#version 440 layout(location = 0) out vec4 c0; layout(location = 1) out vec4 c1; layout(location = 2) out vec4 c2; layout(location = 3) out vec4 c3; layout(location = 4) out vec4 c4; layout(location = 5) out vec4 c5; layout(std140, binding = 0) uniform buf { mat4 mvp; vec3 color0; vec3 color1; vec3 color2; vec3 color3; vec3 color4; vec3 color5; } ubuf; void main() { c0 = vec4(ubuf.color0, 1.0); c1 = vec4(ubuf.color1, 1.0); c2 = vec4(ubuf.color2, 1.0); c3 = vec4(ubuf.color3, 1.0); c4 = vec4(ubuf.color4, 1.0); c5 = vec4(ubuf.color5, 1.0); }