#version 440 #extension GL_EXT_multiview : require layout(location = 0) in vec4 pos; layout(location = 1) in vec3 color; layout(location = 0) out vec3 v_color; layout(std140, binding = 0) uniform buf { mat4 mvp[2]; }; void main() { v_color = color; gl_Position = mvp[gl_ViewIndex] * pos; }