// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0 #include "rectanimation.h" #include "dummyobject.h" static inline int interpolateInteger(int from, int to, qreal progress) { return from + (to - from) * progress; } RectAnimation::RectAnimation(DummyObject *obj) : m_object(obj), m_dura(250) { } void RectAnimation::setEndValue(const QRect &rect) { m_end = rect; } void RectAnimation::setStartValue(const QRect &rect) { m_start = rect; } void RectAnimation::setDuration(int d) { m_dura = d; } int RectAnimation::duration() const { return m_dura; } void RectAnimation::updateCurrentTime(int currentTime) { qreal progress = m_easing.valueForProgress( currentTime / qreal(m_dura) ); QRect now; now.setCoords(interpolateInteger(m_start.left(), m_end.left(), progress), interpolateInteger(m_start.top(), m_end.top(), progress), interpolateInteger(m_start.right(), m_end.right(), progress), interpolateInteger(m_start.bottom(), m_end.bottom(), progress)); bool changed = (now != m_current); if (changed) m_current = now; if (state() == Stopped) return; if (m_object) m_object->setRect(m_current); }