/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "mainwindow.h" #include "view.h" #include "chip.h" #include MainWindow::MainWindow(QWidget *parent) : QWidget(parent) { populateScene(); View *view = new View("Top left view"); view->view()->setScene(scene); QHBoxLayout *layout = new QHBoxLayout; layout->addWidget(view); setLayout(layout); setWindowTitle(tr("Chip Example")); } void MainWindow::populateScene() { scene = new QGraphicsScene; QImage image(":/qt4logo.png"); // Populate scene int xx = 0; int nitems = 0; for (int i = -11000; i < 11000; i += 110) { ++xx; int yy = 0; for (int j = -7000; j < 7000; j += 70) { ++yy; qreal x = (i + 11000) / 22000.0; qreal y = (j + 7000) / 14000.0; QColor color(image.pixel(int(image.width() * x), int(image.height() * y))); QGraphicsItem *item = new Chip(color, xx, yy); item->setPos(QPointF(i, j)); scene->addItem(item); ++nitems; } } }