/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #ifdef USE_GLX // Must be included last due to the X11 types #include #endif #if defined(Q_OS_WIN32) && !defined(QT_OPENGL_ES_2) #include #endif Q_DECLARE_METATYPE(QImage::Format) class tst_QOpenGL : public QObject { Q_OBJECT private slots: void initTestCase(); void sharedResourceCleanup_data(); void sharedResourceCleanup(); void multiGroupSharedResourceCleanup_data(); void multiGroupSharedResourceCleanup(); void multiGroupSharedResourceCleanupCustom_data(); void multiGroupSharedResourceCleanupCustom(); void fboSimpleRendering_data(); void fboSimpleRendering(); void fboTextureOwnership_data(); void fboTextureOwnership(); void fboRendering_data(); void fboRendering(); void fboRenderingRGB30_data(); void fboRenderingRGB30(); void fboHandleNulledAfterContextDestroyed(); void fboMRT(); void fboMRT_differentFormats(); void openGLPaintDevice_data(); void openGLPaintDevice(); void openGLPaintDeviceWithChangingContext(); void aboutToBeDestroyed(); void sizeLessWindow(); void QTBUG15621_triangulatingStrokerDivZero(); void textureblitterFullSourceRectTransform(); void textureblitterPartOriginBottomLeftSourceRectTransform(); void textureblitterPartOriginTopLeftSourceRectTransform(); void textureblitterFullTargetRectTransform(); void textureblitterPartTargetRectTransform(); void defaultSurfaceFormat(); void imageFormatPainting(); void nullTextureInitializtion(); #ifdef USE_GLX void glxContextWrap(); #endif #if defined(Q_OS_WIN32) && !defined(QT_OPENGL_ES_2) void wglContextWrap(); #endif void vaoCreate(); void bufferCreate(); void bufferMapRange(); void defaultQGLCurrentBuffer(); }; struct SharedResourceTracker { SharedResourceTracker() { reset(); } void reset() { invalidateResourceCalls = 0; freeResourceCalls = 0; destructorCalls = 0; } int invalidateResourceCalls; int freeResourceCalls; int destructorCalls; }; struct SharedResource : public QOpenGLSharedResource { SharedResource(SharedResourceTracker *t) : QOpenGLSharedResource(QOpenGLContextGroup::currentContextGroup()) , resource(1) , tracker(t) { } SharedResource(QOpenGLContext *ctx) : QOpenGLSharedResource(ctx->shareGroup()) , resource(1) , tracker(0) { } ~SharedResource() { if (tracker) tracker->destructorCalls++; } void invalidateResource() { resource = 0; if (tracker) tracker->invalidateResourceCalls++; } void freeResource(QOpenGLContext *context) { Q_ASSERT(context == QOpenGLContext::currentContext()); Q_UNUSED(context) resource = 0; if (tracker) tracker->freeResourceCalls++; } int resource; SharedResourceTracker *tracker; }; static QSurface *createSurface(int surfaceClass) { if (surfaceClass == int(QSurface::Window)) { QWindow *window = new QWindow; window->setSurfaceType(QWindow::OpenGLSurface); window->setGeometry(0, 0, 10, 10); window->create(); return window; } else if (surfaceClass == int(QSurface::Offscreen)) { // Create a window and get the format from that. For example, if an EGL // implementation provides 565 and 888 configs for PBUFFER_BIT but only // 888 for WINDOW_BIT, we may end up with a pbuffer surface that is // incompatible with the context since it could choose the 565 while the // window and the context uses a config with 888. static QSurfaceFormat format; if (format.redBufferSize() == -1) { QWindow *window = new QWindow; window->setSurfaceType(QWindow::OpenGLSurface); window->setGeometry(0, 0, 10, 10); window->create(); format = window->format(); delete window; } QOffscreenSurface *offscreenSurface = new QOffscreenSurface; offscreenSurface->setFormat(format); offscreenSurface->create(); return offscreenSurface; } return 0; } void tst_QOpenGL::initTestCase() { if (!QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::OpenGL)) QSKIP("OpenGL is not supported on this platform."); } static void common_data() { QTest::addColumn("surfaceClass"); QTest::newRow("Using QWindow") << int(QSurface::Window); QTest::newRow("Using QOffscreenSurface") << int(QSurface::Offscreen); } void tst_QOpenGL::sharedResourceCleanup_data() { common_data(); } void tst_QOpenGL::sharedResourceCleanup() { QFETCH(int, surfaceClass); QScopedPointer surface(createSurface(surfaceClass)); QOpenGLContext *ctx = new QOpenGLContext; QVERIFY(ctx->create()); QVERIFY(ctx->makeCurrent(surface.data())); SharedResourceTracker tracker; SharedResource *resource = new SharedResource(&tracker); resource->free(); QCOMPARE(tracker.invalidateResourceCalls, 0); QCOMPARE(tracker.freeResourceCalls, 1); QCOMPARE(tracker.destructorCalls, 1); tracker.reset(); resource = new SharedResource(&tracker); QOpenGLContext *ctx2 = new QOpenGLContext; ctx2->setShareContext(ctx); QVERIFY(ctx2->create()); delete ctx; resource->free(); // no current context, freeResource() delayed QCOMPARE(tracker.invalidateResourceCalls, 0); QCOMPARE(tracker.freeResourceCalls, 0); QCOMPARE(tracker.destructorCalls, 0); ctx2->makeCurrent(surface.data()); // freeResource() should now have been called QCOMPARE(tracker.invalidateResourceCalls, 0); QCOMPARE(tracker.freeResourceCalls, 1); QCOMPARE(tracker.destructorCalls, 1); tracker.reset(); resource = new SharedResource(&tracker); // this should cause invalidateResource() to be called delete ctx2; QCOMPARE(tracker.invalidateResourceCalls, 1); QCOMPARE(tracker.freeResourceCalls, 0); QCOMPARE(tracker.destructorCalls, 0); // should have no effect other than destroying the resource, // as it has already been invalidated resource->free(); QCOMPARE(tracker.invalidateResourceCalls, 1); QCOMPARE(tracker.freeResourceCalls, 0); QCOMPARE(tracker.destructorCalls, 1); } void tst_QOpenGL::multiGroupSharedResourceCleanup_data() { common_data(); } void tst_QOpenGL::multiGroupSharedResourceCleanup() { QFETCH(int, surfaceClass); QScopedPointer surface(createSurface(surfaceClass)); for (int i = 0; i < 10; ++i) { QOpenGLContext *gl = new QOpenGLContext(); QVERIFY(gl->create()); gl->makeCurrent(surface.data()); { // Cause QOpenGLMultiGroupSharedResource instantiation. QOpenGLFunctions func(gl); } delete gl; // Cause context group's deleteLater() to be processed. QCoreApplication::sendPostedEvents(0, QEvent::DeferredDelete); } // Shouldn't crash when application exits. } void tst_QOpenGL::multiGroupSharedResourceCleanupCustom_data() { common_data(); } void tst_QOpenGL::multiGroupSharedResourceCleanupCustom() { QFETCH(int, surfaceClass); QScopedPointer surface(createSurface(surfaceClass)); QOpenGLContext *ctx = new QOpenGLContext(); QVERIFY(ctx->create()); QVERIFY(ctx->makeCurrent(surface.data())); QOpenGLMultiGroupSharedResource multiGroupSharedResource; SharedResource *resource = multiGroupSharedResource.value(ctx); SharedResourceTracker tracker; resource->tracker = &tracker; delete ctx; QCOMPARE(tracker.invalidateResourceCalls, 1); QCOMPARE(tracker.freeResourceCalls, 0); QCOMPARE(tracker.destructorCalls, 1); } static bool fuzzyComparePixels(const QRgb testPixel, const QRgb refPixel, const char* file, int line, int x = -1, int y = -1) { static int maxFuzz = 1; static bool maxFuzzSet = false; // On 16 bpp systems, we need to allow for more fuzz: if (!maxFuzzSet) { maxFuzzSet = true; if (QGuiApplication::primaryScreen()->depth() < 24) maxFuzz = 32; } int redFuzz = qAbs(qRed(testPixel) - qRed(refPixel)); int greenFuzz = qAbs(qGreen(testPixel) - qGreen(refPixel)); int blueFuzz = qAbs(qBlue(testPixel) - qBlue(refPixel)); int alphaFuzz = qAbs(qAlpha(testPixel) - qAlpha(refPixel)); if (refPixel != 0 && testPixel == 0) { QString msg; if (x >= 0) { msg = QString("Test pixel [%1, %2] is null (black) when it should be (%3,%4,%5,%6)") .arg(x).arg(y) .arg(qRed(refPixel)).arg(qGreen(refPixel)).arg(qBlue(refPixel)).arg(qAlpha(refPixel)); } else { msg = QString("Test pixel is null (black) when it should be (%2,%3,%4,%5)") .arg(qRed(refPixel)).arg(qGreen(refPixel)).arg(qBlue(refPixel)).arg(qAlpha(refPixel)); } QTest::qFail(msg.toLatin1(), file, line); return false; } if (redFuzz > maxFuzz || greenFuzz > maxFuzz || blueFuzz > maxFuzz || alphaFuzz > maxFuzz) { QString msg; if (x >= 0) msg = QString("Pixel [%1,%2]: ").arg(x).arg(y); else msg = QString("Pixel "); msg += QString("Max fuzz (%1) exceeded: (%2,%3,%4,%5) vs (%6,%7,%8,%9)") .arg(maxFuzz) .arg(qRed(testPixel)).arg(qGreen(testPixel)).arg(qBlue(testPixel)).arg(qAlpha(testPixel)) .arg(qRed(refPixel)).arg(qGreen(refPixel)).arg(qBlue(refPixel)).arg(qAlpha(refPixel)); QTest::qFail(msg.toLatin1(), file, line); return false; } return true; } static void fuzzyCompareImages(const QImage &testImage, const QImage &referenceImage, const char* file, int line) { QCOMPARE(testImage.devicePixelRatio(), referenceImage.devicePixelRatio()); QCOMPARE(testImage.width(), referenceImage.width()); QCOMPARE(testImage.height(), referenceImage.height()); for (int y = 0; y < testImage.height(); y++) { for (int x = 0; x < testImage.width(); x++) { if (!fuzzyComparePixels(testImage.pixel(x, y), referenceImage.pixel(x, y), file, line, x, y)) { // Might as well save the images for easier debugging: referenceImage.save("referenceImage.png"); testImage.save("testImage.png"); return; } } } } #define QFUZZY_COMPARE_IMAGES(A,B) \ fuzzyCompareImages(A, B, __FILE__, __LINE__) #define QFUZZY_COMPARE_PIXELS(A,B) \ fuzzyComparePixels(A, B, __FILE__, __LINE__) void qt_opengl_draw_test_pattern(QPainter* painter, int width, int height) { QPainterPath intersectingPath; intersectingPath.moveTo(0, 0); intersectingPath.lineTo(100, 0); intersectingPath.lineTo(0, 100); intersectingPath.lineTo(100, 100); intersectingPath.closeSubpath(); QPainterPath trianglePath; trianglePath.moveTo(50, 0); trianglePath.lineTo(100, 100); trianglePath.lineTo(0, 100); trianglePath.closeSubpath(); painter->setTransform(QTransform()); // reset xform painter->fillRect(-1, -1, width+2, height+2, Qt::red); // Background painter->translate(14, 14); painter->fillPath(intersectingPath, Qt::blue); // Test stencil buffer works painter->translate(128, 0); painter->setClipPath(trianglePath); // Test depth buffer works painter->setTransform(QTransform()); // reset xform ready for fill painter->fillRect(-1, -1, width+2, height+2, Qt::green); } void qt_opengl_check_test_pattern(const QImage& img) { // As we're doing more than trivial painting, we can't just compare to // an image rendered with raster. Instead, we sample at well-defined // test-points: QVERIFY(!img.isNull()); QVERIFY2(img.width() > 217, QByteArray::number(img.width())); QVERIFY2(img.height() > 90, QByteArray::number(img.height())); QFUZZY_COMPARE_PIXELS(img.pixel(39, 64), QColor(Qt::red).rgb()); QFUZZY_COMPARE_PIXELS(img.pixel(89, 64), QColor(Qt::red).rgb()); QFUZZY_COMPARE_PIXELS(img.pixel(64, 39), QColor(Qt::blue).rgb()); QFUZZY_COMPARE_PIXELS(img.pixel(64, 89), QColor(Qt::blue).rgb()); QFUZZY_COMPARE_PIXELS(img.pixel(167, 39), QColor(Qt::red).rgb()); QFUZZY_COMPARE_PIXELS(img.pixel(217, 39), QColor(Qt::red).rgb()); QFUZZY_COMPARE_PIXELS(img.pixel(192, 64), QColor(Qt::green).rgb()); } void tst_QOpenGL::fboSimpleRendering_data() { common_data(); } void tst_QOpenGL::fboSimpleRendering() { QFETCH(int, surfaceClass); QScopedPointer surface(createSurface(surfaceClass)); QOpenGLContext ctx; QVERIFY(ctx.create()); QVERIFY(ctx.makeCurrent(surface.data())); if (!QOpenGLFramebufferObject::hasOpenGLFramebufferObjects()) QSKIP("QOpenGLFramebufferObject not supported on this platform"); // No multisample with combined depth/stencil attachment: QOpenGLFramebufferObjectFormat fboFormat; fboFormat.setAttachment(QOpenGLFramebufferObject::NoAttachment); const QSize size(200, 100); QScopedPointer fbo(new QOpenGLFramebufferObject(size, fboFormat)); QVERIFY(fbo->bind()); ctx.functions()->glClearColor(1.0, 0.0, 0.0, 1.0); ctx.functions()->glClear(GL_COLOR_BUFFER_BIT); ctx.functions()->glFinish(); const QImage fb = fbo->toImage().convertToFormat(QImage::Format_RGB32); QCOMPARE(fb.size(), size); QImage reference(size, QImage::Format_RGB32); reference.fill(0xffff0000); QFUZZY_COMPARE_IMAGES(fb, reference); } void tst_QOpenGL::fboTextureOwnership_data() { common_data(); } void tst_QOpenGL::fboTextureOwnership() { QFETCH(int, surfaceClass); QScopedPointer surface(createSurface(surfaceClass)); QOpenGLContext ctx; QVERIFY(ctx.create()); ctx.makeCurrent(surface.data()); if (!QOpenGLFramebufferObject::hasOpenGLFramebufferObjects()) QSKIP("QOpenGLFramebufferObject not supported on this platform"); QOpenGLFramebufferObjectFormat fboFormat; fboFormat.setAttachment(QOpenGLFramebufferObject::NoAttachment); QOpenGLFramebufferObject *fbo = new QOpenGLFramebufferObject(200, 100, fboFormat); QVERIFY(fbo->texture() != 0); fbo->bind(); // pull out the texture GLuint texture = fbo->takeTexture(); QVERIFY(texture != 0); QCOMPARE(fbo->texture(), GLuint(0)); // verify that the next bind() creates a new texture fbo->bind(); QVERIFY(fbo->texture() != 0 && fbo->texture() != texture); ctx.functions()->glClearColor(1.0, 0.0, 0.0, 1.0); ctx.functions()->glClear(GL_COLOR_BUFFER_BIT); ctx.functions()->glFinish(); QImage fb = fbo->toImage().convertToFormat(QImage::Format_RGB32); QImage reference(fb.size(), QImage::Format_RGB32); reference.fill(0xffff0000); QFUZZY_COMPARE_IMAGES(fb, reference); ctx.functions()->glDeleteTextures(1, &texture); delete fbo; } void tst_QOpenGL::fboRendering_data() { common_data(); } // NOTE: This tests that CombinedDepthStencil attachment works by assuming the // GL2 engine is being used and is implemented the same way as it was when // this autotest was written. If this is not the case, there may be some // false-positives: I.e. The test passes when either the depth or stencil // buffer is actually missing. But that's probably ok anyway. void tst_QOpenGL::fboRendering() { #if defined(Q_OS_LINUX) && defined(Q_CC_GNU) && !defined(__x86_64__) QSKIP("QTBUG-22617"); #endif QFETCH(int, surfaceClass); QScopedPointer surface(createSurface(surfaceClass)); QOpenGLContext ctx; QVERIFY(ctx.create()); QVERIFY(ctx.makeCurrent(surface.data())); if (!QOpenGLFramebufferObject::hasOpenGLFramebufferObjects()) QSKIP("QOpenGLFramebufferObject not supported on this platform"); // No multisample with combined depth/stencil attachment: QOpenGLFramebufferObjectFormat fboFormat; fboFormat.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil); // Uncomplicate things by using POT: const QSize size(256, 128); QOpenGLFramebufferObject fbo(size, fboFormat); if (fbo.attachment() != QOpenGLFramebufferObject::CombinedDepthStencil) QSKIP("FBOs missing combined depth~stencil support"); QVERIFY(fbo.bind()); QPainter fboPainter; QOpenGLPaintDevice device(fbo.width(), fbo.height()); bool painterBegun = fboPainter.begin(&device); QVERIFY(painterBegun); qt_opengl_draw_test_pattern(&fboPainter, fbo.width(), fbo.height()); fboPainter.end(); const QImage fb = fbo.toImage().convertToFormat(QImage::Format_RGB32); QCOMPARE(fb.size(), size); qt_opengl_check_test_pattern(fb); } void tst_QOpenGL::fboRenderingRGB30_data() { common_data(); } #ifndef GL_RGB5_A1 #define GL_RGB5_A1 0x8057 #endif #ifndef GL_RGBA8 #define GL_RGBA8 0x8058 #endif #ifndef GL_RGB10_A2 #define GL_RGB10_A2 0x8059 #endif #ifndef GL_FRAMEBUFFER_RENDERABLE #define GL_FRAMEBUFFER_RENDERABLE 0x8289 #endif #ifndef GL_FULL_SUPPORT #define GL_FULL_SUPPORT 0x82B7 #endif static bool hasRGB10A2(QOpenGLContext *ctx) { if (ctx->format().majorVersion() < 3) return false; #ifndef QT_OPENGL_ES_2 if (!ctx->isOpenGLES() && ctx->format().majorVersion() >= 4) { GLint value = -1; QOpenGLFunctions_4_2_Core* vFuncs = ctx->versionFunctions(); if (vFuncs && vFuncs->initializeOpenGLFunctions()) { vFuncs->glGetInternalformativ(GL_TEXTURE_2D, GL_RGB10_A2, GL_FRAMEBUFFER_RENDERABLE, 1, &value); if (value != GL_FULL_SUPPORT) return false; } } #endif return true; } void tst_QOpenGL::fboRenderingRGB30() { #if defined(Q_OS_LINUX) && defined(Q_CC_GNU) && !defined(__x86_64__) QSKIP("QTBUG-22617"); #endif QFETCH(int, surfaceClass); QScopedPointer surface(createSurface(surfaceClass)); QOpenGLContext ctx; QVERIFY(ctx.create()); QVERIFY(ctx.makeCurrent(surface.data())); if (!QOpenGLFramebufferObject::hasOpenGLFramebufferObjects()) QSKIP("QOpenGLFramebufferObject not supported on this platform"); if (!hasRGB10A2(&ctx)) QSKIP("An internal RGB30_A2 format is not guaranteed on this platform"); // No multisample with combined depth/stencil attachment: QOpenGLFramebufferObjectFormat fboFormat; fboFormat.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil); fboFormat.setInternalTextureFormat(GL_RGB10_A2); // Uncomplicate things by using POT: const QSize size(256, 128); QOpenGLFramebufferObject fbo(size, fboFormat); if (fbo.attachment() != QOpenGLFramebufferObject::CombinedDepthStencil) QSKIP("FBOs missing combined depth~stencil support"); QVERIFY(fbo.bind()); QPainter fboPainter; QOpenGLPaintDevice device(fbo.width(), fbo.height()); bool painterBegun = fboPainter.begin(&device); QVERIFY(painterBegun); qt_opengl_draw_test_pattern(&fboPainter, fbo.width(), fbo.height()); fboPainter.end(); QImage fb = fbo.toImage(); QCOMPARE(fb.format(), QImage::Format_A2BGR30_Premultiplied); QCOMPARE(fb.size(), size); qt_opengl_check_test_pattern(fb); // Check rendering can handle color values below 1/256. fboPainter.begin(&device); fboPainter.fillRect(QRect(0, 0, 256, 128), QColor::fromRgbF(1.0/512, 1.0/512, 1.0/512)); fboPainter.end(); fb = fbo.toImage(); uint pixel = ((uint*)fb.bits())[0]; QVERIFY((pixel & 0x3f) > 0); QVERIFY(((pixel >> 10) & 0x3f) > 0); QVERIFY(((pixel >> 20) & 0x3f) > 0); pixel = (3U << 30) | (2U << 20) | (2U << 10) | 2U; fb.fill(pixel); fboPainter.begin(&device); fboPainter.setCompositionMode(QPainter::CompositionMode_Source); fboPainter.drawImage(0, 0, fb); fboPainter.end(); fb = fbo.toImage(); pixel = ((uint*)fb.bits())[0]; QVERIFY((pixel & 0x3f) > 0); QVERIFY(((pixel >> 10) & 0x3f) > 0); QVERIFY(((pixel >> 20) & 0x3f) > 0); } void tst_QOpenGL::fboHandleNulledAfterContextDestroyed() { QWindow window; window.setSurfaceType(QWindow::OpenGLSurface); window.setGeometry(0, 0, 10, 10); window.create(); QOpenGLFramebufferObject *fbo = 0; { QOpenGLContext ctx; QVERIFY(ctx.create()); ctx.makeCurrent(&window); if (!QOpenGLFramebufferObject::hasOpenGLFramebufferObjects()) QSKIP("QOpenGLFramebufferObject not supported on this platform"); fbo = new QOpenGLFramebufferObject(128, 128); QVERIFY(fbo->handle() != 0); } QCOMPARE(fbo->handle(), 0U); } void tst_QOpenGL::fboMRT() { QWindow window; window.setSurfaceType(QWindow::OpenGLSurface); window.setGeometry(0, 0, 10, 10); window.create(); QOpenGLContext ctx; QVERIFY(ctx.create()); ctx.makeCurrent(&window); if (!QOpenGLFramebufferObject::hasOpenGLFramebufferObjects()) QSKIP("QOpenGLFramebufferObject not supported on this platform"); if (!ctx.functions()->hasOpenGLFeature(QOpenGLFunctions::MultipleRenderTargets)) QSKIP("Multiple render targets not supported on this platform"); QOpenGLExtraFunctions *ef = ctx.extraFunctions(); { // 3 color attachments, different sizes, same internal format, no depth/stencil. QVector sizes; sizes << QSize(128, 128) << QSize(192, 128) << QSize(432, 123); QOpenGLFramebufferObject fbo(sizes[0]); fbo.addColorAttachment(sizes[1]); fbo.addColorAttachment(sizes[2]); QVERIFY(fbo.bind()); QCOMPARE(fbo.attachment(), QOpenGLFramebufferObject::NoAttachment); QCOMPARE(sizes, fbo.sizes()); QCOMPARE(sizes[0], fbo.size()); // Clear the three buffers to red, green and blue. GLenum drawBuf = GL_COLOR_ATTACHMENT0; ef->glDrawBuffers(1, &drawBuf); ef->glClearColor(1, 0, 0, 1); ef->glClear(GL_COLOR_BUFFER_BIT); drawBuf = GL_COLOR_ATTACHMENT0 + 1; ef->glDrawBuffers(1, &drawBuf); ef->glClearColor(0, 1, 0, 1); ef->glClear(GL_COLOR_BUFFER_BIT); drawBuf = GL_COLOR_ATTACHMENT0 + 2; ef->glDrawBuffers(1, &drawBuf); ef->glClearColor(0, 0, 1, 1); ef->glClear(GL_COLOR_BUFFER_BIT); // Verify, keeping in mind that only a 128x123 area is touched in the buffers. // Some drivers do not get this right, unfortunately, so do not rely on it. const char *vendor = (const char *) ef->glGetString(GL_VENDOR); bool hasCorrectMRT = false; if (vendor && strstr(vendor, "NVIDIA")) // maybe others too hasCorrectMRT = true; QImage img = fbo.toImage(false, 0); QCOMPARE(img.size(), sizes[0]); QCOMPARE(img.pixel(0, 0), qRgb(255, 0, 0)); if (hasCorrectMRT) QCOMPARE(img.pixel(127, 122), qRgb(255, 0, 0)); img = fbo.toImage(false, 1); QCOMPARE(img.size(), sizes[1]); QCOMPARE(img.pixel(0, 0), qRgb(0, 255, 0)); if (hasCorrectMRT) QCOMPARE(img.pixel(127, 122), qRgb(0, 255, 0)); img = fbo.toImage(false, 2); QCOMPARE(img.size(), sizes[2]); QCOMPARE(img.pixel(0, 0), qRgb(0, 0, 255)); if (hasCorrectMRT) QCOMPARE(img.pixel(127, 122), qRgb(0, 0, 255)); fbo.release(); } { // 2 color attachments, same size, same internal format, depth/stencil. QVector sizes; sizes.fill(QSize(128, 128), 2); QOpenGLFramebufferObject fbo(sizes[0], QOpenGLFramebufferObject::CombinedDepthStencil); fbo.addColorAttachment(sizes[1]); QVERIFY(fbo.bind()); QCOMPARE(fbo.attachment(), QOpenGLFramebufferObject::CombinedDepthStencil); QCOMPARE(sizes, fbo.sizes()); QCOMPARE(sizes[0], fbo.size()); ef->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); ef->glFinish(); fbo.release(); } } void tst_QOpenGL::fboMRT_differentFormats() { QWindow window; window.setSurfaceType(QWindow::OpenGLSurface); window.setGeometry(0, 0, 10, 10); window.create(); QOpenGLContext ctx; QVERIFY(ctx.create()); ctx.makeCurrent(&window); QOpenGLFunctions *f = ctx.functions(); const char * vendor = (const char *) f->glGetString(GL_VENDOR); if (vendor && strstr(vendor, "VMware, Inc.")) QSKIP("The tested formats may not be supported on this platform"); if (!QOpenGLFramebufferObject::hasOpenGLFramebufferObjects()) QSKIP("QOpenGLFramebufferObject not supported on this platform"); if (!f->hasOpenGLFeature(QOpenGLFunctions::MultipleRenderTargets)) QSKIP("Multiple render targets not supported on this platform"); if (!hasRGB10A2(&ctx)) QSKIP("RGB10_A2 not supported on this platform"); // 3 color attachments, same size, different internal format, depth/stencil. QVector sizes; sizes.fill(QSize(128, 128), 3); QOpenGLFramebufferObjectFormat format; format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil); QVector internalFormats; internalFormats << GL_RGBA8 << GL_RGB10_A2 << GL_RGB5_A1; format.setInternalTextureFormat(internalFormats[0]); QOpenGLFramebufferObject fbo(sizes[0], format); fbo.addColorAttachment(sizes[1], internalFormats[1]); fbo.addColorAttachment(sizes[2], internalFormats[2]); QVERIFY(fbo.bind()); QCOMPARE(fbo.attachment(), QOpenGLFramebufferObject::CombinedDepthStencil); QCOMPARE(sizes, fbo.sizes()); QCOMPARE(sizes[0], fbo.size()); QOpenGLExtraFunctions *ef = ctx.extraFunctions(); QVERIFY(ef->glGetError() == 0); ef->glClearColor(1, 0, 0, 1); GLenum drawBuf[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT0 + 1, GL_COLOR_ATTACHMENT0 + 2 }; ef->glDrawBuffers(3, drawBuf); ef->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); QVERIFY(ef->glGetError() == 0); QImage img = fbo.toImage(true, 0); QCOMPARE(img.size(), sizes[0]); QCOMPARE(img.pixel(0, 0), qRgb(255, 0, 0)); img = fbo.toImage(true, 1); QCOMPARE(img.size(), sizes[1]); QCOMPARE(img.format(), QImage::Format_A2BGR30_Premultiplied); QCOMPARE(img.pixel(0, 0), qRgb(255, 0, 0)); fbo.release(); } void tst_QOpenGL::imageFormatPainting() { QScopedPointer surface(createSurface(QSurface::Window)); QOpenGLContext ctx; QVERIFY(ctx.create()); QVERIFY(ctx.makeCurrent(surface.data())); if (!QOpenGLFramebufferObject::hasOpenGLFramebufferObjects()) QSKIP("QOpenGLFramebufferObject not supported on this platform"); QOpenGLFramebufferObjectFormat fboFormat; fboFormat.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil); const QSize size(128, 128); QOpenGLFramebufferObject fbo(size, fboFormat); if (fbo.attachment() != QOpenGLFramebufferObject::CombinedDepthStencil) QSKIP("FBOs missing combined depth~stencil support"); QVERIFY(fbo.bind()); QImage alpha(128, 128, QImage::Format_Alpha8); alpha.fill(127); QPainter fboPainter; QOpenGLPaintDevice device(fbo.width(), fbo.height()); QVERIFY(fboPainter.begin(&device)); fboPainter.fillRect(0, 0, 128, 128, qRgb(255, 0, 255)); fboPainter.setCompositionMode(QPainter::CompositionMode_DestinationIn); fboPainter.drawImage(0, 0, alpha); fboPainter.end(); QImage fb = fbo.toImage(); QCOMPARE(fb.pixel(0, 0), qRgba(127, 0, 127, 127)); QImage grayscale(128, 128, QImage::Format_Grayscale8); grayscale.fill(128); QVERIFY(fboPainter.begin(&device)); fboPainter.setCompositionMode(QPainter::CompositionMode_Plus); fboPainter.drawImage(0, 0, grayscale); fboPainter.end(); fb = fbo.toImage(); QCOMPARE(fb.pixel(0, 0), qRgb(255, 128, 255)); QImage argb(128, 128, QImage::Format_ARGB32); argb.fill(qRgba(255, 255, 255, 128)); QVERIFY(fboPainter.begin(&device)); fboPainter.setCompositionMode(QPainter::CompositionMode_SourceOver); fboPainter.drawImage(0, 0, argb); fboPainter.end(); fb = fbo.toImage(); QCOMPARE(fb.pixel(0, 0), qRgb(255, 192, 255)); } void tst_QOpenGL::openGLPaintDevice_data() { QTest::addColumn("surfaceClass"); QTest::addColumn("imageFormat"); QTest::newRow("Using QWindow - RGB32") << int(QSurface::Window) << QImage::Format_RGB32; QTest::newRow("Using QOffscreenSurface - RGB32") << int(QSurface::Offscreen) << QImage::Format_RGB32; QTest::newRow("Using QOffscreenSurface - RGBx8888") << int(QSurface::Offscreen) << QImage::Format_RGBX8888; QTest::newRow("Using QOffscreenSurface - RGB888") << int(QSurface::Offscreen) << QImage::Format_RGB888; QTest::newRow("Using QOffscreenSurface - RGB16") << int(QSurface::Offscreen) << QImage::Format_RGB16; } static void drawColoredRects(QPainter *p, const QSize &size) { p->fillRect(0, 0, size.width() / 2, size.height() / 2, Qt::red); p->fillRect(size.width() / 2, 0, size.width() / 2, size.height() / 2, Qt::green); p->fillRect(size.width() / 2, size.height() / 2, size.width() / 2, size.height() / 2, Qt::blue); p->fillRect(0, size.height() / 2, size.width() / 2, size.height() / 2, Qt::white); } void tst_QOpenGL::openGLPaintDevice() { #if defined(Q_OS_LINUX) && defined(Q_CC_GNU) && !defined(__x86_64__) QSKIP("QTBUG-22617"); #endif QFETCH(int, surfaceClass); QFETCH(QImage::Format, imageFormat); QScopedPointer surface(createSurface(surfaceClass)); QOpenGLContext ctx; QVERIFY(ctx.create()); QSurfaceFormat format = ctx.format(); if (format.majorVersion() < 2) QSKIP("This test requires at least OpenGL 2.0"); QVERIFY(ctx.makeCurrent(surface.data())); const QSize size(128, 128); QImage image(size, imageFormat); QPainter p(&image); drawColoredRects(&p, image.size()); p.end(); QOpenGLFramebufferObject fbo(size); QVERIFY(fbo.bind()); QOpenGLPaintDevice device(size); QVERIFY(p.begin(&device)); drawColoredRects(&p, image.size()); p.end(); QImage actual = fbo.toImage().convertToFormat(imageFormat); QCOMPARE(image.size(), actual.size()); QCOMPARE(image, actual); QVERIFY(p.begin(&device)); p.fillRect(0, 0, image.width(), image.height(), Qt::black); p.drawImage(0, 0, image); p.end(); actual = fbo.toImage().convertToFormat(imageFormat); QCOMPARE(image.size(), actual.size()); QCOMPARE(image, actual); QVERIFY(p.begin(&device)); p.fillRect(0, 0, image.width(), image.height(), Qt::black); p.fillRect(0, 0, image.width(), image.height(), QBrush(image)); p.end(); actual = fbo.toImage().convertToFormat(imageFormat); QCOMPARE(image.size(), actual.size()); QCOMPARE(image, actual); } void tst_QOpenGL::openGLPaintDeviceWithChangingContext() { QScopedPointer surface(createSurface(QSurface::Window)); const QSize size(512, 512); // QOpenGLPaintDevice has a thread-local paint engine. Therefore render // twice, with a different context and device. Under the hood it will // still use the same paint engine! QOpenGLContext ctx; QVERIFY(ctx.create()); QVERIFY(ctx.makeCurrent(surface.data())); QOpenGLFramebufferObject fbo(size); QVERIFY(fbo.bind()); QOpenGLPaintDevice device(size); QPainter p; QVERIFY(p.begin(&device)); drawColoredRects(&p, size); p.end(); QImage img1 = fbo.toImage(); QOpenGLContext ctx2; // When supported, test the special case, where the second context is // totally incompatible due to being a core profile one. QSurfaceFormat coreFormat; coreFormat.setVersion(3, 2); coreFormat.setProfile(QSurfaceFormat::CoreProfile); ctx2.setFormat(coreFormat); if (!ctx2.create() || !ctx2.makeCurrent(surface.data())) { ctx2.setFormat(QSurfaceFormat()); QVERIFY(ctx2.create()); } QVERIFY(ctx2.makeCurrent(surface.data())); QOpenGLFramebufferObject fbo2(size); QVERIFY(fbo2.bind()); QOpenGLPaintDevice device2(size); QVERIFY(p.begin(&device2)); drawColoredRects(&p, size); p.end(); QImage img2 = fbo2.toImage(); QFUZZY_COMPARE_IMAGES(img1, img2); } void tst_QOpenGL::aboutToBeDestroyed() { QWindow window; window.setSurfaceType(QWindow::OpenGLSurface); window.setGeometry(0, 0, 128, 128); window.create(); QOpenGLContext *context = new QOpenGLContext; QSignalSpy spy(context, SIGNAL(aboutToBeDestroyed())); QVERIFY(context->create()); QVERIFY(context->makeCurrent(&window)); QCOMPARE(spy.size(), 0); delete context; QCOMPARE(spy.size(), 1); } // Verify that QOpenGLContext works with QWindows that do // not have an explicit size set. void tst_QOpenGL::sizeLessWindow() { // top-level window { QWindow window; window.setSurfaceType(QWindow::OpenGLSurface); QOpenGLContext context; QVERIFY(context.create()); window.show(); QVERIFY(context.makeCurrent(&window)); QVERIFY(QOpenGLContext::currentContext()); } QVERIFY(!QOpenGLContext::currentContext()); // child window { QWindow parent; QWindow window(&parent); window.setSurfaceType(QWindow::OpenGLSurface); QOpenGLContext context; QVERIFY(context.create()); parent.show(); window.show(); QVERIFY(context.makeCurrent(&window)); QVERIFY(QOpenGLContext::currentContext()); } QVERIFY(!QOpenGLContext::currentContext()); } void tst_QOpenGL::QTBUG15621_triangulatingStrokerDivZero() { #if defined(Q_OS_LINUX) && defined(Q_CC_GNU) && !defined(__x86_64__) QSKIP("QTBUG-22617"); #endif const QSize size(128, 128); QWindow window; window.setSurfaceType(QWindow::OpenGLSurface); window.setGeometry(QRect(QPoint(0, 0), size)); window.create(); QOpenGLContext ctx; QVERIFY(ctx.create()); QVERIFY(ctx.makeCurrent(&window)); if (!QOpenGLFramebufferObject::hasOpenGLFramebufferObjects()) QSKIP("QOpenGLFramebufferObject not supported on this platform"); QOpenGLFramebufferObject fbo(size); QVERIFY(fbo.bind()); QOpenGLPaintDevice device(size); // QTBUG-15621 is only a problem when qreal is double, but do the test anyway. qreal delta = sizeof(qreal) == sizeof(float) ? 1e-4 : 1e-8; QVERIFY(128 != 128 + delta); QPainterPath path; path.moveTo(16 + delta, 16); path.moveTo(16, 16); path.lineTo(16 + delta, 16); // Short lines to check for division by zero. path.lineTo(112 - delta, 16); path.lineTo(112, 16); path.quadTo(112, 16, 112, 16 + delta); path.quadTo(112, 64, 112, 112 - delta); path.quadTo(112, 112, 112, 112); path.cubicTo(112, 112, 112, 112, 112 - delta, 112); path.cubicTo(80, 112, 48, 112, 16 + delta, 112); path.cubicTo(16 + delta, 112, 16 + delta, 112, 16, 112); path.closeSubpath(); QPen pen(Qt::red, 28, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin); QPainter p(&device); p.fillRect(QRect(QPoint(0, 0), size), Qt::blue); p.strokePath(path, pen); p.end(); const QImage image = fbo.toImage().convertToFormat(QImage::Format_RGB32); QCOMPARE(image.size(), size); const QRgb red = 0xffff0000; const QRgb blue = 0xff0000ff; QCOMPARE(image.pixel(8, 8), red); QCOMPARE(image.pixel(119, 8), red); QCOMPARE(image.pixel(8, 119), red); QCOMPARE(image.pixel(119, 119), red); QCOMPARE(image.pixel(0, 0), blue); QCOMPARE(image.pixel(127, 0), blue); QCOMPARE(image.pixel(0, 127), blue); QCOMPARE(image.pixel(127, 127), blue); QCOMPARE(image.pixel(32, 32), blue); QCOMPARE(image.pixel(95, 32), blue); QCOMPARE(image.pixel(32, 95), blue); QCOMPARE(image.pixel(95, 95), blue); } typedef QGenericMatrix<1, 3, float> TestVertex3D; static const float uv_top_left[] = {0.f, 1.f, 1.f}; static const float uv_bottom_left[] = {0.f, 0.f, 1.f}; static const float uv_top_right[] = {1.f, 1.f, 1.f}; static const float uv_bottom_right[] = {1.f, 0.f, 1.f}; bool q_fuzzy_compare(const TestVertex3D &left, const TestVertex3D &right) { return qFuzzyCompare(left(0,0), right(0,0)) && qFuzzyCompare(left(1,0), right(1,0)) && qFuzzyCompare(left(2,0), right(2,0)); } void tst_QOpenGL::textureblitterFullSourceRectTransform() { TestVertex3D topLeft(uv_top_left); TestVertex3D bottomLeft(uv_bottom_left); TestVertex3D topRight(uv_top_right); TestVertex3D bottomRight(uv_bottom_right); QRectF rect(0,0,1,1); QMatrix3x3 flippedMatrix = QOpenGLTextureBlitter::sourceTransform(rect, rect.size().toSize(), QOpenGLTextureBlitter::OriginTopLeft); TestVertex3D flippedTopLeft = flippedMatrix * topLeft; QCOMPARE(flippedTopLeft, bottomLeft); TestVertex3D flippedBottomLeft = flippedMatrix * bottomLeft; QCOMPARE(flippedBottomLeft, topLeft); TestVertex3D flippedTopRight = flippedMatrix * topRight; QCOMPARE(flippedTopRight, bottomRight); TestVertex3D flippedBottomRight = flippedMatrix * bottomRight; QCOMPARE(flippedBottomRight, topRight); QMatrix3x3 identityMatrix = QOpenGLTextureBlitter::sourceTransform(rect, rect.size().toSize(), QOpenGLTextureBlitter::OriginBottomLeft); TestVertex3D notFlippedTopLeft = identityMatrix * topLeft; QCOMPARE(notFlippedTopLeft, topLeft); TestVertex3D notFlippedBottomLeft = identityMatrix * bottomLeft; QCOMPARE(notFlippedBottomLeft, bottomLeft); TestVertex3D notFlippedTopRight = identityMatrix * topRight; QCOMPARE(notFlippedTopRight, topRight); TestVertex3D notFlippedBottomRight = identityMatrix * bottomRight; QCOMPARE(notFlippedBottomRight, bottomRight); } void tst_QOpenGL::textureblitterPartOriginBottomLeftSourceRectTransform() { TestVertex3D topLeft(uv_top_left); TestVertex3D bottomLeft(uv_bottom_left); TestVertex3D topRight(uv_top_right); TestVertex3D bottomRight(uv_bottom_right); QRectF sourceRect(50,200,200,200); QSize textureSize(400,400); QMatrix3x3 sourceMatrix = QOpenGLTextureBlitter::sourceTransform(sourceRect, textureSize, QOpenGLTextureBlitter::OriginBottomLeft); const float x_point_ratio = sourceRect.topLeft().x() / textureSize.width(); const float y_point_ratio = sourceRect.topLeft().y() / textureSize.height(); const float width_ratio = sourceRect.width() / textureSize.width(); const float height_ratio = sourceRect.height() / textureSize.height(); TestVertex3D uvTopLeft = sourceMatrix * topLeft; const float expected_top_left[] = { x_point_ratio, y_point_ratio + height_ratio, 1 }; TestVertex3D expectedTopLeft(expected_top_left); QCOMPARE(uvTopLeft, expectedTopLeft); TestVertex3D uvBottomLeft = sourceMatrix * bottomLeft; const float expected_bottom_left[] = { x_point_ratio, y_point_ratio, 1 }; TestVertex3D expectedBottomLeft(expected_bottom_left); QCOMPARE(uvBottomLeft, expectedBottomLeft); TestVertex3D uvTopRight = sourceMatrix * topRight; const float expected_top_right[] = { x_point_ratio + width_ratio, y_point_ratio + height_ratio, 1 }; TestVertex3D expectedTopRight(expected_top_right); QCOMPARE(uvTopRight, expectedTopRight); TestVertex3D uvBottomRight = sourceMatrix * bottomRight; const float expected_bottom_right[] = { x_point_ratio + width_ratio, y_point_ratio, 1 }; TestVertex3D expectedBottomRight(expected_bottom_right); QCOMPARE(uvBottomRight, expectedBottomRight); } void tst_QOpenGL::textureblitterPartOriginTopLeftSourceRectTransform() { TestVertex3D topLeft(uv_top_left); TestVertex3D bottomLeft(uv_bottom_left); TestVertex3D topRight(uv_top_right); TestVertex3D bottomRight(uv_bottom_right); QRectF sourceRect(50,190,170,170); QSize textureSize(400,400); QMatrix3x3 sourceMatrix = QOpenGLTextureBlitter::sourceTransform(sourceRect, textureSize, QOpenGLTextureBlitter::OriginTopLeft); const float x_point_ratio = sourceRect.topLeft().x() / textureSize.width(); const float y_point_ratio = sourceRect.topLeft().y() / textureSize.height(); const float width_ratio = sourceRect.width() / textureSize.width(); const float height_ratio = sourceRect.height() / textureSize.height(); TestVertex3D uvTopLeft = sourceMatrix * topLeft; const float expected_top_left[] = { x_point_ratio, 1 - y_point_ratio - height_ratio, 1 }; TestVertex3D expectedTopLeft(expected_top_left); QVERIFY(q_fuzzy_compare(uvTopLeft, expectedTopLeft)); TestVertex3D uvBottomLeft = sourceMatrix * bottomLeft; const float expected_bottom_left[] = { x_point_ratio, 1 - y_point_ratio, 1 }; TestVertex3D expectedBottomLeft(expected_bottom_left); QVERIFY(q_fuzzy_compare(uvBottomLeft, expectedBottomLeft)); TestVertex3D uvTopRight = sourceMatrix * topRight; const float expected_top_right[] = { x_point_ratio + width_ratio, 1 - y_point_ratio - height_ratio, 1 }; TestVertex3D expectedTopRight(expected_top_right); QVERIFY(q_fuzzy_compare(uvTopRight, expectedTopRight)); TestVertex3D uvBottomRight = sourceMatrix * bottomRight; const float expected_bottom_right[] = { x_point_ratio + width_ratio, 1 - y_point_ratio, 1 }; TestVertex3D expectedBottomRight(expected_bottom_right); QVERIFY(q_fuzzy_compare(uvBottomRight, expectedBottomRight)); } void tst_QOpenGL::textureblitterFullTargetRectTransform() { QVector4D topLeft(-1.f, 1.f, 0.f, 1.f); QVector4D bottomLeft(-1.f, -1.f, 0.f, 1.f); QVector4D topRight(1.f, 1.f, 0.f, 1.f); QVector4D bottomRight(1.f, -1.f, 0.f, 1.f); QRectF rect(0,0,200,200); QMatrix4x4 targetMatrix = QOpenGLTextureBlitter::targetTransform(rect,rect.toRect()); QVector4D translatedTopLeft = targetMatrix * topLeft; QCOMPARE(translatedTopLeft, topLeft); QVector4D translatedBottomLeft = targetMatrix * bottomLeft; QCOMPARE(translatedBottomLeft, bottomLeft); QVector4D translatedTopRight = targetMatrix * topRight; QCOMPARE(translatedTopRight, topRight); QVector4D translatedBottomRight = targetMatrix * bottomRight; QCOMPARE(translatedBottomRight, bottomRight); } void tst_QOpenGL::textureblitterPartTargetRectTransform() { QVector4D topLeft(-1.f, 1.f, 0.f, 1.f); QVector4D bottomLeft(-1.f, -1.f, 0.f, 1.f); QVector4D topRight(1.f, 1.f, 0.f, 1.f); QVector4D bottomRight(1.f, -1.f, 0.f, 1.f); QRectF targetRect(50,50,200,200); QRect viewport(0,0,400,400); //multiply by 2 since coordinate system goes from -1 -> 1; qreal x_point_ratio = (50. / 400.) * 2; qreal y_point_ratio = (50. / 400.) * 2; qreal width_ratio = (200. / 400.) * 2; qreal height_ratio = (200. / 400.) * 2; QMatrix4x4 targetMatrix = QOpenGLTextureBlitter::targetTransform(targetRect, viewport); QVector4D targetTopLeft = targetMatrix * topLeft; QVector4D expectedTopLeft(-1 + x_point_ratio, 1 - y_point_ratio, .0, 1.0); QCOMPARE(targetTopLeft, expectedTopLeft); QVector4D targetBottomLeft = targetMatrix * bottomLeft; QVector4D expectedBottomLeft(-1 + x_point_ratio, 1 - y_point_ratio - height_ratio, 0.0, 1.0); QCOMPARE(targetBottomLeft, expectedBottomLeft); QVector4D targetTopRight = targetMatrix * topRight; QVector4D expectedTopRight(-1 + x_point_ratio + width_ratio, 1 - y_point_ratio, 0.0, 1.0); QCOMPARE(targetTopRight, expectedTopRight); QVector4D targetBottomRight = targetMatrix * bottomRight; QVector4D expectedBottomRight(-1 + x_point_ratio + width_ratio, 1 - y_point_ratio - height_ratio, 0.0, 1.0); QCOMPARE(targetBottomRight, expectedBottomRight); } void tst_QOpenGL::defaultSurfaceFormat() { QSurfaceFormat fmt; QCOMPARE(QSurfaceFormat::defaultFormat(), fmt); fmt.setDepthBufferSize(16); QSurfaceFormat::setDefaultFormat(fmt); QCOMPARE(QSurfaceFormat::defaultFormat(), fmt); QCOMPARE(QSurfaceFormat::defaultFormat().depthBufferSize(), 16); QScopedPointer window(new QWindow); QCOMPARE(window->requestedFormat(), fmt); QScopedPointer context(new QOpenGLContext); QCOMPARE(context->format(), fmt); } #ifdef USE_GLX void tst_QOpenGL::glxContextWrap() { QWindow *window = new QWindow; window->setSurfaceType(QWindow::OpenGLSurface); window->setGeometry(0, 0, 10, 10); window->show(); QVERIFY(QTest::qWaitForWindowExposed(window)); QPlatformNativeInterface *nativeIf = QGuiApplicationPrivate::instance()->platformIntegration()->nativeInterface(); QVERIFY(nativeIf); // Fetch a GLXContext. QOpenGLContext *ctx0 = new QOpenGLContext; ctx0->setFormat(window->format()); QVERIFY(ctx0->create()); QVariant v = ctx0->nativeHandle(); QVERIFY(!v.isNull()); QVERIFY(v.canConvert()); GLXContext context = v.value().context(); QVERIFY(context); // Then create another QOpenGLContext wrapping it. QOpenGLContext *ctx = new QOpenGLContext; ctx->setNativeHandle(QVariant::fromValue(QGLXNativeContext(context))); QVERIFY(ctx->create()); QCOMPARE(ctx->nativeHandle().value().context(), context); QVERIFY(nativeIf->nativeResourceForContext(QByteArrayLiteral("glxcontext"), ctx) == (void *) context); QVERIFY(ctx->makeCurrent(window)); ctx->doneCurrent(); delete ctx; delete ctx0; delete window; } #endif // USE_GLX #if defined(Q_OS_WIN32) && !defined(QT_OPENGL_ES_2) void tst_QOpenGL::wglContextWrap() { QScopedPointer ctx(new QOpenGLContext); QVERIFY(ctx->create()); if (ctx->isOpenGLES()) QSKIP("Not applicable to EGL"); QScopedPointer window(new QWindow); window->setSurfaceType(QWindow::OpenGLSurface); window->setGeometry(0, 0, 256, 256); window->show(); QVERIFY(QTest::qWaitForWindowExposed(window.data())); QVariant v = ctx->nativeHandle(); QVERIFY(!v.isNull()); QVERIFY(v.canConvert()); QWGLNativeContext nativeContext = v.value(); QVERIFY(nativeContext.context()); // Now do a makeCurrent() do make sure the pixel format on the native // window (the HWND we are going to retrieve below) is set. QVERIFY(ctx->makeCurrent(window.data())); ctx->doneCurrent(); HWND wnd = (HWND) qGuiApp->platformNativeInterface()->nativeResourceForWindow(QByteArrayLiteral("handle"), window.data()); QVERIFY(wnd); QScopedPointer adopted(new QOpenGLContext); adopted->setNativeHandle(QVariant::fromValue(QWGLNativeContext(nativeContext.context(), wnd))); QVERIFY(adopted->create()); // This tests two things: that a regular, non-adopted QOpenGLContext is // able to return a QSurfaceFormat containing the real values after // create(), and that the adopted context got the correct pixel format from // window and was able to update its format accordingly. QCOMPARE(adopted->format().version(), ctx->format().version()); QCOMPARE(adopted->format().profile(), ctx->format().profile()); QVERIFY(ctx->format().redBufferSize() > 0); QCOMPARE(adopted->format().redBufferSize(), ctx->format().redBufferSize()); QVERIFY(ctx->format().greenBufferSize() > 0); QCOMPARE(adopted->format().greenBufferSize(), ctx->format().greenBufferSize()); QVERIFY(ctx->format().blueBufferSize() > 0); QCOMPARE(adopted->format().blueBufferSize(), ctx->format().blueBufferSize()); QVERIFY(ctx->format().depthBufferSize() > 0); QCOMPARE(adopted->format().depthBufferSize(), ctx->format().depthBufferSize()); QVERIFY(ctx->format().stencilBufferSize() > 0); QCOMPARE(adopted->format().stencilBufferSize(), ctx->format().stencilBufferSize()); // This must work since we are using the exact same window. QVERIFY(adopted->makeCurrent(window.data())); adopted->doneCurrent(); } #endif // Q_OS_WIN32 && !QT_OPENGL_ES_2 void tst_QOpenGL::vaoCreate() { QScopedPointer surface(createSurface(QSurface::Window)); QOpenGLContext *ctx = new QOpenGLContext; ctx->create(); ctx->makeCurrent(surface.data()); QOpenGLVertexArrayObject vao; bool success = vao.create(); if (ctx->isOpenGLES()) { if (ctx->format().majorVersion() >= 3 || ctx->hasExtension(QByteArrayLiteral("GL_OES_vertex_array_object"))) QVERIFY(success); } else { if (ctx->format().majorVersion() >= 3 || ctx->hasExtension(QByteArrayLiteral("GL_ARB_vertex_array_object"))) QVERIFY(success); } vao.destroy(); ctx->doneCurrent(); } void tst_QOpenGL::bufferCreate() { QScopedPointer surface(createSurface(QSurface::Window)); QOpenGLContext *ctx = new QOpenGLContext; ctx->create(); ctx->makeCurrent(surface.data()); QOpenGLBuffer buf; QVERIFY(!buf.isCreated()); QVERIFY(buf.create()); QVERIFY(buf.isCreated()); QCOMPARE(buf.type(), QOpenGLBuffer::VertexBuffer); buf.bind(); buf.allocate(128); QCOMPARE(buf.size(), 128); buf.release(); buf.destroy(); QVERIFY(!buf.isCreated()); ctx->doneCurrent(); } void tst_QOpenGL::bufferMapRange() { QScopedPointer surface(createSurface(QSurface::Window)); QOpenGLContext *ctx = new QOpenGLContext; ctx->create(); ctx->makeCurrent(surface.data()); QOpenGLExtensions funcs(ctx); if (!funcs.hasOpenGLExtension(QOpenGLExtensions::MapBufferRange)) QSKIP("glMapBufferRange not supported"); QOpenGLBuffer buf; QVERIFY(buf.create()); buf.bind(); const char data[] = "some data"; buf.allocate(data, sizeof(data)); char *p = (char *) buf.mapRange(0, sizeof(data), QOpenGLBuffer::RangeRead | QOpenGLBuffer::RangeWrite); QVERIFY(p); QVERIFY(!strcmp(p, data)); p[1] = 'O'; buf.unmap(); p = (char *) buf.mapRange(1, 2, QOpenGLBuffer::RangeWrite); QVERIFY(p); p[1] = 'M'; buf.unmap(); p = (char *) buf.mapRange(0, sizeof(data), QOpenGLBuffer::RangeRead); QVERIFY(!strcmp(p, "sOMe data")); buf.unmap(); buf.destroy(); ctx->doneCurrent(); } void tst_QOpenGL::defaultQGLCurrentBuffer() { QScopedPointer surface(createSurface(QSurface::Window)); QScopedPointer ctx(new QOpenGLContext); ctx->create(); ctx->makeCurrent(surface.data()); // Bind default FBO on the current context, and record what's the current QGL FBO. It should // be nullptr because the default platform OpenGL FBO is not backed by a // QOpenGLFramebufferObject. QOpenGLFramebufferObject::bindDefault(); QOpenGLFramebufferObject *defaultQFBO = QOpenGLContextPrivate::get(ctx.data())->qgl_current_fbo; // Create new FBO, bind it, and see that the QGL FBO points to the newly created FBO. QScopedPointer obj(new QOpenGLFramebufferObject(128, 128)); obj->bind(); QOpenGLFramebufferObject *customQFBO = QOpenGLContextPrivate::get(ctx.data())->qgl_current_fbo; QVERIFY(defaultQFBO != customQFBO); // Bind the default FBO, and check that the QGL FBO points to the original FBO object. QOpenGLFramebufferObject::bindDefault(); QOpenGLFramebufferObject *finalQFBO = QOpenGLContextPrivate::get(ctx.data())->qgl_current_fbo; QCOMPARE(defaultQFBO, finalQFBO); ctx->doneCurrent(); } void tst_QOpenGL::nullTextureInitializtion() { QScopedPointer surface(createSurface(QSurface::Window)); QOpenGLContext ctx; ctx.create(); ctx.makeCurrent(surface.data()); QImage i; QOpenGLTexture t(i); QVERIFY(!t.isCreated()); } QTEST_MAIN(tst_QOpenGL) #include "tst_qopengl.moc"