/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qopengltextureblitwindow.h" #include #include #include #include #include #include QOpenGLTextureBlitWindow::QOpenGLTextureBlitWindow() : QWindow() , m_context(new QOpenGLContext(this)) { resize(500,500); setSurfaceType(OpenGLSurface); QSurfaceFormat surfaceFormat = format(); if (QCoreApplication::arguments().contains(QStringLiteral("-coreprofile"))) { surfaceFormat.setVersion(3,2); surfaceFormat.setProfile(QSurfaceFormat::CoreProfile); } setFormat(surfaceFormat); create(); m_context->setFormat(surfaceFormat); m_context->create(); m_context->makeCurrent(this); m_blitter.create(); qDebug("GL_TEXTURE_EXTERNAL_OES support: %d", m_blitter.supportsExternalOESTarget()); } void QOpenGLTextureBlitWindow::render() { m_context->makeCurrent(this); QRect viewport(0,0,dWidth(),dHeight()); QOpenGLFunctions *functions = m_context->functions(); functions->glViewport(0,0,dWidth(), dHeight()); functions->glClearColor(0.f, .6f, .0f, 0.f); functions->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); QOpenGLTexture texture(m_image); texture.setWrapMode(QOpenGLTexture::ClampToEdge); texture.create(); QOpenGLTexture texture_mirrored(m_image_mirrord); texture_mirrored.setWrapMode(QOpenGLTexture::ClampToEdge); texture_mirrored.create(); QRectF topLeftOriginTopLeft(QPointF(0,0), QPointF(dWidth()/2.0, dHeight()/2.0)); QRectF topRightOriginTopLeft(QPointF(dWidth()/2.0,0), QPointF(dWidth(), dHeight()/2.0)); QRectF bottomLeftOriginTopLeft(QPointF(0, dHeight()/2.0), QPointF(dWidth() /2.0, dHeight())); QRectF bottomRightOriginTopLeft(QPoint(dWidth()/2.0, dHeight()/2.0), QPointF(dWidth(), dHeight())); QRectF topLeftOriginBottomLeft = bottomLeftOriginTopLeft; Q_UNUSED(topLeftOriginBottomLeft); QRectF topRightOriginBottomLeft = bottomRightOriginTopLeft; Q_UNUSED(topRightOriginBottomLeft); QRectF bottomLeftOriginBottomLeft = topLeftOriginTopLeft; QRectF bottomRightOriginBottomLeft = topRightOriginTopLeft; QOpenGLTextureBlitter::Origin topLeftOrigin = QOpenGLTextureBlitter::OriginTopLeft; QOpenGLTextureBlitter::Origin bottomLeftOrigin = QOpenGLTextureBlitter::OriginBottomLeft; QMatrix4x4 topRightOriginTopLeftVertex = QOpenGLTextureBlitter::targetTransform(topRightOriginTopLeft, viewport); QMatrix4x4 bottomLeftOriginTopLeftVertex = QOpenGLTextureBlitter::targetTransform(bottomLeftOriginTopLeft, viewport); QMatrix4x4 bottomRightOriginTopLeftVertex = QOpenGLTextureBlitter::targetTransform(bottomRightOriginTopLeft, viewport); QMatrix3x3 texTopLeftOriginTopLeft = QOpenGLTextureBlitter::sourceTransform(topLeftOriginTopLeft, m_image.size(), topLeftOrigin); QMatrix3x3 texTopRightOriginBottomLeft = QOpenGLTextureBlitter::sourceTransform(topRightOriginBottomLeft, m_image.size(), bottomLeftOrigin); QMatrix3x3 texBottomLeftOriginBottomLeft = QOpenGLTextureBlitter::sourceTransform(bottomLeftOriginBottomLeft, m_image.size(), bottomLeftOrigin); QMatrix3x3 texBottomRightOriginBottomLeft = QOpenGLTextureBlitter::sourceTransform(bottomRightOriginBottomLeft, m_image.size(), bottomLeftOrigin); QSizeF subSize(topLeftOriginTopLeft.width()/2, topLeftOriginTopLeft.height()/2); QRectF subTopLeftOriginTopLeft(topLeftOriginTopLeft.topLeft(), subSize); QRectF subTopRightOriginTopLeft(QPointF(topLeftOriginTopLeft.topLeft().x() + topLeftOriginTopLeft.width() / 2, topLeftOriginTopLeft.topLeft().y()), subSize); QRectF subBottomLeftOriginTopLeft(QPointF(topLeftOriginTopLeft.topLeft().x(), topLeftOriginTopLeft.topLeft().y() + topLeftOriginTopLeft.height() / 2), subSize); QRectF subBottomRightOriginTopLeft(QPointF(topLeftOriginTopLeft.topLeft().x() + topLeftOriginTopLeft.width() / 2, topLeftOriginTopLeft.topLeft().y() + topLeftOriginTopLeft.height() / 2), subSize); QMatrix4x4 subTopLeftOriginTopLeftVertex = QOpenGLTextureBlitter::targetTransform(subTopLeftOriginTopLeft, viewport); QMatrix4x4 subTopRightOriginTopLeftVertex = QOpenGLTextureBlitter::targetTransform(subTopRightOriginTopLeft, viewport); QMatrix4x4 subBottomLeftOriginTopLeftVertex = QOpenGLTextureBlitter::targetTransform(subBottomLeftOriginTopLeft, viewport); QMatrix4x4 subBottomRightOriginTopLeftVertex = QOpenGLTextureBlitter::targetTransform(subBottomRightOriginTopLeft, viewport); m_blitter.bind(); m_blitter.blit(texture_mirrored.textureId(), subTopLeftOriginTopLeftVertex, texBottomRightOriginBottomLeft); m_blitter.blit(texture_mirrored.textureId(), subTopRightOriginTopLeftVertex, texBottomLeftOriginBottomLeft); m_blitter.blit(texture.textureId(), subBottomLeftOriginTopLeftVertex, texTopRightOriginBottomLeft); m_blitter.blit(texture.textureId(), subBottomRightOriginTopLeftVertex, texTopLeftOriginTopLeft); m_blitter.blit(texture.textureId(), topRightOriginTopLeftVertex, topLeftOrigin); m_blitter.blit(texture_mirrored.textureId(), bottomLeftOriginTopLeftVertex, topLeftOrigin); m_blitter.setRedBlueSwizzle(true); m_blitter.blit(texture.textureId(), bottomRightOriginTopLeftVertex, texTopLeftOriginTopLeft); m_blitter.setRedBlueSwizzle(false); m_blitter.release(); if (m_blitter.supportsExternalOESTarget()) { // Cannot do much testing here, just verify that bind and release work, meaning that the program is present. m_blitter.bind(0x8D65); m_blitter.release(); } m_context->swapBuffers(this); } void QOpenGLTextureBlitWindow::exposeEvent(QExposeEvent *event) { Q_UNUSED(event); render(); } void QOpenGLTextureBlitWindow::resizeEvent(QResizeEvent *event) { Q_UNUSED(event); m_image = QImage(size() * devicePixelRatio(), QImage::Format_ARGB32_Premultiplied); m_image.fill(Qt::gray); QPainter p(&m_image); QPen pen(Qt::red); pen.setWidth(5); p.setPen(pen); QFont font = p.font(); font.setPixelSize(qMin(m_image.height(), m_image.width()) / 20); p.setFont(font); int dx = dWidth() / 5; int dy = dHeight() / 5; for (int y = 0; y < 5; y++) { for (int x = 0; x < 5; x++) { QRect textRect(x * dx, y*dy, dx,dy); QString text = QString("[%1,%2]").arg(x).arg(y); p.drawText(textRect,text); } } p.drawRect(QRectF(2.5,2.5,dWidth() - 5, dHeight() - 5)); m_image_mirrord = m_image.mirrored(false,true); }