# Copyright (C) 2022 The Qt Company Ltd. # SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0 from selenium.webdriver import Chrome from selenium.webdriver.chrome.service import Service as ChromeService from selenium.webdriver.common.action_chains import ActionChains from selenium.webdriver.common.actions.action_builder import ActionBuilder from selenium.webdriver.common.actions.pointer_actions import PointerActions from selenium.webdriver.common.actions.interaction import POINTER_TOUCH from selenium.webdriver.common.actions.pointer_input import PointerInput from selenium.webdriver.common.by import By from selenium.webdriver.support.expected_conditions import presence_of_element_located from selenium.webdriver.support.ui import WebDriverWait from webdriver_manager.chrome import ChromeDriverManager import time import unittest from enum import Enum, auto class WidgetTestCase(unittest.TestCase): def setUp(self): self._driver = Chrome(service=ChromeService(ChromeDriverManager().install())) self._driver.get( 'http://localhost:8001/tst_qwasmwindow_harness.html') self._test_sandbox_element = WebDriverWait(self._driver, 30).until( presence_of_element_located((By.ID, 'test-sandbox')) ) self.addTypeEqualityFunc(Color, assert_colors_equal) self.addTypeEqualityFunc(Rect, assert_rects_equal) def test_hasFocus_returnsFalse_whenSetNoFocusShowWasCalled(self): screen = Screen(self._driver, ScreenPosition.FIXED, x=0, y=0, width=600, height=1200) w0 = Widget(self._driver, "w0") w0.show() self.assertEqual(w0.hasFocus(), True) w1 = Widget(self._driver, "w1") w1.setNoFocusShow() w1.show() self.assertEqual(w0.hasFocus(), True) self.assertEqual(w1.hasFocus(), False) w2 = Widget(self._driver, "w2") w2.show() self.assertEqual(w0.hasFocus(), False) self.assertEqual(w1.hasFocus(), False) self.assertEqual(w2.hasFocus(), True) w3 = Widget(self._driver, "w3") w3.setNoFocusShow() w3.show() self.assertEqual(w0.hasFocus(), False) self.assertEqual(w1.hasFocus(), False) self.assertEqual(w2.hasFocus(), True) self.assertEqual(w3.hasFocus(), False) w3.activate(); self.assertEqual(w0.hasFocus(), False) self.assertEqual(w1.hasFocus(), False) self.assertEqual(w2.hasFocus(), False) self.assertEqual(w3.hasFocus(), True) clearWidgets(self._driver) def test_window_resizing(self): screen = Screen(self._driver, ScreenPosition.FIXED, x=0, y=0, width=600, height=600) window = Window(parent=screen, rect=Rect(x=100, y=100, width=200, height=200)) self.assertEqual(window.rect, Rect(x=100, y=100, width=200, height=200)) window.drag(Handle.TOP_LEFT, direction=UP(10) + LEFT(10)) self.assertEqual(window.rect, Rect(x=90, y=90, width=210, height=210)) window.drag(Handle.TOP, direction=DOWN(10) + LEFT(100)) self.assertEqual(window.rect, Rect(x=90, y=100, width=210, height=200)) window.drag(Handle.TOP_RIGHT, direction=UP(5) + LEFT(5)) self.assertEqual(window.rect, Rect(x=90, y=95, width=205, height=205)) window.drag(Handle.RIGHT, direction=DOWN(100) + RIGHT(5)) self.assertEqual(window.rect, Rect(x=90, y=95, width=210, height=205)) window.drag(Handle.BOTTOM_RIGHT, direction=UP(5) + LEFT(10)) self.assertEqual(window.rect, Rect(x=90, y=95, width=200, height=200)) window.drag(Handle.BOTTOM, direction=DOWN(20) + LEFT(100)) self.assertEqual(window.rect, Rect(x=90, y=95, width=200, height=220)) window.drag(Handle.BOTTOM_LEFT, direction=DOWN(10) + LEFT(10)) self.assertEqual(window.rect, Rect(x=80, y=95, width=210, height=230)) window.drag(Handle.LEFT, direction=DOWN(343) + LEFT(5)) self.assertEqual(window.rect, Rect(x=75, y=95, width=215, height=230)) window.drag(Handle.BOTTOM_RIGHT, direction=UP(150) + LEFT(150)) self.assertEqual(window.rect, Rect(x=75, y=95, width=65, height=80)) def test_cannot_resize_over_screen_top_edge(self): screen = Screen(self._driver, ScreenPosition.FIXED, x=200, y=200, width=300, height=300) window = Window(parent=screen, rect=Rect(x=300, y=300, width=100, height=100)) self.assertEqual(window.rect, Rect(x=300, y=300, width=100, height=100)) frame_rect_before_resize = window.frame_rect window.drag(Handle.TOP, direction=UP(200)) self.assertEqual(window.rect.x, 300) self.assertEqual(window.frame_rect.y, screen.rect.y) self.assertEqual(window.rect.width, 100) self.assertEqual(window.frame_rect.y + window.frame_rect.height, frame_rect_before_resize.y + frame_rect_before_resize.height) def test_window_move(self): screen = Screen(self._driver, ScreenPosition.FIXED, x=200, y=200, width=300, height=300) window = Window(parent=screen, rect=Rect(x=300, y=300, width=100, height=100)) self.assertEqual(window.rect, Rect(x=300, y=300, width=100, height=100)) window.drag(Handle.TOP_WINDOW_BAR, direction=UP(30)) self.assertEqual(window.rect, Rect(x=300, y=270, width=100, height=100)) window.drag(Handle.TOP_WINDOW_BAR, direction=RIGHT(50)) self.assertEqual(window.rect, Rect(x=350, y=270, width=100, height=100)) window.drag(Handle.TOP_WINDOW_BAR, direction=DOWN(30) + LEFT(70)) self.assertEqual(window.rect, Rect(x=280, y=300, width=100, height=100)) def test_screen_limits_window_moves(self): screen = Screen(self._driver, ScreenPosition.RELATIVE, x=200, y=200, width=300, height=300) window = Window(parent=screen, rect=Rect(x=300, y=300, width=100, height=100)) self.assertEqual(window.rect, Rect(x=300, y=300, width=100, height=100)) window.drag(Handle.TOP_WINDOW_BAR, direction=LEFT(300)) self.assertEqual(window.frame_rect.x, screen.rect.x - window.frame_rect.width / 2) def test_screen_in_scroll_container_limits_window_moves(self): screen = Screen(self._driver, ScreenPosition.IN_SCROLL_CONTAINER, x=200, y=2000, width=300, height=300, container_width=500, container_height=7000) screen.scroll_to() window = Window(parent=screen, rect=Rect(x=300, y=2100, width=100, height=100)) self.assertEqual(window.rect, Rect(x=300, y=2100, width=100, height=100)) window.drag(Handle.TOP_WINDOW_BAR, direction=LEFT(300)) self.assertEqual(window.frame_rect.x, screen.rect.x - window.frame_rect.width / 2) def test_maximize(self): screen = Screen(self._driver, ScreenPosition.RELATIVE, x=200, y=200, width=300, height=300) window = Window(parent=screen, rect=Rect(x=300, y=300, width=100, height=100), title='Maximize') self.assertEqual(window.rect, Rect(x=300, y=300, width=100, height=100)) window.maximize() self.assertEqual(window.frame_rect, Rect(x=200, y=200, width=300, height=300)) def test_multitouch_window_move(self): screen = Screen(self._driver, ScreenPosition.FIXED, x=0, y=0, width=800, height=800) windows = [Window(screen, rect=Rect(x=50, y=50, width=100, height=100), title='First'), Window(screen, rect=Rect(x=400, y=400, width=100, height=100), title='Second'), Window(screen, rect=Rect(x=50, y=400, width=100, height=100), title='Third')] self.assertEqual(windows[0].rect, Rect(x=50, y=50, width=100, height=100)) self.assertEqual(windows[1].rect, Rect(x=400, y=400, width=100, height=100)) self.assertEqual(windows[2].rect, Rect(x=50, y=400, width=100, height=100)) actions = [TouchDragAction(origin=windows[0].at(Handle.TOP_WINDOW_BAR), direction=DOWN(20) + RIGHT(20)), TouchDragAction(origin=windows[1].at(Handle.TOP_WINDOW_BAR), direction=DOWN(20) + LEFT(20)), TouchDragAction(origin=windows[2].at(Handle.TOP_WINDOW_BAR), direction=UP(20) + RIGHT(20))] perform_touch_drag_actions(actions) self.assertEqual(windows[0].rect, Rect(x=70, y=70, width=100, height=100)) self.assertEqual(windows[1].rect, Rect(x=380, y=420, width=100, height=100)) self.assertEqual(windows[2].rect, Rect(x=70, y=380, width=100, height=100)) #TODO FIX IN CI @unittest.skip('Skip temporarily') def test_multitouch_window_resize(self): screen = Screen(self._driver, ScreenPosition.FIXED, x=0, y=0, width=800, height=800) windows = [Window(screen, rect=Rect(x=50, y=50, width=150, height=150), title='First'), Window(screen, rect=Rect(x=400, y=400, width=150, height=150), title='Second'), Window(screen, rect=Rect(x=50, y=400, width=150, height=150), title='Third')] self.assertEqual(windows[0].rect, Rect(x=50, y=50, width=150, height=150)) self.assertEqual(windows[1].rect, Rect(x=400, y=400, width=150, height=150)) self.assertEqual(windows[2].rect, Rect(x=50, y=400, width=150, height=150)) actions = [TouchDragAction(origin=windows[0].at(Handle.TOP_LEFT), direction=DOWN(20) + RIGHT(20)), TouchDragAction(origin=windows[1].at(Handle.TOP), direction=DOWN(20) + LEFT(20)), TouchDragAction(origin=windows[2].at(Handle.BOTTOM_RIGHT), direction=UP(20) + RIGHT(20))] perform_touch_drag_actions(actions) self.assertEqual(windows[0].rect, Rect(x=70, y=70, width=130, height=130)) self.assertEqual(windows[1].rect, Rect(x=400, y=420, width=150, height=130)) self.assertEqual(windows[2].rect, Rect(x=50, y=400, width=170, height=130)) def test_newly_created_window_gets_keyboard_focus(self): screen = Screen(self._driver, ScreenPosition.FIXED, x=0, y=0, width=800, height=800) window = Window(parent=screen, rect=Rect(x=0, y=0, width=800, height=800), title='root') ActionChains(self._driver).key_down('c').key_up('c').perform() events = window.events self.assertEqual(len(events), 2) self.assertEqual(events[-2]['type'], 'keyPress') self.assertEqual(events[-2]['key'], 'c') self.assertEqual(events[-1]['type'], 'keyRelease') self.assertEqual(events[-1]['key'], 'c') #TODO FIX IN CI @unittest.skip('Does not work in CI') def test_child_window_activation(self): screen = Screen(self._driver, ScreenPosition.FIXED, x=0, y=0, width=800, height=800) root = Window(parent=screen, rect=Rect(x=0, y=0, width=800, height=800), title='root') w1 = Window(parent=root, rect=Rect(x=100, y=100, width=600, height=600), title='w1') w1_w1 = Window(parent=w1, rect=Rect(x=100, y=100, width=300, height=300), title='w1_w1') w1_w1_w1 = Window(parent=w1_w1, rect=Rect(x=100, y=100, width=100, height=100), title='w1_w1_w1') w1_w1_w2 = Window(parent=w1_w1, rect=Rect(x=150, y=150, width=100, height=100), title='w1_w1_w2') w1_w2 = Window(parent=w1, rect=Rect(x=300, y=300, width=300, height=300), title='w1_w2') w1_w2_w1 = Window(parent=w1_w2, rect=Rect(x=100, y=100, width=100, height=100), title='w1_w2_w1') w2 = Window(parent=root, rect=Rect(x=300, y=300, width=450, height=450), title='w2') self.assertEqual(screen.window_stack_at_point(*w1_w1.bounding_box.center), [w2, w1_w1_w2, w1_w1_w1, w1_w1, w1, root]) self.assertEqual(screen.window_stack_at_point(*w2.bounding_box.center), [w2, w1_w2_w1, w1_w2, w1, root]) for w in [w1, w1_w1, w1_w1_w1, w1_w1_w2, w1_w2, w1_w2_w1]: self.assertFalse(w.active) self.assertTrue(w2.active) w1.click(0, 0) for w in [w1, w1_w2, w1_w2_w1]: self.assertTrue(w.active) for w in [w1_w1, w1_w1_w1, w1_w1_w2, w2]: self.assertFalse(w.active) self.assertEqual(screen.window_stack_at_point(*w2.bounding_box.center), [w1_w2_w1, w1_w2, w1, w2, root]) w1_w1_w1.click(0, 0) for w in [w1, w1_w1, w1_w1_w1]: self.assertTrue(w.active) for w in [w1_w1_w2, w1_w2, w1_w2_w1, w2]: self.assertFalse(w.active) self.assertEqual(screen.window_stack_at_point(*w1_w1_w1.bounding_box.center), [w1_w1_w1, w1_w1_w2, w1_w1, w1, w2, root]) w1_w1_w2.click(w1_w1_w2.bounding_box.width, w1_w1_w2.bounding_box.height) for w in [w1, w1_w1, w1_w1_w2]: self.assertTrue(w.active) for w in [w1_w1_w1, w1_w2, w1_w2_w1, w2]: self.assertFalse(w.active) self.assertEqual(screen.window_stack_at_point(w1_w1_w2.bounding_box.x, w1_w1_w2.bounding_box.y), [w1_w1_w2, w1_w1_w1, w1_w1, w1, w2, root]) def test_window_reparenting(self): screen = Screen(self._driver, ScreenPosition.FIXED, x=0, y=0, width=800, height=800) bottom = Window(parent=screen, rect=Rect(x=800, y=800, width=300, height=300), title='bottom') w1 = Window(parent=screen, rect=Rect(x=50, y=50, width=300, height=300), title='w1') w2 = Window(parent=screen, rect=Rect(x=50, y=50, width=300, height=300), title='w2') w3 = Window(parent=screen, rect=Rect(x=50, y=50, width=300, height=300), title='w3') self.assertTrue( w2.element not in [*w1.element.find_elements(By.XPATH, "ancestor::div")]) self.assertTrue( w3.element not in [*w1.element.find_elements(By.XPATH, "ancestor::div")]) self.assertTrue( w1.element not in [*w2.element.find_elements(By.XPATH, "ancestor::div")]) self.assertTrue( w3.element not in [*w2.element.find_elements(By.XPATH, "ancestor::div")]) self.assertTrue( w1.element not in [*w3.element.find_elements(By.XPATH, "ancestor::div")]) self.assertTrue( w2.element not in [*w3.element.find_elements(By.XPATH, "ancestor::div")]) w2.set_parent(w1) self.assertTrue( w2.element not in [*w1.element.find_elements(By.XPATH, "ancestor::div")]) self.assertTrue( w3.element not in [*w1.element.find_elements(By.XPATH, "ancestor::div")]) self.assertTrue( w1.element in [*w2.element.find_elements(By.XPATH, "ancestor::div")]) self.assertTrue( w3.element not in [*w2.element.find_elements(By.XPATH, "ancestor::div")]) self.assertTrue( w1.element not in [*w3.element.find_elements(By.XPATH, "ancestor::div")]) self.assertTrue( w2.element not in [*w3.element.find_elements(By.XPATH, "ancestor::div")]) w3.set_parent(w2) self.assertTrue( w2.element not in [*w1.element.find_elements(By.XPATH, "ancestor::div")]) self.assertTrue( w3.element not in [*w1.element.find_elements(By.XPATH, "ancestor::div")]) self.assertTrue( w1.element in [*w2.element.find_elements(By.XPATH, "ancestor::div")]) self.assertTrue( w3.element not in [*w2.element.find_elements(By.XPATH, "ancestor::div")]) self.assertTrue( w1.element in [*w3.element.find_elements(By.XPATH, "ancestor::div")]) self.assertTrue( w2.element in [*w3.element.find_elements(By.XPATH, "ancestor::div")]) w2.set_parent(screen) self.assertTrue( w2.element not in [*w1.element.find_elements(By.XPATH, "ancestor::div")]) self.assertTrue( w3.element not in [*w1.element.find_elements(By.XPATH, "ancestor::div")]) self.assertTrue( w1.element not in [*w2.element.find_elements(By.XPATH, "ancestor::div")]) self.assertTrue( w3.element not in [*w2.element.find_elements(By.XPATH, "ancestor::div")]) self.assertTrue( w1.element not in [*w3.element.find_elements(By.XPATH, "ancestor::div")]) self.assertTrue( w2.element in [*w3.element.find_elements(By.XPATH, "ancestor::div")]) w1.set_parent(w2) self.assertTrue( w2.element in [*w1.element.find_elements(By.XPATH, "ancestor::div")]) self.assertTrue( w3.element not in [*w1.element.find_elements(By.XPATH, "ancestor::div")]) self.assertTrue( w1.element not in [*w2.element.find_elements(By.XPATH, "ancestor::div")]) self.assertTrue( w3.element not in [*w2.element.find_elements(By.XPATH, "ancestor::div")]) self.assertTrue( w1.element not in [*w3.element.find_elements(By.XPATH, "ancestor::div")]) self.assertTrue( w2.element in [*w3.element.find_elements(By.XPATH, "ancestor::div")]) w3.set_parent(screen) self.assertTrue( w2.element in [*w1.element.find_elements(By.XPATH, "ancestor::div")]) self.assertTrue( w3.element not in [*w1.element.find_elements(By.XPATH, "ancestor::div")]) self.assertTrue( w1.element not in [*w2.element.find_elements(By.XPATH, "ancestor::div")]) self.assertTrue( w3.element not in [*w2.element.find_elements(By.XPATH, "ancestor::div")]) self.assertTrue( w1.element not in [*w3.element.find_elements(By.XPATH, "ancestor::div")]) self.assertTrue( w2.element not in [*w3.element.find_elements(By.XPATH, "ancestor::div")]) w2.set_parent(w3) self.assertTrue( w2.element in [*w1.element.find_elements(By.XPATH, "ancestor::div")]) self.assertTrue( w3.element in [*w1.element.find_elements(By.XPATH, "ancestor::div")]) self.assertTrue( w1.element not in [*w2.element.find_elements(By.XPATH, "ancestor::div")]) self.assertTrue( w3.element in [*w2.element.find_elements(By.XPATH, "ancestor::div")]) self.assertTrue( w1.element not in [*w3.element.find_elements(By.XPATH, "ancestor::div")]) self.assertTrue( w2.element not in [*w3.element.find_elements(By.XPATH, "ancestor::div")]) def test_window_closing(self): screen = Screen(self._driver, ScreenPosition.FIXED, x=0, y=0, width=800, height=800) bottom = Window(parent=screen, rect=Rect(x=800, y=800, width=300, height=300), title='root') bottom.close() w1 = Window(parent=screen, rect=Rect(x=50, y=50, width=300, height=300), title='w1') w2 = Window(parent=screen, rect=Rect(x=50, y=50, width=300, height=300), title='w2') w3 = Window(parent=screen, rect=Rect(x=50, y=50, width=300, height=300), title='w3') w3.close() self.assertFalse(w3 in screen.query_windows()) self.assertTrue(w2 in screen.query_windows()) self.assertTrue(w1 in screen.query_windows()) w4 = Window(parent=screen, rect=Rect(x=50, y=50, width=300, height=300), title='w4') self.assertTrue(w4 in screen.query_windows()) self.assertTrue(w2 in screen.query_windows()) self.assertTrue(w1 in screen.query_windows()) w2.close() w1.close() self.assertTrue(w4 in screen.query_windows()) self.assertFalse(w2 in screen.query_windows()) self.assertFalse(w1 in screen.query_windows()) w4.close() self.assertFalse(w4 in screen.query_windows()) def test_window_painting(self): screen = Screen(self._driver, ScreenPosition.FIXED, x=0, y=0, width=800, height=800) bottom = Window(parent=screen, rect=Rect(x=0, y=0, width=400, height=400), title='root') bottom.set_background_color(Color(r=255, g=0, b=0)) wait_for_animation_frame(self._driver) self.assertEqual(bottom.color_at(0, 0), Color(r=255, g=0, b=0)) w1 = Window(parent=screen, rect=Rect(x=100, y=100, width=600, height=600), title='w1') w1.set_background_color(Color(r=0, g=255, b=0)) wait_for_animation_frame(self._driver) self.assertEqual(w1.color_at(0, 0), Color(r=0, g=255, b=0)) w1_w1 = Window(parent=screen, rect=Rect(x=100, y=100, width=400, height=400), title='w1_w1') w1_w1.set_parent(w1) w1_w1.set_background_color(Color(r=0, g=0, b=255)) wait_for_animation_frame(self._driver) self.assertEqual(w1_w1.color_at(0, 0), Color(r=0, g=0, b=255)) w1_w1_w1 = Window(parent=screen, rect=Rect(x=100, y=100, width=200, height=200), title='w1_w1_w1') w1_w1_w1.set_parent(w1_w1) w1_w1_w1.set_background_color(Color(r=255, g=255, b=0)) wait_for_animation_frame(self._driver) self.assertEqual(w1_w1_w1.color_at(0, 0), Color(r=255, g=255, b=0)) def test_opengl_painting(self): screen = Screen(self._driver, ScreenPosition.FIXED, x=0, y=0, width=800, height=800) bottom = Window(parent=screen, rect=Rect(x=0, y=0, width=400, height=400), title='root',opengl=1) bottom.set_background_color(Color(r=255, g=0, b=0)) wait_for_animation_frame(self._driver) time.sleep(1) self.assertEqual(bottom.window_color_at_0_0(), Color(r=255, g=0, b=0)) w1 = Window(parent=screen, rect=Rect(x=100, y=100, width=600, height=600), title='w1', opengl=1) w1.set_background_color(Color(r=0, g=255, b=0)) wait_for_animation_frame(self._driver) time.sleep(1) self.assertEqual(w1.window_color_at_0_0(), Color(r=0, g=255, b=0)) w1_w1 = Window(parent=screen, rect=Rect(x=100, y=100, width=400, height=400), title='w1_w1', opengl=1) w1_w1.set_parent(w1) w1_w1.set_background_color(Color(r=0, g=0, b=255)) wait_for_animation_frame(self._driver) time.sleep(1) self.assertEqual(w1_w1.window_color_at_0_0(), Color(r=0, g=0, b=255)) w1_w1_w1 = Window(parent=screen, rect=Rect(x=100, y=100, width=200, height=200), title='w1_w1_w1', opengl=1) w1_w1_w1.set_parent(w1_w1) w1_w1_w1.set_background_color(Color(r=255, g=255, b=0)) wait_for_animation_frame(self._driver) time.sleep(1) self.assertEqual(w1_w1_w1.window_color_at_0_0(), Color(r=255, g=255, b=0)) #TODO FIX IN CI @unittest.skip('Does not work in CI') def test_keyboard_input(self): screen = Screen(self._driver, ScreenPosition.FIXED, x=0, y=0, width=800, height=800) bottom = Window(parent=screen, rect=Rect(x=0, y=0, width=800, height=800), title='root') w1 = Window(parent=screen, rect=Rect(x=100, y=100, width=600, height=600), title='w1') w1_w1 = Window(parent=w1, rect=Rect(x=100, y=100, width=400, height=400), title='w1_w1') w1_w1_w1 = Window(parent=w1_w1, rect=Rect(x=100, y=100, width=100, height=100), title='w1_w1_w1') Window(parent=w1_w1, rect=Rect(x=150, y=150, width=100, height=100), title='w1_w1_w2') w1_w1_w1.click(0, 0) ActionChains(self._driver).key_down('c').key_up('c').perform() events = w1_w1_w1.events self.assertEqual(len(events), 2) self.assertEqual(events[-2]['type'], 'keyPress') self.assertEqual(events[-2]['key'], 'c') self.assertEqual(events[-1]['type'], 'keyRelease') self.assertEqual(events[-1]['key'], 'c') self.assertEqual(len(w1_w1.events), 0) self.assertEqual(len(w1.events), 0) w1_w1.click(0, 0) ActionChains(self._driver).key_down('b').key_up('b').perform() events = w1_w1.events self.assertEqual(len(events), 2) self.assertEqual(events[-2]['type'], 'keyPress') self.assertEqual(events[-2]['key'], 'b') self.assertEqual(events[-1]['type'], 'keyRelease') self.assertEqual(events[-1]['key'], 'b') self.assertEqual(len(w1_w1_w1.events), 2) self.assertEqual(len(w1.events), 0) w1.click(0, 0) ActionChains(self._driver).key_down('a').key_up('a').perform() events = w1.events self.assertEqual(len(events), 2) self.assertEqual(events[-2]['type'], 'keyPress') self.assertEqual(events[-2]['key'], 'a') self.assertEqual(events[-1]['type'], 'keyRelease') self.assertEqual(events[-1]['key'], 'a') self.assertEqual(len(w1_w1_w1.events), 2) self.assertEqual(len(w1_w1.events), 2) def tearDown(self): self._driver.quit() class ScreenPosition(Enum): FIXED = auto() RELATIVE = auto() IN_SCROLL_CONTAINER = auto() class Screen: def __init__(self, driver, positioning=None, x=None, y=None, width=None, height=None, container_width=0, container_height=0, screen_name=None): self.driver = driver if screen_name is not None: screen_information = call_instance_function(self.driver, 'screenInformation') if len(screen_information) != 1: raise AssertionError('Expecting exactly one screen_information!') self.screen_info = screen_information[0] self.element = driver.find_element(By.CSS_SELECTOR, f'#test-screen-1') return if positioning == ScreenPosition.FIXED: command = f'initializeScreenWithFixedPosition({x}, {y}, {width}, {height})' elif positioning == ScreenPosition.RELATIVE: command = f'initializeScreenWithRelativePosition({x}, {y}, {width}, {height})' elif positioning == ScreenPosition.IN_SCROLL_CONTAINER: command = f'initializeScreenInScrollContainer({container_width}, {container_height}, {x}, {y}, {width}, {height})' self.element = self.driver.execute_script( f''' return testSupport.{command}; ''' ) if positioning == ScreenPosition.IN_SCROLL_CONTAINER: self.element = self.element[1] screen_information = call_instance_function( self.driver, 'screenInformation') if len(screen_information) != 1: raise AssertionError('Expecting exactly one screen_information!') self.screen_info = screen_information[0] @property def rect(self): self.screen_info = call_instance_function( self.driver, 'screenInformation')[0] geo = self.screen_info['geometry'] return Rect(geo['x'], geo['y'], geo['width'], geo['height']) @property def name(self): return self.screen_info['name'] def scroll_to(self): ActionChains(self.driver).scroll_to_element(self.element).perform() def hit_test_point(self, x, y): return self.driver.execute_script( f''' return testSupport.hitTestPoint({x}, {y}, '{self.element.get_attribute("id")}'); ''' ) def window_stack_at_point(self, x, y): return [ Window(self, element=element) for element in [ *filter(lambda elem: (elem.get_attribute('id') if elem.get_attribute('id') is not None else '') .startswith('qt-window-'), self.hit_test_point(x, y))]] def query_windows(self): shadow_container = self.element.find_element(By.CSS_SELECTOR, f'#qt-shadow-container') return [ Window(self, element=element) for element in shadow_container.shadow_root.find_elements( By.CSS_SELECTOR, f'div#{self.name} > div.qt-window')] def find_element(self, method, query): shadow_container = self.element.find_element(By.CSS_SELECTOR, f'#qt-shadow-container') return shadow_container.shadow_root.find_element(method, query) def clearWidgets(driver): driver.execute_script( f''' instance.clearWidgets(); ''' ) class Widget: def __init__(self, driver, name): self.name=name self.driver=driver self.driver.execute_script( f''' instance.createWidget('{self.name}'); ''' ) def setNoFocusShow(self): self.driver.execute_script( f''' instance.setWidgetNoFocusShow('{self.name}'); ''' ) def show(self): self.driver.execute_script( f''' instance.showWidget('{self.name}'); ''' ) def hasFocus(self): focus = call_instance_function_arg(self.driver, 'hasWidgetFocus', self.name) return focus def activate(self): self.driver.execute_script( f''' instance.activateWidget('{self.name}'); ''' ) class Window: def __init__(self, parent=None, rect=None, title=None, element=None, visible=True, opengl=0): self.driver = parent.driver self.opengl = opengl if element is not None: self.element = element self.title = element.find_element( By.CSS_SELECTOR, f'.title-bar > .window-name').get_property("textContent") information = self.__window_information() self.screen = Screen(self.driver, screen_name=information['screen']['name']) pass else: self.title = title = title if title is not None else 'window' if isinstance(parent, Window): self.driver.execute_script( f''' instance.createWindow({rect.x}, {rect.y}, {rect.width}, {rect.height}, 'window', '{parent.title}', '{title}', {opengl}); ''' ) self.screen = parent.screen else: assert(isinstance(parent, Screen)) self.driver.execute_script( f''' instance.createWindow({rect.x}, {rect.y}, {rect.width}, {rect.height}, 'screen', '{parent.name}', '{title}', {opengl}); ''' ) self.screen = parent self._window_id = self.__window_information()['id'] self.element = self.screen.find_element( By.CSS_SELECTOR, f'#qt-window-{self._window_id}') if visible: self.set_visible(True) def __eq__(self, other): return self._window_id == other._window_id if isinstance(other, Window) else False def __window_information(self): information = call_instance_function(self.driver, 'windowInformation') return next(filter(lambda e: e['title'] == self.title, information)) @property def rect(self): geo = self.__window_information()["geometry"] return Rect(geo['x'], geo['y'], geo['width'], geo['height']) @property def frame_rect(self): geo = self.__window_information()["frameGeometry"] return Rect(geo['x'], geo['y'], geo['width'], geo['height']) @property def events(self): events = self.driver.execute_script( f''' return testSupport.events(); ''' ) return [*filter(lambda e: e['windowTitle'] == self.title, events)] def set_visible(self, visible): info = self.__window_information() self.driver.execute_script( f'''instance.setWindowVisible({info['id']}, {'true' if visible else 'false'});''') def drag(self, handle, direction): ActionChains(self.driver) \ .move_to_element_with_offset(self.element, *self.at(handle)['offset']) \ .click_and_hold() \ .move_by_offset(*translate_direction_to_offset(direction)) \ .release().perform() def maximize(self): maximize_button = self.element.find_element( By.CSS_SELECTOR, f'.title-bar :nth-child(6)') maximize_button.click() def at(self, handle): """ Returns (window, offset) for given handle on window""" width = self.frame_rect.width height = self.frame_rect.height if handle == Handle.TOP_LEFT: offset = (-width/2, -height/2) elif handle == Handle.TOP: offset = (0, -height/2) elif handle == Handle.TOP_RIGHT: offset = (width/2, -height/2) elif handle == Handle.LEFT: offset = (-width/2, 0) elif handle == Handle.RIGHT: offset = (width/2, 0) elif handle == Handle.BOTTOM_LEFT: offset = (-width/2, height/2) elif handle == Handle.BOTTOM: offset = (0, height/2) elif handle == Handle.BOTTOM_RIGHT: offset = (width/2, height/2) elif handle == Handle.TOP_WINDOW_BAR: frame_top = self.frame_rect.y client_area_top = self.rect.y top_frame_bar_width = client_area_top - frame_top offset = (0, -height/2 + top_frame_bar_width/2) return {'window': self, 'offset': offset} @property def bounding_box(self): raw = self.driver.execute_script(""" return arguments[0].getBoundingClientRect(); """, self.element) return Rect(raw['x'], raw['y'], raw['width'], raw['height']) @property def active(self): return not self.inactive # self.assertFalse('inactive' in window_element.get_attribute( # 'class').split(' '), window_element.get_attribute('id')) @property def inactive(self): window_chain = [ *self.element.find_elements(By.XPATH, "ancestor::div"), self.element] return next(filter(lambda elem: 'qt-window' in elem.get_attribute('class').split(' ') and 'inactive' in elem.get_attribute( 'class').split(' '), window_chain ), None) is not None def click(self, x, y): rect = self.bounding_box SELENIUM_IMPRECISION_COMPENSATION = 2 ActionChains(self.driver).move_to_element( self.element).move_by_offset(-rect.width / 2 + x + SELENIUM_IMPRECISION_COMPENSATION, -rect.height / 2 + y + SELENIUM_IMPRECISION_COMPENSATION).click().perform() def set_parent(self, parent): if isinstance(parent, Screen): # TODO won't work with screen that is not parent.screen self.screen = parent self.driver.execute_script( f''' instance.setWindowParent('{self.title}', 'none'); ''' ) else: assert(isinstance(parent, Window)) self.screen = parent.screen self.driver.execute_script( f''' instance.setWindowParent('{self.title}', '{parent.title}'); ''' ) def close(self): self.driver.execute_script( f''' instance.closeWindow('{self.title}'); ''' ) def window_color_at_0_0(self): color = call_instance_function_arg(self.driver, 'getOpenGLColorAt_0_0', self.title) wcol = color[0] r = wcol['r'] g = wcol['g'] b = wcol['b'] return Color(r,g,b) def color_at(self, x, y): raw = self.driver.execute_script( f''' return arguments[0].querySelector('canvas') .getContext('2d').getImageData({x}, {y}, 1, 1).data; ''', self.element) return Color(r=raw[0], g=raw[1], b=raw[2]) def set_background_color(self, color): return self.driver.execute_script( f''' return instance.setWindowBackgroundColor('{self.title}', {color.r}, {color.g}, {color.b}); ''' ) class TouchDragAction: def __init__(self, origin, direction): self.origin = origin self.direction = direction self.step = 2 def perform_touch_drag_actions(actions): driver = actions[0].origin['window'].driver touch_action_builder = ActionBuilder(driver) pointers = [PointerActions(source=touch_action_builder.add_pointer_input( POINTER_TOUCH, f'touch_input_{i}')) for i in range(len(actions))] for action, pointer in zip(actions, pointers): pointer.move_to( action.origin['window'].element, *action.origin['offset']) pointer.pointer_down(width=10, height=10, pressure=1) moves = [translate_direction_to_offset(a.direction) for a in actions] def movement_finished(): for move in moves: if move != (0, 0): return False return True def sign(num): if num > 0: return 1 elif num < 0: return -1 return 0 while not movement_finished(): for i in range(len(actions)): pointer = pointers[i] move = moves[i] step = actions[i].step current_move = ( min(abs(move[0]), step) * sign(move[0]), min(abs(move[1]), step) * sign(move[1])) moves[i] = (move[0] - current_move[0], move[1] - current_move[1]) pointer.move_by(current_move[0], current_move[1], width=10, height=10) for pointer in pointers: pointer.pointer_up() touch_action_builder.perform() class TouchDragAction: def __init__(self, origin, direction): self.origin = origin self.direction = direction self.step = 2 def perform_touch_drag_actions(actions): driver = actions[0].origin['window'].driver touch_action_builder = ActionBuilder(driver) pointers = [PointerActions(source=touch_action_builder.add_pointer_input( POINTER_TOUCH, f'touch_input_{i}')) for i in range(len(actions))] for action, pointer in zip(actions, pointers): pointer.move_to( action.origin['window'].element, *action.origin['offset']) pointer.pointer_down(width=10, height=10, pressure=1) moves = [translate_direction_to_offset(a.direction) for a in actions] def movement_finished(): for move in moves: if move != (0, 0): return False return True def sign(num): if num > 0: return 1 elif num < 0: return -1 return 0 while not movement_finished(): for i in range(len(actions)): pointer = pointers[i] move = moves[i] step = actions[i].step current_move = ( min(abs(move[0]), step) * sign(move[0]), min(abs(move[1]), step) * sign(move[1])) moves[i] = (move[0] - current_move[0], move[1] - current_move[1]) pointer.move_by(current_move[0], current_move[1], width=10, height=10) for pointer in pointers: pointer.pointer_up() touch_action_builder.perform() def translate_direction_to_offset(direction): return (direction.val[1] - direction.val[3], direction.val[2] - direction.val[0]) def call_instance_function(driver, name): return driver.execute_script( f'''let result; window.{name}Callback = data => result = data; instance.{name}(); return eval(result);''') def call_instance_function_arg(driver, name, arg): return driver.execute_script( f'''let result; window.{name}Callback = data => result = data; instance.{name}('{arg}'); return eval(result);''') def wait_for_animation_frame(driver): driver.execute_script( ''' window.requestAnimationFrame(() => { const sync = document.createElement('div'); sync.id = 'test-sync'; document.body.appendChild(sync); }); ''' ) WebDriverWait(driver, 1).until( presence_of_element_located((By.ID, 'test-sync')) ) driver.execute_script( ''' document.body.removeChild(document.body.querySelector('#test-sync')); ''' ) class Direction: def __init__(self): self.val = (0, 0, 0, 0) def __init__(self, north, east, south, west): self.val = (north, east, south, west) def __add__(self, other): return Direction(self.val[0] + other.val[0], self.val[1] + other.val[1], self.val[2] + other.val[2], self.val[3] + other.val[3]) class UP(Direction): def __init__(self, step=1): self.val = (step, 0, 0, 0) class RIGHT(Direction): def __init__(self, step=1): self.val = (0, step, 0, 0) class DOWN(Direction): def __init__(self, step=1): self.val = (0, 0, step, 0) class LEFT(Direction): def __init__(self, step=1): self.val = (0, 0, 0, step) class Handle(Enum): TOP_LEFT = auto() TOP = auto() TOP_RIGHT = auto() LEFT = auto() RIGHT = auto() BOTTOM_LEFT = auto() BOTTOM = auto() BOTTOM_RIGHT = auto() TOP_WINDOW_BAR = auto() class Color: def __init__(self, r, g, b): self.r = r self.g = g self.b = b class Rect: def __init__(self, x, y, width, height) -> None: self.x = x self.y = y self.width = width self.height = height def __str__(self): return f'(x: {self.x}, y: {self.y}, width: {self.width}, height: {self.height})' @property def center(self): return self.x + self.width / 2, self.y + self.height / 2, def assert_colors_equal(color1, color2, msg=None): if color1.r != color2.r or color1.g != color2.g or color1.b != color2.b: raise AssertionError(f'Colors not equal: \n{color1} \nvs \n{color2}') def assert_rects_equal(geo1, geo2, msg=None): if geo1.x != geo2.x or geo1.y != geo2.y or geo1.width != geo2.width or geo1.height != geo2.height: raise AssertionError(f'Rectangles not equal: \n{geo1} \nvs \n{geo2}') unittest.main()