AnimationMap::const_iterator it = m_animation_map.constFind(widget); if (it != m_animation_map.constEnd() && (*it)->endValue().toRect() == final_geometry) return; QPropertyAnimation *anim = new QPropertyAnimation(widget, "geometry", widget); anim->setDuration(animate ? 200 : 0); anim->setEasingCurve(QEasingCurve::InOutQuad); anim->setEndValue(final_geometry); m_animation_map[widget] = anim; connect(anim, SIGNAL(finished()), SLOT(animationFinished())); anim->start(QPropertyAnimation::DeleteWhenStopped); #else //we do it in one shot widget->setGeometry(final_geometry); #ifndef QT_NO_MAINWINDOW m_mainWindowLayout->animationFinished(widget); #endif //QT_NO_MAINWINDOW #endif //QT_NO_ANIMATION } bool QWidgetAnimator::animating() const { return !m_animation_map.isEmpty(); } QT_END_NAMESPACE