/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include class tst_QAbstractAnimation : public QObject { Q_OBJECT private slots: void construction(); void destruction(); void currentLoop(); void currentLoopTime(); void currentTime(); void direction(); void group(); void loopCount(); void state(); void totalDuration(); void avoidJumpAtStart(); void avoidJumpAtStartWithStop(); void avoidJumpAtStartWithRunning(); void stateBinding(); void loopCountBinding(); void currentTimeBinding(); void currentLoopBinding(); void directionBinding(); }; class TestableQAbstractAnimation : public QAbstractAnimation { Q_OBJECT public: TestableQAbstractAnimation() : m_duration(10) {} virtual ~TestableQAbstractAnimation() override { } int duration() const override { return m_duration; } virtual void updateCurrentTime(int) override {} void setDuration(int duration) { m_duration = duration; } private: int m_duration; }; class DummyQAnimationGroup : public QAnimationGroup { Q_OBJECT public: int duration() const override { return 10; } virtual void updateCurrentTime(int) override {} }; void tst_QAbstractAnimation::construction() { TestableQAbstractAnimation anim; } void tst_QAbstractAnimation::destruction() { TestableQAbstractAnimation *anim = new TestableQAbstractAnimation; delete anim; // Animations should stop when deleted auto *stopWhenDeleted = new TestableQAbstractAnimation; QAbstractAnimation::State lastOldState, lastNewState; QObject::connect(stopWhenDeleted, &QAbstractAnimation::stateChanged, [&](QAbstractAnimation::State newState, QAbstractAnimation::State oldState) { lastNewState = newState; lastOldState = oldState; }); stopWhenDeleted->start(); QCOMPARE(lastOldState, QAbstractAnimation::Stopped); QCOMPARE(lastNewState, QAbstractAnimation::Running); delete stopWhenDeleted; QCOMPARE(lastOldState, QAbstractAnimation::Running); QCOMPARE(lastNewState, QAbstractAnimation::Stopped); } void tst_QAbstractAnimation::currentLoop() { TestableQAbstractAnimation anim; QCOMPARE(anim.currentLoop(), 0); } void tst_QAbstractAnimation::currentLoopTime() { TestableQAbstractAnimation anim; QCOMPARE(anim.currentLoopTime(), 0); } void tst_QAbstractAnimation::currentTime() { TestableQAbstractAnimation anim; QCOMPARE(anim.currentTime(), 0); anim.setCurrentTime(10); QCOMPARE(anim.currentTime(), 10); } void tst_QAbstractAnimation::direction() { TestableQAbstractAnimation anim; QCOMPARE(anim.direction(), QAbstractAnimation::Forward); anim.setDirection(QAbstractAnimation::Backward); QCOMPARE(anim.direction(), QAbstractAnimation::Backward); anim.setDirection(QAbstractAnimation::Forward); QCOMPARE(anim.direction(), QAbstractAnimation::Forward); } void tst_QAbstractAnimation::group() { TestableQAbstractAnimation *anim = new TestableQAbstractAnimation; DummyQAnimationGroup group; group.addAnimation(anim); QCOMPARE(anim->group(), &group); } void tst_QAbstractAnimation::loopCount() { TestableQAbstractAnimation anim; QCOMPARE(anim.loopCount(), 1); anim.setLoopCount(10); QCOMPARE(anim.loopCount(), 10); } void tst_QAbstractAnimation::state() { TestableQAbstractAnimation anim; QCOMPARE(anim.state(), QAbstractAnimation::Stopped); } void tst_QAbstractAnimation::totalDuration() { TestableQAbstractAnimation anim; QCOMPARE(anim.duration(), 10); anim.setLoopCount(5); QCOMPARE(anim.totalDuration(), 50); } void tst_QAbstractAnimation::avoidJumpAtStart() { TestableQAbstractAnimation anim; anim.setDuration(1000); /* the timer shouldn't actually start until we hit the event loop, so the sleep should have no effect */ anim.start(); QTest::qSleep(300); QCoreApplication::processEvents(); QVERIFY(anim.currentTime() < 50); } void tst_QAbstractAnimation::avoidJumpAtStartWithStop() { TestableQAbstractAnimation anim; anim.setDuration(1000); TestableQAbstractAnimation anim2; anim2.setDuration(1000); TestableQAbstractAnimation anim3; anim3.setDuration(1000); anim.start(); QTest::qWait(300); anim.stop(); /* same test as avoidJumpAtStart, but after there is a running animation that is stopped */ anim2.start(); QTest::qSleep(300); anim3.start(); QCoreApplication::processEvents(); QVERIFY(anim2.currentTime() < 50); QVERIFY(anim3.currentTime() < 50); } void tst_QAbstractAnimation::avoidJumpAtStartWithRunning() { TestableQAbstractAnimation anim; anim.setDuration(2000); TestableQAbstractAnimation anim2; anim2.setDuration(1000); TestableQAbstractAnimation anim3; anim3.setDuration(1000); anim.start(); QTest::qWait(300); //make sure timer has started /* same test as avoidJumpAtStart, but with an existing running animation */ anim2.start(); QTest::qSleep(300); //force large delta for next tick anim3.start(); QCoreApplication::processEvents(); QVERIFY(anim2.currentTime() < 50); QVERIFY(anim3.currentTime() < 50); } void tst_QAbstractAnimation::stateBinding() { TestableQAbstractAnimation animation; QTestPrivate::testReadOnlyPropertyBasics(animation, QAbstractAnimation::Stopped, QAbstractAnimation::Running, "state", [&] { animation.start(); }); } void tst_QAbstractAnimation::loopCountBinding() { TestableQAbstractAnimation animation; QTestPrivate::testReadWritePropertyBasics(animation, 42, 43, "loopCount"); } void tst_QAbstractAnimation::currentTimeBinding() { TestableQAbstractAnimation animation; QProperty currentTimeProperty; animation.bindableCurrentTime().setBinding(Qt::makePropertyBinding(currentTimeProperty)); QCOMPARE(animation.currentTime(), currentTimeProperty); // This should cancel the binding animation.start(); currentTimeProperty = 5; QVERIFY(animation.currentTime() != currentTimeProperty); QTestPrivate::testReadWritePropertyBasics(animation, 6, 7, "currentTime"); } void tst_QAbstractAnimation::currentLoopBinding() { TestableQAbstractAnimation animation; QTestPrivate::testReadOnlyPropertyBasics(animation, 0, 3, "currentLoop", [&] { // Trigger an update of currentLoop animation.setLoopCount(4); // This brings us to the end of the animation, so currentLoop should be loopCount - 1 animation.setCurrentTime(42); }); } void tst_QAbstractAnimation::directionBinding() { TestableQAbstractAnimation animation; QTestPrivate::testReadWritePropertyBasics(animation, QAbstractAnimation::Backward, QAbstractAnimation::Forward, "direction"); // setDirection() may trigger a currentLoop update. Make sure the observers // are notified about direction and currentLoop changes only after a consistent // state is reached. QProperty currLoopObserver; currLoopObserver.setBinding([&] { return animation.currentLoop(); }); QProperty directionObserver; directionObserver.setBinding([&] { return animation.direction(); }); animation.setLoopCount(10); bool currentLoopChanged = false; auto currentLoopHandler = animation.bindableCurrentLoop().onValueChanged([&] { QVERIFY(!currentLoopChanged); QCOMPARE(currLoopObserver, 9); QCOMPARE(directionObserver, QAbstractAnimation::Backward); currentLoopChanged = true; }); bool directionChanged = false; auto directionHandler = animation.bindableDirection().onValueChanged([&] { QVERIFY(!directionChanged); QCOMPARE(currLoopObserver, 9); QCOMPARE(directionObserver, QAbstractAnimation::Backward); directionChanged = true; }); QCOMPARE(animation.direction(), QAbstractAnimation::Forward); // This will set currentLoop to 9 animation.setDirection(QAbstractAnimation::Backward); QVERIFY(currentLoopChanged); QVERIFY(directionChanged); } QTEST_MAIN(tst_QAbstractAnimation) #include "tst_qabstractanimation.moc"