# QTBUG-87429 [renderToTextureArrayOfTexturedQuad] android # QTBUG-92211 [renderPassDescriptorCompatibility] android # Skip 3D textures with Android emulator, the sw-based GL there is no good [threeDimTexture] android # Same here, GLES 3.0 features seem hopeless [renderToTextureTextureArray] android # Ditto [renderToTextureSampleWithSeparateTextureAndSampler] android [renderToFloatTexture] android [renderToRgb10Texture] android [tessellation vulkan] android