/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd and/or its subsidiary(-ies). ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include int main (int argc, char **argv) { QGuiApplication app(argc, argv); QWindow window; window.setSurfaceType(QSurface::OpenGLSurface); window.create(); QOpenGLContext context; context.create(); QPlatformNativeInterface *ni = QGuiApplication::platformNativeInterface(); qDebug() << "EGLDisplay" << ni->nativeResourceForWindow(QByteArrayLiteral("egldisplay"), &window); qDebug() << "EGLContext" << ni->nativeResourceForContext(QByteArrayLiteral("eglcontext"), &context); qDebug() << "EGLConfig" << ni->nativeResourceForContext(QByteArrayLiteral("eglconfig"), &context); qDebug() << "GLXContext" << ni->nativeResourceForContext(QByteArrayLiteral("glxcontext"), &context); qDebug() << "GLXConfig" << ni->nativeResourceForContext(QByteArrayLiteral("glxconfig"), &context); return 0; }