/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include enum { OneMinute = 60 * 1000, TwoMinutes = OneMinute * 2 }; struct Functor { void operator()() const {}; }; class tst_QObjectRace: public QObject { Q_OBJECT private slots: void moveToThreadRace(); void destroyRace(); }; class RaceObject : public QObject { Q_OBJECT QList threads; int count; public: RaceObject() : count(0) { } void addThread(QThread *thread) { threads.append(thread); } public slots: void theSlot() { enum { step = 35 }; if ((++count % step) == 0) { QThread *nextThread = threads.at((count / step) % threads.size()); moveToThread(nextThread); } } void destroSlot() { emit theSignal(); } signals: void theSignal(); }; class RaceThread : public QThread { Q_OBJECT RaceObject *object; QTime stopWatch; public: RaceThread() : object(0) { } void setObject(RaceObject *o) { object = o; object->addThread(this); } void start() { stopWatch.start(); QThread::start(); } void run() { QTimer zeroTimer; connect(&zeroTimer, SIGNAL(timeout()), object, SLOT(theSlot())); connect(&zeroTimer, SIGNAL(timeout()), this, SLOT(checkStopWatch()), Qt::DirectConnection); zeroTimer.start(0); (void) exec(); } signals: void theSignal(); private slots: void checkStopWatch() { if (stopWatch.elapsed() >= 5000) quit(); QObject o; connect(&o, SIGNAL(destroyed()) , object, SLOT(destroSlot())); connect(object, SIGNAL(destroyed()) , &o, SLOT(deleteLater())); } }; void tst_QObjectRace::moveToThreadRace() { RaceObject *object = new RaceObject; enum { ThreadCount = 6 }; RaceThread *threads[ThreadCount]; for (int i = 0; i < ThreadCount; ++i) { threads[i] = new RaceThread; threads[i]->setObject(object); } object->moveToThread(threads[0]); for (int i = 0; i < ThreadCount; ++i) threads[i]->start(); while(!threads[0]->isFinished()) { QPointer foo (object); QObject o; connect(&o, SIGNAL(destroyed()) , object, SLOT(destroSlot())); connect(object, SIGNAL(destroyed()) , &o, SLOT(deleteLater())); QTest::qWait(10); } // the other threads should finish pretty quickly now for (int i = 1; i < ThreadCount; ++i) QVERIFY(threads[i]->wait(300)); for (int i = 0; i < ThreadCount; ++i) delete threads[i]; delete object; } class MyObject : public QObject { Q_OBJECT bool ok; public: MyObject() : ok(true) {} ~MyObject() { Q_ASSERT(ok); ok = false; } public slots: void slot1() { Q_ASSERT(ok); } void slot2() { Q_ASSERT(ok); } void slot3() { Q_ASSERT(ok); } void slot4() { Q_ASSERT(ok); } void slot5() { Q_ASSERT(ok); } void slot6() { Q_ASSERT(ok); } void slot7() { Q_ASSERT(ok); } signals: void signal1(); void signal2(); void signal3(); void signal4(); void signal5(); void signal6(); void signal7(); }; namespace { const char *_slots[] = { SLOT(slot1()) , SLOT(slot2()) , SLOT(slot3()), SLOT(slot4()) , SLOT(slot5()) , SLOT(slot6()), SLOT(slot7()) }; const char *_signals[] = { SIGNAL(signal1()), SIGNAL(signal2()), SIGNAL(signal3()), SIGNAL(signal4()), SIGNAL(signal5()), SIGNAL(signal6()), SIGNAL(signal7()) }; typedef void (MyObject::*PMFType)(); const PMFType _slotsPMF[] = { &MyObject::slot1, &MyObject::slot2, &MyObject::slot3, &MyObject::slot4, &MyObject::slot5, &MyObject::slot6, &MyObject::slot7 }; const PMFType _signalsPMF[] = { &MyObject::signal1, &MyObject::signal2, &MyObject::signal3, &MyObject::signal4, &MyObject::signal5, &MyObject::signal6, &MyObject::signal7 }; } class DestroyThread : public QThread { Q_OBJECT MyObject **objects; int number; public: void setObjects(MyObject **o, int n) { objects = o; number = n; for(int i = 0; i < number; i++) objects[i]->moveToThread(this); } void run() { for (int i = number-1; i >= 0; --i) { /* Do some more connection and disconnection between object in this thread that have not been destroyed yet */ const int nAlive = i+1; connect (objects[((i+1)*31) % nAlive], _signals[(12*i)%7], objects[((i+2)*37) % nAlive], _slots[(15*i+2)%7] ); disconnect(objects[((i+1)*31) % nAlive], _signals[(12*i)%7], objects[((i+2)*37) % nAlive], _slots[(15*i+2)%7] ); connect (objects[((i+4)*41) % nAlive], _signalsPMF[(18*i)%7], objects[((i+5)*43) % nAlive], _slotsPMF[(19*i+2)%7] ); disconnect(objects[((i+4)*41) % nAlive], _signalsPMF[(18*i)%7], objects[((i+5)*43) % nAlive], _slotsPMF[(19*i+2)%7] ); QMetaObject::Connection c = connect(objects[((i+5)*43) % nAlive], _signalsPMF[(9*i+1)%7], Functor()); for (int f = 0; f < 7; ++f) emit (objects[i]->*_signalsPMF[f])(); disconnect(c); disconnect(objects[i], _signalsPMF[(10*i+5)%7], 0, 0); disconnect(objects[i], _signals[(11*i+6)%7], 0, 0); disconnect(objects[i], 0, objects[(i*17+6) % nAlive], 0); if (i%4 == 1) { disconnect(objects[i], 0, 0, 0); } delete objects[i]; } //run the possible queued slots qApp->processEvents(); } }; #define EXTRA_THREAD_WAIT 3000 #define MAIN_THREAD_WAIT TwoMinutes void tst_QObjectRace::destroyRace() { enum { ThreadCount = 10, ObjectCountPerThread = 2777, ObjectCount = ThreadCount * ObjectCountPerThread }; MyObject *objects[ObjectCount]; for (int i = 0; i < ObjectCount; ++i) objects[i] = new MyObject; for (int i = 0; i < ObjectCount * 17; ++i) { connect(objects[(i*13) % ObjectCount], _signals[(2*i)%7], objects[((i+2)*17) % ObjectCount], _slots[(3*i+2)%7] ); connect(objects[((i+6)*23) % ObjectCount], _signals[(5*i+4)%7], objects[((i+8)*41) % ObjectCount], _slots[(i+6)%7] ); connect(objects[(i*67) % ObjectCount], _signalsPMF[(2*i)%7], objects[((i+1)*71) % ObjectCount], _slotsPMF[(3*i+2)%7] ); connect(objects[((i+3)*73) % ObjectCount], _signalsPMF[(5*i+4)%7], objects[((i+5)*79) % ObjectCount], Functor() ); } DestroyThread *threads[ThreadCount]; for (int i = 0; i < ThreadCount; ++i) { threads[i] = new DestroyThread; threads[i]->setObjects(objects + i*ObjectCountPerThread, ObjectCountPerThread); } for (int i = 0; i < ThreadCount; ++i) threads[i]->start(); QVERIFY(threads[0]->wait(MAIN_THREAD_WAIT)); // the other threads should finish pretty quickly now for (int i = 1; i < ThreadCount; ++i) QVERIFY(threads[i]->wait(EXTRA_THREAD_WAIT)); for (int i = 0; i < ThreadCount; ++i) delete threads[i]; } QTEST_MAIN(tst_QObjectRace) #include "tst_qobjectrace.moc"