/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include "../../shared/util.h" class tst_QGraphicsTransform : public QObject { Q_OBJECT public slots: void initTestCase(); void cleanupTestCase(); void init(); void cleanup(); private slots: void scale(); void rotation(); void rotation3d_data(); void rotation3d(); void rotation3dArbitraryAxis_data(); void rotation3dArbitraryAxis(); }; // This will be called before the first test function is executed. // It is only called once. void tst_QGraphicsTransform::initTestCase() { } // This will be called after the last test function is executed. // It is only called once. void tst_QGraphicsTransform::cleanupTestCase() { } // This will be called before each test function is executed. void tst_QGraphicsTransform::init() { } // This will be called after every test function. void tst_QGraphicsTransform::cleanup() { } static QTransform transform2D(const QGraphicsTransform& t) { QMatrix4x4 m; t.applyTo(&m); return m.toTransform(); } void tst_QGraphicsTransform::scale() { QGraphicsScale scale; // check initial conditions QCOMPARE(scale.xScale(), qreal(1)); QCOMPARE(scale.yScale(), qreal(1)); QCOMPARE(scale.zScale(), qreal(1)); QCOMPARE(scale.origin(), QVector3D(0, 0, 0)); scale.setOrigin(QVector3D(10, 10, 0)); QCOMPARE(scale.xScale(), qreal(1)); QCOMPARE(scale.yScale(), qreal(1)); QCOMPARE(scale.zScale(), qreal(1)); QCOMPARE(scale.origin(), QVector3D(10, 10, 0)); QMatrix4x4 t; scale.applyTo(&t); QCOMPARE(t, QMatrix4x4()); QCOMPARE(transform2D(scale), QTransform()); scale.setXScale(10); scale.setOrigin(QVector3D(0, 0, 0)); QCOMPARE(scale.xScale(), qreal(10)); QCOMPARE(scale.yScale(), qreal(1)); QCOMPARE(scale.zScale(), qreal(1)); QCOMPARE(scale.origin(), QVector3D(0, 0, 0)); QTransform res; res.scale(10, 1); QCOMPARE(transform2D(scale), res); QCOMPARE(transform2D(scale).map(QPointF(10, 10)), QPointF(100, 10)); scale.setOrigin(QVector3D(10, 10, 0)); QCOMPARE(transform2D(scale).map(QPointF(10, 10)), QPointF(10, 10)); QCOMPARE(transform2D(scale).map(QPointF(11, 10)), QPointF(20, 10)); scale.setYScale(2); scale.setZScale(4.5); scale.setOrigin(QVector3D(1, 2, 3)); QCOMPARE(scale.xScale(), qreal(10)); QCOMPARE(scale.yScale(), qreal(2)); QCOMPARE(scale.zScale(), qreal(4.5)); QCOMPARE(scale.origin(), QVector3D(1, 2, 3)); QMatrix4x4 t2; scale.applyTo(&t2); QCOMPARE(t2.map(QVector3D(4, 5, 6)), QVector3D(31, 8, 16.5)); // Because the origin has a non-zero z, mapping (4, 5) in 2D // will introduce a projective component into the result. QTransform t3 = t2.toTransform(); QCOMPARE(t3.map(QPointF(4, 5)), QPointF(31 / t3.m33(), 8 / t3.m33())); } // QMatrix4x4 uses float internally, whereas QTransform uses qreal. // This can lead to issues with qFuzzyCompare() where it uses double // precision to compare values that have no more than float precision // after conversion from QMatrix4x4 to QTransform. The following // definitions correct for the difference. static inline bool fuzzyCompare(qreal p1, qreal p2) { // increase delta on small machines using float instead of double if (sizeof(qreal) == sizeof(float)) return (qAbs(p1 - p2) <= 0.00003f * qMin(qAbs(p1), qAbs(p2))); else return (qAbs(p1 - p2) <= 0.00001f * qMin(qAbs(p1), qAbs(p2))); } static bool fuzzyCompare(const QTransform& t1, const QTransform& t2) { return fuzzyCompare(t1.m11(), t2.m11()) && fuzzyCompare(t1.m12(), t2.m12()) && fuzzyCompare(t1.m13(), t2.m13()) && fuzzyCompare(t1.m21(), t2.m21()) && fuzzyCompare(t1.m22(), t2.m22()) && fuzzyCompare(t1.m23(), t2.m23()) && fuzzyCompare(t1.m31(), t2.m31()) && fuzzyCompare(t1.m32(), t2.m32()) && fuzzyCompare(t1.m33(), t2.m33()); } static inline bool fuzzyCompare(const QMatrix4x4& m1, const QMatrix4x4& m2) { bool ok = true; for (int y = 0; y < 4; ++y) for (int x = 0; x < 4; ++x) ok &= fuzzyCompare(m1(y, x), m2(y, x)); return ok; } void tst_QGraphicsTransform::rotation() { QGraphicsRotation rotation; QCOMPARE(rotation.axis(), QVector3D(0, 0, 1)); QCOMPARE(rotation.origin(), QVector3D(0, 0, 0)); QCOMPARE(rotation.angle(), (qreal)0); rotation.setOrigin(QVector3D(10, 10, 0)); QCOMPARE(rotation.axis(), QVector3D(0, 0, 1)); QCOMPARE(rotation.origin(), QVector3D(10, 10, 0)); QCOMPARE(rotation.angle(), (qreal)0); QMatrix4x4 t; rotation.applyTo(&t); QCOMPARE(t, QMatrix4x4()); QCOMPARE(transform2D(rotation), QTransform()); rotation.setAngle(40); rotation.setOrigin(QVector3D(0, 0, 0)); QCOMPARE(rotation.axis(), QVector3D(0, 0, 1)); QCOMPARE(rotation.origin(), QVector3D(0, 0, 0)); QCOMPARE(rotation.angle(), (qreal)40); QTransform res; res.rotate(40); QVERIFY(fuzzyCompare(transform2D(rotation), res)); rotation.setOrigin(QVector3D(10, 10, 0)); rotation.setAngle(90); QCOMPARE(transform2D(rotation).map(QPointF(10, 10)), QPointF(10, 10)); QCOMPARE(transform2D(rotation).map(QPointF(20, 10)), QPointF(10, 20)); rotation.setOrigin(QVector3D(0, 0, 0)); rotation.setAngle(qQNaN()); QCOMPARE(transform2D(rotation).map(QPointF(20, 10)), QPointF(20, 10)); } Q_DECLARE_METATYPE(Qt::Axis); void tst_QGraphicsTransform::rotation3d_data() { QTest::addColumn("axis"); QTest::addColumn("angle"); for (int angle = 0; angle <= 360; angle++) { QTest::newRow("test rotation on X") << Qt::XAxis << qreal(angle); QTest::newRow("test rotation on Y") << Qt::YAxis << qreal(angle); QTest::newRow("test rotation on Z") << Qt::ZAxis << qreal(angle); } } void tst_QGraphicsTransform::rotation3d() { QFETCH(Qt::Axis, axis); QFETCH(qreal, angle); QGraphicsRotation rotation; rotation.setAxis(axis); QMatrix4x4 t; rotation.applyTo(&t); QVERIFY(t.isIdentity()); QVERIFY(transform2D(rotation).isIdentity()); rotation.setAngle(angle); // QGraphicsRotation uses a correct mathematical rotation in 3D. // QTransform's Qt::YAxis rotation is inverted from the mathematical // version of rotation. We correct for that here. QTransform expected; if (axis == Qt::YAxis && angle != 180.) expected.rotate(-angle, axis); else expected.rotate(angle, axis); QVERIFY(fuzzyCompare(transform2D(rotation), expected)); // Check that "rotation" produces the 4x4 form of the 3x3 matrix. // i.e. third row and column are 0 0 1 0. t.setToIdentity(); rotation.applyTo(&t); QMatrix4x4 r(expected); if (sizeof(qreal) == sizeof(float) && angle == 268) { // This test fails, on only this angle, when qreal == float // because the deg2rad value in QTransform is not accurate // enough to match what QMatrix4x4 is doing. } else { QVERIFY(fuzzyCompare(t, r)); } //now let's check that a null vector will not change the transform rotation.setAxis(QVector3D(0, 0, 0)); rotation.setOrigin(QVector3D(10, 10, 0)); t.setToIdentity(); rotation.applyTo(&t); QVERIFY(t.isIdentity()); QVERIFY(transform2D(rotation).isIdentity()); rotation.setAngle(angle); QVERIFY(t.isIdentity()); QVERIFY(transform2D(rotation).isIdentity()); rotation.setOrigin(QVector3D(0, 0, 0)); QVERIFY(t.isIdentity()); QVERIFY(transform2D(rotation).isIdentity()); } void tst_QGraphicsTransform::rotation3dArbitraryAxis_data() { QTest::addColumn("axis"); QTest::addColumn("angle"); QVector3D axis1 = QVector3D(1.0f, 1.0f, 1.0f); QVector3D axis2 = QVector3D(2.0f, -3.0f, 0.5f); QVector3D axis3 = QVector3D(-2.0f, 0.0f, -0.5f); QVector3D axis4 = QVector3D(0.0001f, 0.0001f, 0.0001f); QVector3D axis5 = QVector3D(0.01f, 0.01f, 0.01f); for (int angle = 0; angle <= 360; angle++) { QTest::newRow("test rotation on (1, 1, 1)") << axis1 << qreal(angle); QTest::newRow("test rotation on (2, -3, .5)") << axis2 << qreal(angle); QTest::newRow("test rotation on (-2, 0, -.5)") << axis3 << qreal(angle); QTest::newRow("test rotation on (.0001, .0001, .0001)") << axis4 << qreal(angle); QTest::newRow("test rotation on (.01, .01, .01)") << axis5 << qreal(angle); } } void tst_QGraphicsTransform::rotation3dArbitraryAxis() { QFETCH(QVector3D, axis); QFETCH(qreal, angle); QGraphicsRotation rotation; rotation.setAxis(axis); QMatrix4x4 t; rotation.applyTo(&t); QVERIFY(t.isIdentity()); QVERIFY(transform2D(rotation).isIdentity()); rotation.setAngle(angle); // Compute the expected answer using QMatrix4x4 and a projection. // These two steps are performed in one hit by QGraphicsRotation. QMatrix4x4 exp; exp.rotate(angle, axis); QTransform expected = exp.toTransform(1024.0f); QVERIFY(fuzzyCompare(transform2D(rotation), expected)); // Check that "rotation" produces the 4x4 form of the 3x3 matrix. // i.e. third row and column are 0 0 1 0. t.setToIdentity(); rotation.applyTo(&t); QMatrix4x4 r(expected); QVERIFY(qFuzzyCompare(t, r)); } QTEST_MAIN(tst_QGraphicsTransform) #include "tst_qgraphicstransform.moc"