if(NOT QT_BUILD_STANDALONE_TESTS AND NOT QT_BUILDING_QT) cmake_minimum_required(VERSION 3.16) project(tst_qwasmwindow_harness LANGUAGES CXX) find_package(Qt6BuildInternals REQUIRED COMPONENTS STANDALONE_TEST) endif() qt_internal_add_test(tst_qwasmwindow_harness MANUAL NO_BATCH SOURCES tst_qwasmwindow_harness.cpp LIBRARIES Qt::Core Qt::Gui Qt::OpenGL Qt::Widgets ) # Resources: set(shaders_resource_files "fshader.glsl" "vshader.glsl" ) qt6_add_resources(tst_qwasmwindow_harness "shaders" PREFIX "/" FILES ${shaders_resource_files} ) if(CMAKE_HOST_WIN32) SET(RUNSHCMD run.bat) SET(RUNSHARG "NotUsed") else() SET(RUNSHCMD bash) SET(RUNSHARG run.sh) endif() set_target_properties(tst_qwasmwindow_harness PROPERTIES CROSSCOMPILING_EMULATOR "") # disabling emrun qt_internal_create_test_script(NAME tst_qwasmwindow_harness COMMAND ${RUNSHCMD} ARGS ${RUNSHARG} WORKING_DIRECTORY "${test_working_dir}" OUTPUT_FILE "${CMAKE_CURRENT_BINARY_DIR}/tst_qwasmwindow_harnessWrapper$.cmake" ) add_custom_command( TARGET tst_qwasmwindow_harness POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/tst_qwasmwindow_harness.html ${CMAKE_CURRENT_BINARY_DIR}/tst_qwasmwindow_harness.html ) add_custom_command( TARGET tst_qwasmwindow_harness POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/../../../../util/wasm/qtwasmserver/qtwasmserver.py ${CMAKE_CURRENT_BINARY_DIR}/qtwasmserver.py ) add_custom_command( TARGET tst_qwasmwindow_harness POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/qwasmwindow.py ${CMAKE_CURRENT_BINARY_DIR}/qwasmwindow.py ) add_custom_command( TARGET tst_qwasmwindow_harness POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/run.sh ${CMAKE_CURRENT_BINARY_DIR}/run.sh ) add_custom_command( TARGET tst_qwasmwindow_harness POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/run.bat ${CMAKE_CURRENT_BINARY_DIR}/run.bat )