# Version: 1 # CheckVsReference: 5% # Fill the background drawRect 0 0 width height setRenderHint Antialiasing setRenderHint SmoothPixmapTransform translate 10 10 # Draw all the pattern types as 40x40 rects using green, transparent background begin_block drawrects setBrush green Dense1Pattern drawRect 0 0 40 40 setBrush green Dense2Pattern drawRect 40 0 40 40 setBrush green Dense3Pattern drawRect 80 0 40 40 setBrush green Dense4Pattern drawRect 120 0 40 40 setBrush green Dense5Pattern drawRect 160 0 40 40 setBrush green Dense6Pattern drawRect 200 0 40 40 setBrush green Dense7Pattern drawRect 240 0 40 40 setBrush green HorPattern drawRect 280 0 40 40 setBrush green VerPattern drawRect 320 0 40 40 setBrush green CrossPattern drawRect 360 0 40 40 setBrush green BDiagPattern drawRect 400 0 40 40 setBrush green FDiagPattern drawRect 440 0 40 40 setBrush green DiagCrossPattern drawRect 480 0 40 40 setBrush green SolidPattern drawRect 520 0 40 40 setBrush green NoBrush drawRect 560 0 40 40 gradient_setLinear 0 0 0 40 drawRect 600 0 40 40 setBrush face.png drawRect 640 0 80 40 end_block # Switch to opaque mode setBackground #7fff7f setBackgroundMode OpaqueMode translate 0 50 # Draw all the pattern types as 40x40 rects using green, opaque background repeat_block drawrects translate 50 50 rotate 10 setBackgroundMode TransparentMode repeat_block drawrects setBackgroundMode OpaqueMode translate 0 40 repeat_block drawrects setBrush dot.png setPen nopen resetMatrix drawRect 0 200 50 50 drawRect 50 200 50 50 setPen red setBrushOrigin 0 250 drawRect 0 250 50 50 setBrushOrigin 50 250 drawRect 50 250 50 50