// Copyright (C) 2021 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #include "examplewidget.h" #include "../shared/cube.h" #include #include static const QSize CUBE_TEX_SIZE(512, 512); ExampleRhiWidget::ExampleRhiWidget(QWidget *parent, Qt::WindowFlags f) : QRhiWidget(parent, f) { setDebugLayer(true); } void ExampleRhiWidget::initialize(QRhi *rhi, QRhiTexture *outputTexture) { if (m_rhi != rhi) { m_rt.reset(); m_rp.reset(); m_ds.reset(); scene.vbuf.reset(); } else if (m_output != outputTexture) { m_rt.reset(); m_rp.reset(); } m_rhi = rhi; m_output = outputTexture; if (!m_ds) { m_ds.reset(m_rhi->newRenderBuffer(QRhiRenderBuffer::DepthStencil, m_output->pixelSize())); m_ds->create(); } else if (m_ds->pixelSize() != m_output->pixelSize()) { m_ds->setPixelSize(m_output->pixelSize()); m_ds->create(); } if (!m_rt) { m_rt.reset(m_rhi->newTextureRenderTarget({ { m_output }, m_ds.data() })); m_rp.reset(m_rt->newCompatibleRenderPassDescriptor()); m_rt->setRenderPassDescriptor(m_rp.data()); m_rt->create(); } if (!scene.vbuf) { initScene(); updateCubeTexture(); } const QSize outputSize = m_output->pixelSize(); scene.mvp = m_rhi->clipSpaceCorrMatrix(); scene.mvp.perspective(45.0f, outputSize.width() / (float) outputSize.height(), 0.01f, 1000.0f); scene.mvp.translate(0, 0, -4); updateMvp(); } void ExampleRhiWidget::updateMvp() { QMatrix4x4 mvp = scene.mvp * QMatrix4x4(QQuaternion::fromEulerAngles(QVector3D(30, itemData.cubeRotation, 0)).toRotationMatrix()); if (!scene.resourceUpdates) scene.resourceUpdates = m_rhi->nextResourceUpdateBatch(); scene.resourceUpdates->updateDynamicBuffer(scene.ubuf.data(), 0, 64, mvp.constData()); } void ExampleRhiWidget::updateCubeTexture() { QImage image(CUBE_TEX_SIZE, QImage::Format_RGBA8888); const QRect r(QPoint(0, 0), CUBE_TEX_SIZE); QPainter p(&image); p.fillRect(r, QGradient::DeepBlue); QFont font; font.setPointSize(24); p.setFont(font); p.drawText(r, itemData.cubeText); p.end(); if (!scene.resourceUpdates) scene.resourceUpdates = m_rhi->nextResourceUpdateBatch(); scene.resourceUpdates->uploadTexture(scene.cubeTex.data(), image); } static QShader getShader(const QString &name) { QFile f(name); if (f.open(QIODevice::ReadOnly)) return QShader::fromSerialized(f.readAll()); return QShader(); } void ExampleRhiWidget::initScene() { scene.vbuf.reset(m_rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(cube))); scene.vbuf->create(); scene.resourceUpdates = m_rhi->nextResourceUpdateBatch(); scene.resourceUpdates->uploadStaticBuffer(scene.vbuf.data(), cube); scene.ubuf.reset(m_rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68)); scene.ubuf->create(); const qint32 flip = 0; scene.resourceUpdates->updateDynamicBuffer(scene.ubuf.data(), 64, 4, &flip); scene.cubeTex.reset(m_rhi->newTexture(QRhiTexture::RGBA8, CUBE_TEX_SIZE)); scene.cubeTex->create(); scene.sampler.reset(m_rhi->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None, QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge)); scene.sampler->create(); scene.srb.reset(m_rhi->newShaderResourceBindings()); scene.srb->setBindings({ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, scene.ubuf.data()), QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, scene.cubeTex.data(), scene.sampler.data()) }); scene.srb->create(); scene.ps.reset(m_rhi->newGraphicsPipeline()); scene.ps->setDepthTest(true); scene.ps->setDepthWrite(true); scene.ps->setDepthOp(QRhiGraphicsPipeline::Less); scene.ps->setCullMode(QRhiGraphicsPipeline::Back); scene.ps->setFrontFace(QRhiGraphicsPipeline::CCW); QShader vs = getShader(QLatin1String(":/texture.vert.qsb")); Q_ASSERT(vs.isValid()); QShader fs = getShader(QLatin1String(":/texture.frag.qsb")); Q_ASSERT(fs.isValid()); scene.ps->setShaderStages({ { QRhiShaderStage::Vertex, vs }, { QRhiShaderStage::Fragment, fs } }); QRhiVertexInputLayout inputLayout; inputLayout.setBindings({ { 3 * sizeof(float) }, { 2 * sizeof(float) } }); inputLayout.setAttributes({ { 0, 0, QRhiVertexInputAttribute::Float3, 0 }, { 1, 1, QRhiVertexInputAttribute::Float2, 0 } }); scene.ps->setVertexInputLayout(inputLayout); scene.ps->setShaderResourceBindings(scene.srb.data()); scene.ps->setRenderPassDescriptor(m_rp.data()); scene.ps->create(); } void ExampleRhiWidget::render(QRhiCommandBuffer *cb) { if (itemData.cubeRotationDirty) { itemData.cubeRotationDirty = false; updateMvp(); } if (itemData.cubeTextDirty) { itemData.cubeTextDirty = false; updateCubeTexture(); } QRhiResourceUpdateBatch *rub = scene.resourceUpdates; if (rub) scene.resourceUpdates = nullptr; const QColor clearColor = QColor::fromRgbF(0.4f, 0.7f, 0.0f, 1.0f); cb->beginPass(m_rt.data(), clearColor, { 1.0f, 0 }, rub); cb->setGraphicsPipeline(scene.ps.data()); const QSize outputSize = m_output->pixelSize(); cb->setViewport(QRhiViewport(0, 0, outputSize.width(), outputSize.height())); cb->setShaderResources(); const QRhiCommandBuffer::VertexInput vbufBindings[] = { { scene.vbuf.data(), 0 }, { scene.vbuf.data(), quint32(36 * 3 * sizeof(float)) } }; cb->setVertexInput(0, 2, vbufBindings); cb->draw(36); cb->endPass(); }