/**************************************************************************** ** ** Copyright (C) 2018 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "window.h" #include #ifndef QT_NO_OPENGL #include #endif #if QT_CONFIG(vulkan) extern QVulkanInstance *instance; #endif Window::Window(const QString &title, GraphicsApi api) { switch (api) { case OpenGL: #if QT_CONFIG(opengl) setSurfaceType(OpenGLSurface); setFormat(QRhiGles2InitParams::adjustedFormat()); #endif break; case Vulkan: #if QT_CONFIG(vulkan) setSurfaceType(VulkanSurface); setVulkanInstance(instance); #endif break; case D3D11: setSurfaceType(OpenGLSurface); // not a typo break; case Metal: #if (QT_VERSION >= QT_VERSION_CHECK(5, 12, 0)) setSurfaceType(MetalSurface); #endif break; default: break; } resize(800, 600); setTitle(title); } Window::~Window() { } void Window::exposeEvent(QExposeEvent *) { if (isExposed()) { if (!m_running) { // initialize and start rendering when the window becomes usable for graphics purposes m_running = true; m_notExposed = false; emit initRequested(); emit renderRequested(true); } else { // continue when exposed again if (m_notExposed) { m_notExposed = false; emit renderRequested(true); } else { // resize generates exposes - this is very important here (unlike in a single-threaded renderer) emit syncSurfaceSizeRequested(); } } } else { // stop pushing frames when not exposed (on some platforms this is essential, optional on others) if (m_running) m_notExposed = true; } } bool Window::event(QEvent *e) { switch (e->type()) { case QEvent::UpdateRequest: if (!m_notExposed) emit renderRequested(false); break; case QEvent::PlatformSurface: // this is the proper time to tear down the swapchain (while the native window and surface are still around) if (static_cast(e)->surfaceEventType() == QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed) emit surfaceGoingAway(); break; default: break; } return QWindow::event(e); }