// Copyright (C) 2018 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #ifdef GL_ES // Set default precision to medium precision mediump int; precision mediump float; #endif uniform sampler2D texture; varying vec2 v_texcoord; //! [0] void main() { // Set fragment color from texture gl_FragColor = texture2D(texture, v_texcoord); } //! [0]