/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifdef MOBILE # include "mainwindow.h" # include #else # include #endif #include #include int main(int argc, char **argv) { #ifdef MOBILE QApplication app(argc, argv); MainWindow window; window.show(); #else QCoreApplication app(argc, argv); #endif // Use the platform-default: if (!QNetworkInformation::load()) { qWarning("Failed to load any backend"); qDebug() << "Backends available:" << QNetworkInformation::availableBackends().join(", "); return -1; } QNetworkInformation *info = QNetworkInformation::instance(); qDebug() << "Backend loaded:" << info->backendName(); qDebug() << "Supports:" << info->supportedFeatures(); qDebug() << "Now you can make changes to the current network connection. Qt should see the " "changes and notify about it."; QObject::connect(info, &QNetworkInformation::reachabilityChanged, [](QNetworkInformation::Reachability newStatus) { qDebug() << "Updated:" << newStatus; }); QObject::connect(info, &QNetworkInformation::isBehindCaptivePortalChanged, [](bool status) { qDebug() << "Updated, behind captive portal:" << status; }); QObject::connect(info, &QNetworkInformation::transportMediumChanged, [](QNetworkInformation::TransportMedium newMedium) { qDebug() << "Updated, current transport medium:" << newMedium; }); QObject::connect(info, &QNetworkInformation::isMeteredChanged, [](bool metered) { qDebug() << "Updated, metered:" << metered; }); #ifdef MOBILE // Some extra connections to update the window if we're on mobile QObject::connect(info, &QNetworkInformation::reachabilityChanged, &window, &MainWindow::updateReachability); QObject::connect(info, &QNetworkInformation::isBehindCaptivePortalChanged, &window, &MainWindow::updateCaptiveState); QObject::connect(info, &QNetworkInformation::transportMediumChanged, &window, &MainWindow::updateTransportMedium); QObject::connect(info, &QNetworkInformation::isMeteredChanged, &window, &MainWindow::updateMetered); #endif qDebug() << "Initial reachability:" << info->reachability(); qDebug() << "Behind captive portal:" << info->isBehindCaptivePortal(); qDebug() << "Transport medium:" << info->transportMedium(); qDebug() << "Is metered:" << info->isMetered(); return app.exec(); } // Include the moc output of the MainWindow from here #ifdef MOBILE # include "moc_mainwindow.cpp" #endif