// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #include #include #include class tst_q_func_info : public QObject { Q_OBJECT private slots: void callFunctions() const; void isOfTypeConstChar() const; void availableWithoutDebug() const; private: static void staticMember(); void regularMember() const; void memberWithArguments(const QString &string, int value, const int value2) const; }; static void staticRegularFunction() { qDebug() << Q_FUNC_INFO; } void regularFunction() { qDebug() << Q_FUNC_INFO; } template void templateFunction() { qDebug() << Q_FUNC_INFO; } template void valueTemplateFunction() { qDebug() << Q_FUNC_INFO; } void tst_q_func_info::staticMember() { qDebug() << Q_FUNC_INFO; } void tst_q_func_info::regularMember() const { qDebug() << Q_FUNC_INFO; } void tst_q_func_info::memberWithArguments(const QString &, int, const int) const { qDebug() << Q_FUNC_INFO; } /*! \internal We don't do much here. We call different kinds of functions to make sure we don't crash anything or that valgrind is unhappy. */ void tst_q_func_info::callFunctions() const { staticRegularFunction(); regularFunction(); templateFunction(); valueTemplateFunction(); staticMember(); regularMember(); memberWithArguments(QString(), 3, 4); } void tst_q_func_info::isOfTypeConstChar() const { #ifndef QT_NO_DEBUG QString::fromLatin1(Q_FUNC_INFO); #endif } /* \internal Ensure that the macro is available even though QT_NO_DEBUG is defined. If QT_NO_DEBUG is not defined, we define it just for this function then undef it again afterwards. */ void tst_q_func_info::availableWithoutDebug() const { #ifndef QT_NO_DEBUG # define UNDEF_NO_DEBUG # define QT_NO_DEBUG #endif QVERIFY(!QString::fromLatin1(Q_FUNC_INFO).isEmpty()); #ifdef UNDEF_NO_DEBUG # undef QT_NO_DEBUG # undef UNDEF_NO_DEBUG #endif } QTEST_MAIN(tst_q_func_info) #include "tst_q_func_info.moc"