/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include "qpushbutton.h" #include #include #include #include #include #include #include #include class tst_QPushButton : public QObject { Q_OBJECT private slots: void initTestCase(); void cleanupTestCase(); void init(); void getSetCheck(); void autoRepeat(); void pressed(); #if QT_CONFIG(shortcut) void setAccel(); #endif void isCheckable(); void setDown(); void popupCrash(); void isChecked(); void animateClick(); void toggle(); void clicked(); void toggled(); void defaultAndAutoDefault(); void sizeHint_data(); void sizeHint(); #if QT_CONFIG(shortcut) void taskQTBUG_20191_shortcutWithKeypadModifer(); #endif void emitReleasedAfterChange(); void hitButton(); protected slots: void resetCounters(); void onClicked(); void onToggled( bool on ); void onPressed(); void onReleased(); void helperSlotDelete(); private: uint click_count; uint toggle_count; uint press_count; uint release_count; QPushButton *testWidget; }; // Testing get/set functions void tst_QPushButton::getSetCheck() { QPushButton obj1; // QMenu* QPushButton::menu() // void QPushButton::setMenu(QMenu*) QMenu *var1 = new QMenu; obj1.setMenu(var1); QCOMPARE(var1, obj1.menu()); obj1.setMenu((QMenu *)0); QCOMPARE((QMenu *)0, obj1.menu()); delete var1; } void tst_QPushButton::initTestCase() { // Create the test class testWidget = new QPushButton( "&Start", 0 ); testWidget->setObjectName("testWidget"); testWidget->resize( 200, 200 ); testWidget->show(); connect( testWidget, SIGNAL(clicked()), this, SLOT(onClicked()) ); connect( testWidget, SIGNAL(pressed()), this, SLOT(onPressed()) ); connect( testWidget, SIGNAL(released()), this, SLOT(onReleased()) ); connect( testWidget, SIGNAL(toggled(bool)), this, SLOT(onToggled(bool)) ); } void tst_QPushButton::cleanupTestCase() { delete testWidget; testWidget = 0; } void tst_QPushButton::init() { testWidget->setAutoRepeat( false ); testWidget->setDown( false ); testWidget->setText("Test"); testWidget->setEnabled( true ); #if QT_CONFIG(shortcut) QKeySequence seq; testWidget->setShortcut( seq ); #endif resetCounters(); } void tst_QPushButton::resetCounters() { toggle_count = 0; press_count = 0; release_count = 0; click_count = 0; } void tst_QPushButton::onClicked() { click_count++; } void tst_QPushButton::onToggled( bool /*on*/ ) { toggle_count++; } void tst_QPushButton::onPressed() { press_count++; } void tst_QPushButton::onReleased() { release_count++; } void tst_QPushButton::autoRepeat() { // If this changes, this test must be completely revised. QVERIFY( !testWidget->isCheckable() ); // verify autorepeat is off by default. QPushButton tmp( 0 ); tmp.setObjectName("tmp"); QVERIFY( !tmp.autoRepeat() ); // check if we can toggle the mode testWidget->setAutoRepeat( true ); QVERIFY( testWidget->autoRepeat() ); testWidget->setAutoRepeat( false ); QVERIFY( !testWidget->autoRepeat() ); resetCounters(); // check that the button is down if we press space and not in autorepeat testWidget->setDown( false ); testWidget->setAutoRepeat( false ); QTest::keyPress( testWidget, Qt::Key_Space ); QTRY_VERIFY( testWidget->isDown() ); QVERIFY( toggle_count == 0 ); QVERIFY( press_count == 1 ); QVERIFY( release_count == 0 ); QVERIFY( click_count == 0 ); QTest::keyRelease( testWidget, Qt::Key_Space ); resetCounters(); // check that the button is down if we press space while in autorepeat // we can't actually confirm how many times it is fired, more than 1 is enough. testWidget->setDown( false ); testWidget->setAutoRepeat( true ); QTest::keyPress( testWidget, Qt::Key_Space ); QTRY_VERIFY(press_count > 3); QVERIFY( testWidget->isDown() ); QVERIFY( toggle_count == 0 ); QTest::keyRelease( testWidget, Qt::Key_Space ); QCOMPARE(press_count, release_count); QCOMPARE(release_count, click_count); // #### shouldn't I check here to see if multiple signals have been fired??? // check that pressing ENTER has no effect resetCounters(); testWidget->setDown( false ); testWidget->setAutoRepeat( false ); QTest::keyPress( testWidget, Qt::Key_Enter ); QTest::qWait( 300 ); QVERIFY( !testWidget->isDown() ); QVERIFY( toggle_count == 0 ); QVERIFY( press_count == 0 ); QVERIFY( release_count == 0 ); QVERIFY( click_count == 0 ); QTest::keyRelease( testWidget, Qt::Key_Enter ); // check that pressing ENTER has no effect resetCounters(); testWidget->setDown( false ); testWidget->setAutoRepeat( true ); QTest::keyClick( testWidget, Qt::Key_Enter ); QTest::qWait( 300 ); QVERIFY( !testWidget->isDown() ); QVERIFY( toggle_count == 0 ); QVERIFY( press_count == 0 ); QVERIFY( release_count == 0 ); QVERIFY( click_count == 0 ); } void tst_QPushButton::pressed() { QTest::keyPress( testWidget, ' ' ); QCOMPARE( press_count, (uint)1 ); QCOMPARE( release_count, (uint)0 ); QTest::keyRelease( testWidget, ' ' ); QCOMPARE( press_count, (uint)1 ); QCOMPARE( release_count, (uint)1 ); QTest::keyPress( testWidget,Qt::Key_Enter ); QCOMPARE( press_count, (uint)1 ); QCOMPARE( release_count, (uint)1 ); testWidget->setAutoDefault(true); QTest::keyPress( testWidget,Qt::Key_Enter ); QCOMPARE( press_count, (uint)2 ); QCOMPARE( release_count, (uint)2 ); testWidget->setAutoDefault(false); } void tst_QPushButton::isCheckable() { QVERIFY( !testWidget->isCheckable() ); } void tst_QPushButton::setDown() { testWidget->setDown( false ); QVERIFY( !testWidget->isDown() ); testWidget->setDown( true ); QVERIFY( testWidget->isDown() ); testWidget->setDown( true ); QTest::keyClick( testWidget, Qt::Key_Escape ); QVERIFY( !testWidget->isDown() ); } void tst_QPushButton::isChecked() { testWidget->setDown( false ); QVERIFY( !testWidget->isChecked() ); testWidget->setDown( true ); QVERIFY( !testWidget->isChecked() ); testWidget->setDown( false ); testWidget->toggle(); QVERIFY( testWidget->isChecked() == testWidget->isCheckable() ); } void tst_QPushButton::toggle() { // the pushbutton shouldn't toggle the button. testWidget->toggle(); QVERIFY( testWidget->isChecked() == false ); } void tst_QPushButton::toggled() { // the pushbutton shouldn't send a toggled signal when we call the toggle slot. QVERIFY( !testWidget->isCheckable() ); testWidget->toggle(); QVERIFY( toggle_count == 0 ); // do it again, just to be sure resetCounters(); testWidget->toggle(); QVERIFY( toggle_count == 0 ); // finally check that we can toggle using the mouse resetCounters(); QTest::mousePress( testWidget, Qt::LeftButton ); QVERIFY( toggle_count == 0 ); QVERIFY( click_count == 0 ); QTest::mouseRelease( testWidget, Qt::LeftButton ); QVERIFY( click_count == 1 ); } #if QT_CONFIG(shortcut) /* If we press an accelerator key we ONLY get a pressed signal and NOT a released or clicked signal. */ void tst_QPushButton::setAccel() { if (QGuiApplication::platformName().startsWith(QLatin1String("wayland"), Qt::CaseInsensitive)) QSKIP("Wayland: This fails. Figure out why."); testWidget->setText("&AccelTest"); QKeySequence seq( Qt::ALT + Qt::Key_A ); testWidget->setShortcut( seq ); // The shortcut will not be activated unless the button is in a active // window and has focus QApplication::setActiveWindow(testWidget); testWidget->setFocus(); QVERIFY(QTest::qWaitForWindowActive(testWidget)); QTest::keyClick( testWidget, 'A', Qt::AltModifier ); QTRY_VERIFY( click_count == 1 ); QVERIFY( press_count == 1 ); QVERIFY( release_count == 1 ); QVERIFY( toggle_count == 0 ); // wait 200 ms because setAccel uses animateClick. // if we don't wait this may screw up a next test. QTest::qWait(200); QTRY_VERIFY( !testWidget->isDown() ); } #endif // QT_CONFIG(shortcut) void tst_QPushButton::animateClick() { QVERIFY( !testWidget->isDown() ); testWidget->animateClick(); QVERIFY( testWidget->isDown() ); QTest::qWait( 200 ); QVERIFY( !testWidget->isDown() ); QVERIFY( click_count == 1 ); QVERIFY( press_count == 1 ); QVERIFY( release_count == 1 ); QVERIFY( toggle_count == 0 ); } void tst_QPushButton::clicked() { QTest::mousePress( testWidget, Qt::LeftButton ); QVERIFY( press_count == 1 ); QVERIFY( release_count == 0 ); QTest::mouseRelease( testWidget, Qt::LeftButton ); QCOMPARE( press_count, (uint)1 ); QCOMPARE( release_count, (uint)1 ); press_count = 0; release_count = 0; testWidget->setDown(false); for (uint i=0; i<10; i++) QTest::mouseClick( testWidget, Qt::LeftButton ); QCOMPARE( press_count, (uint)10 ); QCOMPARE( release_count, (uint)10 ); } QPushButton *pb = 0; void tst_QPushButton::helperSlotDelete() { delete pb; pb = 0; } void tst_QPushButton::popupCrash() { pb = new QPushButton("foo"); QMenu *menu = new QMenu("bar", pb); pb->setMenu(menu); QTimer::singleShot(1000, this, SLOT(helperSlotDelete())); pb->show(); pb->click(); } void tst_QPushButton::defaultAndAutoDefault() { { // Adding buttons directly to QDialog QDialog dialog; QPushButton button1(&dialog); QVERIFY(button1.autoDefault()); QVERIFY(!button1.isDefault()); QPushButton button2(&dialog); QVERIFY(button2.autoDefault()); QVERIFY(!button2.isDefault()); button1.setDefault(true); QVERIFY(button1.autoDefault()); QVERIFY(button1.isDefault()); QVERIFY(button2.autoDefault()); QVERIFY(!button2.isDefault()); dialog.show(); QVERIFY(dialog.isVisible()); QObject::connect(&button1, SIGNAL(clicked()), &dialog, SLOT(hide())); QKeyEvent event(QEvent::KeyPress, Qt::Key_Return, Qt::NoModifier); QApplication::sendEvent(&dialog, &event); QVERIFY(!dialog.isVisible()); } { // Adding buttons to QDialog through a layout QDialog dialog; QPushButton button3; button3.setAutoDefault(false); QPushButton button1; QVERIFY(!button1.autoDefault()); QVERIFY(!button1.isDefault()); QPushButton button2; QVERIFY(!button2.autoDefault()); QVERIFY(!button2.isDefault()); button1.setDefault(true); QVERIFY(!button1.autoDefault()); QVERIFY(button1.isDefault()); QVERIFY(!button2.autoDefault()); QVERIFY(!button2.isDefault()); QGridLayout layout; layout.addWidget(&button3, 0, 3); layout.addWidget(&button2, 0, 2); layout.addWidget(&button1, 0, 1); dialog.setLayout(&layout); button3.setFocus(); QVERIFY(button1.autoDefault()); QVERIFY(button1.isDefault()); QVERIFY(button2.autoDefault()); QVERIFY(!button2.isDefault()); dialog.show(); QVERIFY(dialog.isVisible()); QObject::connect(&button1, SIGNAL(clicked()), &dialog, SLOT(hide())); QKeyEvent event(QEvent::KeyPress, Qt::Key_Return, Qt::NoModifier); QApplication::sendEvent(&dialog, &event); QVERIFY(!dialog.isVisible()); } { // autoDefault behavior. QDialog dialog; QPushButton button2(&dialog); QPushButton button1(&dialog); dialog.show(); QVERIFY(dialog.isVisible()); // No default button is set, and button2 is the first autoDefault button // that is next in the tab order QObject::connect(&button2, SIGNAL(clicked()), &dialog, SLOT(hide())); QKeyEvent event(QEvent::KeyPress, Qt::Key_Return, Qt::NoModifier); QApplication::sendEvent(&dialog, &event); QVERIFY(!dialog.isVisible()); // Reparenting QVERIFY(button2.autoDefault()); button2.setParent(0); QVERIFY(!button2.autoDefault()); button2.setAutoDefault(false); button2.setParent(&dialog); QVERIFY(!button2.autoDefault()); button1.setAutoDefault(true); button1.setParent(0); QVERIFY(button1.autoDefault()); } } void tst_QPushButton::sizeHint_data() { QTest::addColumn("stylename"); #if !defined(QT_NO_STYLE_WINDOWS) QTest::newRow("windows") << QString::fromLatin1("windows"); #endif #if defined(Q_OS_MAC) && !defined(QT_NO_STYLE_MAC) QTest::newRow("macos") << QString::fromLatin1("macos"); #endif #if !defined(QT_NO_STYLE_FUSION) QTest::newRow("fusion") << QString::fromLatin1("fusion"); #endif #if defined(Q_OS_WIN) && !defined(QT_NO_STYLE_WINDOWSVISTA) QTest::newRow("windowsvista") << QString::fromLatin1("windowsvista"); #endif } void tst_QPushButton::sizeHint() { QFETCH(QString, stylename); QStyle *style = QStyleFactory::create(stylename); if (!style) QFAIL(qPrintable(QString::fromLatin1("Cannot create style: %1").arg(stylename))); QApplication::setStyle(style); // Test 1 { QPushButton *button = new QPushButton("123"); QSize initSizeHint = button->sizeHint(); QDialog *dialog = new QDialog; QWidget *widget = new QWidget(dialog); button->setParent(widget); button->sizeHint(); widget->setParent(0); delete dialog; button->setDefault(false); QCOMPARE(button->sizeHint(), initSizeHint); delete button; } // Test 2 { QWidget *tab1 = new QWidget; QHBoxLayout *layout1 = new QHBoxLayout(tab1); QPushButton *button1_1 = new QPushButton("123"); QPushButton *button1_2 = new QPushButton("123"); layout1->addWidget(button1_1); layout1->addWidget(button1_2); QWidget *tab2 = new QWidget; QHBoxLayout *layout2 = new QHBoxLayout(tab2); QPushButton *button2_1 = new QPushButton("123"); QPushButton *button2_2 = new QPushButton("123"); layout2->addWidget(button2_1); layout2->addWidget(button2_2); QDialog *dialog = new QDialog; QTabWidget *tabWidget = new QTabWidget; tabWidget->addTab(tab1, "1"); tabWidget->addTab(tab2, "2"); QVBoxLayout *mainLayout = new QVBoxLayout(dialog); mainLayout->addWidget(tabWidget); dialog->showNormal(); tabWidget->setCurrentWidget(tab2); tabWidget->setCurrentWidget(tab1); QTRY_COMPARE(button1_2->size(), button2_2->size()); } } #if QT_CONFIG(shortcut) void tst_QPushButton::taskQTBUG_20191_shortcutWithKeypadModifer() { // setup a dialog with two buttons QPushButton *button1 = new QPushButton("5"); QPushButton *button2 = new QPushButton("5 + KeypadModifier"); QVBoxLayout *layout = new QVBoxLayout(); layout->addWidget(button1); layout->addWidget(button2); QDialog dialog; dialog.setLayout(layout); dialog.show(); QVERIFY(QTest::qWaitForWindowExposed(&dialog)); QApplication::setActiveWindow(&dialog); // add shortcut '5' to button1 and test with keyboard and keypad '5' keys QSignalSpy spy1(button1, SIGNAL(clicked())); button1->setShortcut(Qt::Key_5); QTest::keyClick(&dialog, Qt::Key_5); QTest::qWait(300); QTest::keyClick(&dialog, Qt::Key_5, Qt::KeypadModifier); QTest::qWait(300); QCOMPARE(spy1.count(), 2); // add shortcut 'keypad 5' to button2 spy1.clear(); QSignalSpy spy2(button2, SIGNAL(clicked())); button2->setShortcut(Qt::Key_5 + Qt::KeypadModifier); QTest::keyClick(&dialog, Qt::Key_5); QTest::qWait(300); QTest::keyClick(&dialog, Qt::Key_5, Qt::KeypadModifier); QTest::qWait(300); QCOMPARE(spy1.count(), 1); QCOMPARE(spy2.count(), 1); // remove shortcut from button1 spy1.clear(); spy2.clear(); button1->setShortcut(QKeySequence()); QTest::keyClick(&dialog, Qt::Key_5); QTest::qWait(300); QTest::keyClick(&dialog, Qt::Key_5, Qt::KeypadModifier); QTest::qWait(300); QCOMPARE(spy1.count(), 0); QCOMPARE(spy2.count(), 1); } #endif // QT_CONFIG(shortcut) void tst_QPushButton::emitReleasedAfterChange() { QPushButton *button1 = new QPushButton("A"); QPushButton *button2 = new QPushButton("B"); QVBoxLayout *layout = new QVBoxLayout(); layout->addWidget(button1); layout->addWidget(button2); QDialog dialog; dialog.setLayout(layout); dialog.show(); QVERIFY(QTest::qWaitForWindowExposed(&dialog)); QApplication::setActiveWindow(&dialog); button1->setFocus(); QSignalSpy spy(button1, SIGNAL(released())); QTest::mousePress(button1, Qt::LeftButton); QVERIFY(button1->isDown()); QTest::keyClick(&dialog, Qt::Key_Tab); QVERIFY(!button1->isDown()); QCOMPARE(spy.count(), 1); spy.clear(); QCOMPARE(spy.count(), 0); button1->setFocus(); QTest::mousePress(button1, Qt::LeftButton); QVERIFY(button1->isDown()); button1->setEnabled(false); QVERIFY(!button1->isDown()); QCOMPARE(spy.count(), 1); } /* Test that QPushButton::hitButton returns true for points that are certainly inside the bevel, also when a style sheet is set. */ void tst_QPushButton::hitButton() { class PushButton : public QPushButton { public: PushButton(const QString &text = {}) : QPushButton(text) {} bool hitButton(const QPoint &point) const override { return QPushButton::hitButton(point); } }; QDialog dialog; QVBoxLayout *layout = new QVBoxLayout; PushButton *button1 = new PushButton("Ok"); PushButton *button2 = new PushButton("Cancel"); button2->setStyleSheet("QPushButton {" "padding: 5px;" "margin: 5px;" "border-radius: 4px;" "border: 1px solid black; }" ); layout->addWidget(button1); layout->addWidget(button2); dialog.setLayout(layout); dialog.show(); QVERIFY(QTest::qWaitForWindowExposed(&dialog)); const QPoint button1Center = button1->rect().center(); QVERIFY(button1->hitButton(button1Center)); const QPoint button2Center = button2->rect().center(); QVERIFY(button2->hitButton(button2Center)); QVERIFY(button2->hitButton(QPoint(6, 6))); QVERIFY(!button2->hitButton(QPoint(2, 2))); } QTEST_MAIN(tst_QPushButton) #include "tst_qpushbutton.moc"