// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #include "gestures.h" #include Qt::GestureType ThreeFingerSlideGesture::Type = Qt::CustomGesture; QGesture *ThreeFingerSlideGestureRecognizer::create(QObject *) { return new ThreeFingerSlideGesture; } QGestureRecognizer::Result ThreeFingerSlideGestureRecognizer::recognize(QGesture *state, QObject *, QEvent *event) { ThreeFingerSlideGesture *d = static_cast(state); QGestureRecognizer::Result result; switch (event->type()) { case QEvent::TouchBegin: result = QGestureRecognizer::MayBeGesture; break; case QEvent::TouchEnd: if (d->gestureFired) result = QGestureRecognizer::FinishGesture; else result = QGestureRecognizer::CancelGesture; break; case QEvent::TouchUpdate: if (d->state() != Qt::NoGesture) { QTouchEvent *ev = static_cast(event); if (ev->points().size() == 3) { d->gestureFired = true; result = QGestureRecognizer::TriggerGesture; } else { result = QGestureRecognizer::MayBeGesture; for (const QEventPoint &pt : ev->points()) { const int distance = (pt.globalPosition().toPoint() - pt.globalPressPosition().toPoint()).manhattanLength(); if (distance > 20) result = QGestureRecognizer::CancelGesture; } } } else { result = QGestureRecognizer::CancelGesture; } break; case QEvent::MouseButtonPress: case QEvent::MouseButtonRelease: case QEvent::MouseMove: if (d->state() != Qt::NoGesture) result = QGestureRecognizer::Ignore; else result = QGestureRecognizer::CancelGesture; break; default: result = QGestureRecognizer::Ignore; break; } return result; } void ThreeFingerSlideGestureRecognizer::reset(QGesture *state) { static_cast(state)->gestureFired = false; QGestureRecognizer::reset(state); } QGesture *RotateGestureRecognizer::create(QObject *) { return new QGesture; } QGestureRecognizer::Result RotateGestureRecognizer::recognize(QGesture *, QObject *, QEvent *event) { switch (event->type()) { case QEvent::TouchBegin: case QEvent::TouchEnd: case QEvent::TouchUpdate: break; default: break; } return QGestureRecognizer::Ignore; } void RotateGestureRecognizer::reset(QGesture *state) { QGestureRecognizer::reset(state); } #include "moc_gestures.cpp"