#version 440 layout(location = 0) in vec2 v_texcoord; layout(location = 0) out vec4 fragColor; layout(binding = 1) uniform sampler2D combinedTexSampler; layout(binding = 2) uniform texture2D sepTex; layout(binding = 3) uniform sampler sepSampler; layout(binding = 4) uniform sampler sepSampler2; void main() { fragColor = texture(sampler2D(sepTex, sepSampler), v_texcoord); fragColor *= texture(sampler2D(sepTex, sepSampler2), v_texcoord); fragColor *= texture(combinedTexSampler, v_texcoord); }