/**************************************************************************** ** ** Copyright (C) 2018 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QUADRENDERER_H #define QUADRENDERER_H #include class QuadRenderer { public: void setRhi(QRhi *r) { m_r = r; } void setSampleCount(int samples) { m_sampleCount = samples; } int sampleCount() const { return m_sampleCount; } void setTranslation(const QVector3D &v) { m_translation = v; } void initResources(QRhiRenderPassDescriptor *rp); void releaseResources(); void setPipeline(QRhiGraphicsPipeline *ps); void resize(const QSize &pixelSize); void queueResourceUpdates(QRhiResourceUpdateBatch *resourceUpdates); void queueDraw(QRhiCommandBuffer *cb, const QSize &outputSizeInPixels); private: QRhi *m_r; QRhiBuffer *m_vbuf = nullptr; bool m_vbufReady = false; QRhiBuffer *m_ibuf = nullptr; bool m_opacityReady = false; QRhiBuffer *m_ubuf = nullptr; QRhiGraphicsPipeline *m_ps = nullptr; QRhiShaderResourceBindings *m_srb = nullptr; QVector3D m_translation; QMatrix4x4 m_proj; float m_rotation = 0; int m_sampleCount = 1; // no MSAA by default }; #endif