/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the test suite module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "rectanimation.h" #include "dummyobject.h" static inline int interpolateInteger(int from, int to, qreal progress) { return from + (to - from) * progress; } RectAnimation::RectAnimation(DummyObject *obj) : m_object(obj), m_dura(250) { } void RectAnimation::setEndValue(const QRect &rect) { m_end = rect; } void RectAnimation::setStartValue(const QRect &rect) { m_start = rect; } void RectAnimation::setDuration(int d) { m_dura = d; } int RectAnimation::duration() const { return m_dura; } void RectAnimation::updateCurrentTime(int currentTime) { qreal progress = m_easing.valueForProgress( currentTime / qreal(m_dura) ); QRect now; now.setCoords(interpolateInteger(m_start.left(), m_end.left(), progress), interpolateInteger(m_start.top(), m_end.top(), progress), interpolateInteger(m_start.right(), m_end.right(), progress), interpolateInteger(m_start.bottom(), m_end.bottom(), progress)); bool changed = (now != m_current); if (changed) m_current = now; if (state() == Stopped) return; if (m_object) m_object->setRect(m_current); }