/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef PATHCOMPARE_H #define PATHCOMPARE_H #include namespace QPathCompare { static const int precision = 8; static const qreal epsilon = qPow(0.1, precision); static inline bool fuzzyIsZero(qreal x, qreal relative) { if (qAbs(relative) < epsilon) return qAbs(x) < epsilon; else return qAbs(x / relative) < epsilon; } static bool fuzzyCompare(const QPointF &a, const QPointF &b) { const QPointF delta = a - b; const qreal x = qMax(qAbs(a.x()), qAbs(b.x())); const qreal y = qMax(qAbs(a.y()), qAbs(b.y())); return fuzzyIsZero(delta.x(), x) && fuzzyIsZero(delta.y(), y); } static bool isClosed(const QPainterPath &path) { if (path.elementCount() == 0) return false; QPointF first = path.elementAt(0); QPointF last = path.elementAt(path.elementCount() - 1); return fuzzyCompare(first, last); } // rotation and direction independent path comparison // allows paths to be shifted or reversed relative to each other static bool comparePaths(const QPainterPath &actual, const QPainterPath &expected) { const int endActual = isClosed(actual) ? actual.elementCount() - 1 : actual.elementCount(); const int endExpected = isClosed(expected) ? expected.elementCount() - 1 : expected.elementCount(); if (endActual != endExpected) return false; for (int i = 0; i < endActual; ++i) { int k = 0; for (k = 0; k < endActual; ++k) { int i1 = k; int i2 = (i + k) % endActual; QPointF a = actual.elementAt(i1); QPointF b = expected.elementAt(i2); if (!fuzzyCompare(a, b)) break; } if (k == endActual) return true; for (k = 0; k < endActual; ++k) { int i1 = k; int i2 = (i + endActual - k) % endActual; QPointF a = actual.elementAt(i1); QPointF b = expected.elementAt(i2); if (!fuzzyCompare(a, b)) break; } if (k == endActual) return true; } return false; } } #endif