# Version: 1 # CheckVsReference: 5% (0 0 639 638) translate 0 10 setRenderHint Antialiasing pixmap_load dome_argb32 the_pixmap begin_block draw_stuff save # Standard draw drawTiledPixmap the_pixmap 0 0 150 100 0 0 # Standard draw with offset translate 160 0 drawTiledPixmap the_pixmap 0 0 150 100 25 25 # xformed translate 160 0 save translate 10 -10 rotate 10 setRenderHint SmoothPixmapTransform false drawTiledPixmap the_pixmap 0 0 150 100 25 25 restore # xformed with smooth xform translate 160 0 save translate 10 -10 rotate 10 setRenderHint SmoothPixmapTransform drawTiledPixmap the_pixmap 0 0 150 100 25 25 restore restore end_block translate 0 120 pixmap_load dome_rgb32 the_pixmap repeat_block draw_stuff translate 0 120 pixmap_load dome_indexed the_pixmap repeat_block draw_stuff translate 0 120 pixmap_load dome_indexed_mask the_pixmap repeat_block draw_stuff translate 0 120 pixmap_load dome_mono the_pixmap repeat_block draw_stuff ################################################################################ # Some helpful text... # resetMatrix translate 650 80 drawText 0 0 "32 bit w/alpha" translate 0 120 drawText 0 0 "32 bit w/o alpha" translate 0 120 drawText 0 0 "8 bit indexed" translate 0 120 drawText 0 0 "8 bit indexed w/mask" translate 0 120 drawText 0 0 "1 bit" resetMatrix translate 10 630 drawText 0 0 "normal" translate 160 0 drawText 0 0 "offset" translate 160 0 drawText 0 0 "xformed" translate 160 0 drawText 0 0 "smooth xformed"