// Copyright (C) 2021 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause #include "../shared/examplefw.h" static const float geom[] = { -0.5f, 0.5f, 0.0f, 1.0f, 0.0f, 0.0f, -0.5f, -0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, -0.5f, 0.0f, 1.0f, 0.0f, 1.0f, 0.5f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.5f, -0.5f, 0.0f, 0.0f, 1.0f, 1.0f, }; struct { QVector releasePool; QRhiBuffer *vbuf = nullptr; QRhiShaderResourceBindings *srb = nullptr; QRhiGraphicsPipeline *ps = nullptr; QRhiResourceUpdateBatch *initialUpdates = nullptr; int count = 0; } d; void Window::customInit() { m_clearColor = QColor("black"); d.vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(geom)); d.vbuf->create(); d.releasePool << d.vbuf; d.srb = m_r->newShaderResourceBindings(); d.releasePool << d.srb; d.srb->create(); d.ps = m_r->newGraphicsPipeline(); d.releasePool << d.ps; d.ps->setTopology(QRhiGraphicsPipeline::TriangleStrip); d.ps->setShaderStages({ { QRhiShaderStage::Vertex, getShader(QLatin1String(":/test.vert.qsb")) }, { QRhiShaderStage::Fragment, getShader(QLatin1String(":/test.frag.qsb")) } }); d.ps->setCullMode(QRhiGraphicsPipeline::None); d.ps->setPolygonMode(QRhiGraphicsPipeline::Line); d.ps->setDepthTest(true); d.ps->setDepthWrite(true); QRhiVertexInputLayout inputLayout; inputLayout.setBindings({ { 6 * sizeof(float) } }); inputLayout.setAttributes({ { 0, 0, QRhiVertexInputAttribute::Float3, 0 }, { 0, 1, QRhiVertexInputAttribute::Float3, 3 * sizeof(float) } }); d.ps->setVertexInputLayout(inputLayout); d.ps->setShaderResourceBindings(d.srb); d.ps->setRenderPassDescriptor(m_rp); d.ps->create(); d.initialUpdates = m_r->nextResourceUpdateBatch(); d.initialUpdates->uploadStaticBuffer(d.vbuf, geom); } void Window::customRelease() { qDeleteAll(d.releasePool); d.releasePool.clear(); } void Window::customRender() { const QSize outputSizeInPixels = m_sc->currentPixelSize(); QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer(); QRhiResourceUpdateBatch *u = m_r->nextResourceUpdateBatch(); if (d.initialUpdates) { u->merge(d.initialUpdates); d.initialUpdates->release(); d.initialUpdates = nullptr; } QRhiGraphicsPipeline::PolygonMode polygonMode = (++d.count / 60) % 2 ? QRhiGraphicsPipeline::Fill : QRhiGraphicsPipeline::Line; if (d.ps->polygonMode() != polygonMode) { d.ps->setPolygonMode(polygonMode); d.ps->create(); } cb->beginPass(m_sc->currentFrameRenderTarget(), m_clearColor, { 1.0f, 0 }, u); cb->setGraphicsPipeline(d.ps); cb->setViewport({ 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) }); cb->setShaderResources(); QRhiCommandBuffer::VertexInput vbufBinding(d.vbuf, 0); cb->setVertexInput(0, 1, &vbufBinding); cb->draw(6); cb->endPass(); }