#else class QOpenGLExtension_OES_EGL_imagePrivate : public QAbstractOpenGLExtensionPrivate { public: void (QOPENGLF_APIENTRYP EGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image); void (QOPENGLF_APIENTRYP EGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image); }; class QOpenGLExtension_OES_EGL_image : public QAbstractOpenGLExtension { public: QOpenGLExtension_OES_EGL_image(); bool initializeOpenGLFunctions() Q_DECL_FINAL; void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); protected: Q_DECLARE_PRIVATE(QOpenGLExtension_OES_EGL_image) }; inline void QOpenGLExtension_OES_EGL_image::glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) { Q_D(QOpenGLExtension_OES_EGL_image); d->EGLImageTargetTexture2DOES(target, image); } inline void QOpenGLExtension_OES_EGL_image::glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) { Q_D(QOpenGLExtension_OES_EGL_image); d->EGLImageTargetRenderbufferStorageOES(target, image); } class QOpenGLExtension_OES_get_program_binaryPrivate : public QAbstractOpenGLExtensionPrivate { public: void (QOPENGLF_APIENTRYP GetProgramBinaryOES)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); void (QOPENGLF_APIENTRYP ProgramBinaryOES)(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); }; class QOpenGLExtension_OES_get_program_binary : public QAbstractOpenGLExtension { public: QOpenGLExtension_OES_get_program_binary(); bool initializeOpenGLFunctions() Q_DECL_FINAL; void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); protected: Q_DECLARE_PRIVATE(QOpenGLExtension_OES_get_program_binary) }; inline void QOpenGLExtension_OES_get_program_binary::glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) { Q_D(QOpenGLExtension_OES_get_program_binary); d->GetProgramBinaryOES(program, bufSize, length, binaryFormat, binary); } inline void QOpenGLExtension_OES_get_program_binary::glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length) { Q_D(QOpenGLExtension_OES_get_program_binary); d->ProgramBinaryOES(program, binaryFormat, binary, length); } class QOpenGLExtension_OES_mapbufferPrivate : public QAbstractOpenGLExtensionPrivate { public: void* (QOPENGLF_APIENTRYP MapBufferOES)(GLenum target, GLenum access); GLboolean (QOPENGLF_APIENTRYP UnmapBufferOES)(GLenum target); void (QOPENGLF_APIENTRYP GetBufferPointervOES)(GLenum target, GLenum pname, GLvoid** params); }; class QOpenGLExtension_OES_mapbuffer : public QAbstractOpenGLExtension { public: QOpenGLExtension_OES_mapbuffer(); bool initializeOpenGLFunctions() Q_DECL_FINAL; void* glMapBufferOES(GLenum target, GLenum access); GLboolean glUnmapBufferOES(GLenum target); void glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid** params); protected: Q_DECLARE_PRIVATE(QOpenGLExtension_OES_mapbuffer) }; inline void *QOpenGLExtension_OES_mapbuffer::glMapBufferOES(GLenum target, GLenum access) { Q_D(QOpenGLExtension_OES_mapbuffer); return d->MapBufferOES(target, access); } inline GLboolean QOpenGLExtension_OES_mapbuffer::glUnmapBufferOES(GLenum target) { Q_D(QOpenGLExtension_OES_mapbuffer); return d->UnmapBufferOES(target); } inline void QOpenGLExtension_OES_mapbuffer::glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid** params) { Q_D(QOpenGLExtension_OES_mapbuffer); d->GetBufferPointervOES(target, pname, params); } class QOpenGLExtension_OES_texture_3DPrivate : public QAbstractOpenGLExtensionPrivate { public: void (QOPENGLF_APIENTRYP TexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); void (QOPENGLF_APIENTRYP TexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); void (QOPENGLF_APIENTRYP CopyTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); void (QOPENGLF_APIENTRYP CompressedTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); void (QOPENGLF_APIENTRYP CompressedTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); void (QOPENGLF_APIENTRYP FramebufferTexture3DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); }; class QOpenGLExtension_OES_texture_3D : public QAbstractOpenGLExtension { public: QOpenGLExtension_OES_texture_3D(); bool initializeOpenGLFunctions() Q_DECL_FINAL; void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); protected: Q_DECLARE_PRIVATE(QOpenGLExtension_OES_texture_3D) }; inline void QOpenGLExtension_OES_texture_3D::glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) { Q_D(QOpenGLExtension_OES_texture_3D); d->TexImage3DOES(target, level, internalformat, width, height, depth, border, format, type, pixels); } inline void QOpenGLExtension_OES_texture_3D::glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) { Q_D(QOpenGLExtension_OES_texture_3D); d->TexSubImage3DOES(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } inline void QOpenGLExtension_OES_texture_3D::glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { Q_D(QOpenGLExtension_OES_texture_3D); d->CopyTexSubImage3DOES(target, level, xoffset, yoffset, zoffset, x, y, width, height); } inline void QOpenGLExtension_OES_texture_3D::glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) { Q_D(QOpenGLExtension_OES_texture_3D); d->CompressedTexImage3DOES(target, level, internalformat, width, height, depth, border, imageSize, data); } inline void QOpenGLExtension_OES_texture_3D::glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) { Q_D(QOpenGLExtension_OES_texture_3D); d->CompressedTexSubImage3DOES(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); } inline void QOpenGLExtension_OES_texture_3D::glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { Q_D(QOpenGLExtension_OES_texture_3D); d->FramebufferTexture3DOES(target, attachment, textarget, texture, level, zoffset); } class QOpenGLExtension_OES_vertex_array_objectPrivate : public QAbstractOpenGLExtensionPrivate { public: void (QOPENGLF_APIENTRYP BindVertexArrayOES)(GLuint array); void (QOPENGLF_APIENTRYP DeleteVertexArraysOES)(GLsizei n, const GLuint *arrays); void (QOPENGLF_APIENTRYP GenVertexArraysOES)(GLsizei n, GLuint *arrays); GLboolean (QOPENGLF_APIENTRYP IsVertexArrayOES)(GLuint array); }; class QOpenGLExtension_OES_vertex_array_object : public QAbstractOpenGLExtension { public: QOpenGLExtension_OES_vertex_array_object(); bool initializeOpenGLFunctions() Q_DECL_FINAL; void glBindVertexArrayOES(GLuint array); void glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays); void glGenVertexArraysOES(GLsizei n, GLuint *arrays); GLboolean glIsVertexArrayOES(GLuint array); protected: Q_DECLARE_PRIVATE(QOpenGLExtension_OES_vertex_array_object) }; inline void QOpenGLExtension_OES_vertex_array_object::glBindVertexArrayOES(GLuint array) { Q_D(QOpenGLExtension_OES_vertex_array_object); d->BindVertexArrayOES(array); } inline void QOpenGLExtension_OES_vertex_array_object::glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays) { Q_D(QOpenGLExtension_OES_vertex_array_object); d->DeleteVertexArraysOES(n, arrays); } inline void QOpenGLExtension_OES_vertex_array_object::glGenVertexArraysOES(GLsizei n, GLuint *arrays) { Q_D(QOpenGLExtension_OES_vertex_array_object); d->GenVertexArraysOES(n, arrays); } inline GLboolean QOpenGLExtension_OES_vertex_array_object::glIsVertexArrayOES(GLuint array) { Q_D(QOpenGLExtension_OES_vertex_array_object); return d->IsVertexArrayOES(array); } class QOpenGLExtension_AMD_performance_monitorPrivate : public QAbstractOpenGLExtensionPrivate { public: void (QOPENGLF_APIENTRYP GetPerfMonitorGroupsAMD)(GLint *numGroups, GLsizei groupsSize, GLuint *groups); void (QOPENGLF_APIENTRYP GetPerfMonitorCountersAMD)(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); void (QOPENGLF_APIENTRYP GetPerfMonitorGroupStringAMD)(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); void (QOPENGLF_APIENTRYP GetPerfMonitorCounterStringAMD)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); void (QOPENGLF_APIENTRYP GetPerfMonitorCounterInfoAMD)(GLuint group, GLuint counter, GLenum pname, GLvoid *data); void (QOPENGLF_APIENTRYP GenPerfMonitorsAMD)(GLsizei n, GLuint *monitors); void (QOPENGLF_APIENTRYP DeletePerfMonitorsAMD)(GLsizei n, GLuint *monitors); void (QOPENGLF_APIENTRYP SelectPerfMonitorCountersAMD)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList); void (QOPENGLF_APIENTRYP BeginPerfMonitorAMD)(GLuint monitor); void (QOPENGLF_APIENTRYP EndPerfMonitorAMD)(GLuint monitor); void (QOPENGLF_APIENTRYP GetPerfMonitorCounterDataAMD)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); }; class QOpenGLExtension_AMD_performance_monitor : public QAbstractOpenGLExtension { public: QOpenGLExtension_AMD_performance_monitor(); bool initializeOpenGLFunctions() Q_DECL_FINAL; void glGetPerfMonitorGroupsAMD(GLint *numGroups, GLsizei groupsSize, GLuint *groups); void glGetPerfMonitorCountersAMD(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid *data); void glGenPerfMonitorsAMD(GLsizei n, GLuint *monitors); void glDeletePerfMonitorsAMD(GLsizei n, GLuint *monitors); void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList); void glBeginPerfMonitorAMD(GLuint monitor); void glEndPerfMonitorAMD(GLuint monitor); void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); protected: Q_DECLARE_PRIVATE(QOpenGLExtension_AMD_performance_monitor) }; inline void QOpenGLExtension_AMD_performance_monitor::glGetPerfMonitorGroupsAMD(GLint *numGroups, GLsizei groupsSize, GLuint *groups) { Q_D(QOpenGLExtension_AMD_performance_monitor); d->GetPerfMonitorGroupsAMD(numGroups, groupsSize, groups); } inline void QOpenGLExtension_AMD_performance_monitor::glGetPerfMonitorCountersAMD(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters) { Q_D(QOpenGLExtension_AMD_performance_monitor); d->GetPerfMonitorCountersAMD(group, numCounters, maxActiveCounters, counterSize, counters); } inline void QOpenGLExtension_AMD_performance_monitor::glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString) { Q_D(QOpenGLExtension_AMD_performance_monitor); d->GetPerfMonitorGroupStringAMD(group, bufSize, length, groupString); } inline void QOpenGLExtension_AMD_performance_monitor::glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString) { Q_D(QOpenGLExtension_AMD_performance_monitor); d->GetPerfMonitorCounterStringAMD(group, counter, bufSize, length, counterString); } inline void QOpenGLExtension_AMD_performance_monitor::glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid *data) { Q_D(QOpenGLExtension_AMD_performance_monitor); d->GetPerfMonitorCounterInfoAMD(group, counter, pname, data); } inline void QOpenGLExtension_AMD_performance_monitor::glGenPerfMonitorsAMD(GLsizei n, GLuint *monitors) { Q_D(QOpenGLExtension_AMD_performance_monitor); d->GenPerfMonitorsAMD(n, monitors); } inline void QOpenGLExtension_AMD_performance_monitor::glDeletePerfMonitorsAMD(GLsizei n, GLuint *monitors) { Q_D(QOpenGLExtension_AMD_performance_monitor); d->DeletePerfMonitorsAMD(n, monitors); } inline void QOpenGLExtension_AMD_performance_monitor::glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList) { Q_D(QOpenGLExtension_AMD_performance_monitor); d->SelectPerfMonitorCountersAMD(monitor, enable, group, numCounters, countersList); } inline void QOpenGLExtension_AMD_performance_monitor::glBeginPerfMonitorAMD(GLuint monitor) { Q_D(QOpenGLExtension_AMD_performance_monitor); d->BeginPerfMonitorAMD(monitor); } inline void QOpenGLExtension_AMD_performance_monitor::glEndPerfMonitorAMD(GLuint monitor) { Q_D(QOpenGLExtension_AMD_performance_monitor); d->EndPerfMonitorAMD(monitor); } inline void QOpenGLExtension_AMD_performance_monitor::glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten) { Q_D(QOpenGLExtension_AMD_performance_monitor); d->GetPerfMonitorCounterDataAMD(monitor, pname, dataSize, data, bytesWritten); } class QOpenGLExtension_ANGLE_framebuffer_blitPrivate : public QAbstractOpenGLExtensionPrivate { public: void (QOPENGLF_APIENTRYP BlitFramebufferANGLE)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); }; class QOpenGLExtension_ANGLE_framebuffer_blit : public QAbstractOpenGLExtension { public: QOpenGLExtension_ANGLE_framebuffer_blit(); bool initializeOpenGLFunctions() Q_DECL_FINAL; void glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); protected: Q_DECLARE_PRIVATE(QOpenGLExtension_ANGLE_framebuffer_blit) }; inline void QOpenGLExtension_ANGLE_framebuffer_blit::glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { Q_D(QOpenGLExtension_ANGLE_framebuffer_blit); d->BlitFramebufferANGLE(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } class QOpenGLExtension_ANGLE_framebuffer_multisamplePrivate : public QAbstractOpenGLExtensionPrivate { public: void (QOPENGLF_APIENTRYP RenderbufferStorageMultisampleANGLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); }; class QOpenGLExtension_ANGLE_framebuffer_multisample : public QAbstractOpenGLExtension { public: QOpenGLExtension_ANGLE_framebuffer_multisample(); bool initializeOpenGLFunctions() Q_DECL_FINAL; void glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); protected: Q_DECLARE_PRIVATE(QOpenGLExtension_ANGLE_framebuffer_multisample) }; inline void QOpenGLExtension_ANGLE_framebuffer_multisample::glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { Q_D(QOpenGLExtension_ANGLE_framebuffer_multisample); d->RenderbufferStorageMultisampleANGLE(target, samples, internalformat, width, height); } class QOpenGLExtension_ANGLE_instanced_arraysPrivate : public QAbstractOpenGLExtensionPrivate { public: void (QOPENGLF_APIENTRYP DrawArraysInstancedANGLE)(GLenum mode, GLint first, GLsizei count, GLsizei primcount); void (QOPENGLF_APIENTRYP DrawElementsInstancedANGLE)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); void (QOPENGLF_APIENTRYP VertexAttribDivisorANGLE)(GLuint index, GLuint divisor); }; class QOpenGLExtension_ANGLE_instanced_arrays : public QAbstractOpenGLExtension { public: QOpenGLExtension_ANGLE_instanced_arrays(); bool initializeOpenGLFunctions() Q_DECL_FINAL; void glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount); void glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); void glVertexAttribDivisorANGLE(GLuint index, GLuint divisor); protected: Q_DECLARE_PRIVATE(QOpenGLExtension_ANGLE_instanced_arrays) }; inline void QOpenGLExtension_ANGLE_instanced_arrays::glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount) { Q_D(QOpenGLExtension_ANGLE_instanced_arrays); d->DrawArraysInstancedANGLE(mode, first, count, primcount); } inline void QOpenGLExtension_ANGLE_instanced_arrays::glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount) { Q_D(QOpenGLExtension_ANGLE_instanced_arrays); d->DrawElementsInstancedANGLE(mode, count, type, indices, primcount); } inline void QOpenGLExtension_ANGLE_instanced_arrays::glVertexAttribDivisorANGLE(GLuint index, GLuint divisor) { Q_D(QOpenGLExtension_ANGLE_instanced_arrays); d->VertexAttribDivisorANGLE(index, divisor); } class QOpenGLExtension_ANGLE_translated_shader_sourcePrivate : public QAbstractOpenGLExtensionPrivate { public: void (QOPENGLF_APIENTRYP GetTranslatedShaderSourceANGLE)(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source); }; class QOpenGLExtension_ANGLE_translated_shader_source : public QAbstractOpenGLExtension { public: QOpenGLExtension_ANGLE_translated_shader_source(); bool initializeOpenGLFunctions() Q_DECL_FINAL; void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source); protected: Q_DECLARE_PRIVATE(QOpenGLExtension_ANGLE_translated_shader_source) }; inline void QOpenGLExtension_ANGLE_translated_shader_source::glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source) { Q_D(QOpenGLExtension_ANGLE_translated_shader_source); d->GetTranslatedShaderSourceANGLE(shader, bufsize, length, source); } class QOpenGLExtension_APPLE_framebuffer_multisamplePrivate : public QAbstractOpenGLExtensionPrivate { public: void (QOPENGLF_APIENTRYP RenderbufferStorageMultisampleAPPLE)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); void (QOPENGLF_APIENTRYP ResolveMultisampleFramebufferAPPLE)(void); }; class QOpenGLExtension_APPLE_framebuffer_multisample : public QAbstractOpenGLExtension { public: QOpenGLExtension_APPLE_framebuffer_multisample(); bool initializeOpenGLFunctions() Q_DECL_FINAL; void glRenderbufferStorageMultisampleAPPLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); void glResolveMultisampleFramebufferAPPLE(void); protected: Q_DECLARE_PRIVATE(QOpenGLExtension_APPLE_framebuffer_multisample) }; inline void QOpenGLExtension_APPLE_framebuffer_multisample::glRenderbufferStorageMultisampleAPPLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { Q_D(QOpenGLExtension_APPLE_framebuffer_multisample); d->RenderbufferStorageMultisampleAPPLE(target, samples, internalformat, width, height); } inline void QOpenGLExtension_APPLE_framebuffer_multisample::glResolveMultisampleFramebufferAPPLE(void) { Q_D(QOpenGLExtension_APPLE_framebuffer_multisample); d->ResolveMultisampleFramebufferAPPLE(); } class QOpenGLExtension_EXT_debug_labelPrivate : public QAbstractOpenGLExtensionPrivate { public: void (QOPENGLF_APIENTRYP LabelObjectEXT)(GLenum type, GLuint object, GLsizei length, const GLchar *label); void (QOPENGLF_APIENTRYP GetObjectLabelEXT)(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); }; class QOpenGLExtension_EXT_debug_label : public QAbstractOpenGLExtension { public: QOpenGLExtension_EXT_debug_label(); bool initializeOpenGLFunctions() Q_DECL_FINAL; void glLabelObjectEXT(GLenum type, GLuint object, GLsizei length, const GLchar *label); void glGetObjectLabelEXT(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); protected: Q_DECLARE_PRIVATE(QOpenGLExtension_EXT_debug_label) }; inline void QOpenGLExtension_EXT_debug_label::glLabelObjectEXT(GLenum type, GLuint object, GLsizei length, const GLchar *label) { Q_D(QOpenGLExtension_EXT_debug_label); d->LabelObjectEXT(type, object, length, label); } inline void QOpenGLExtension_EXT_debug_label::glGetObjectLabelEXT(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label) { Q_D(QOpenGLExtension_EXT_debug_label); d->GetObjectLabelEXT(type, object, bufSize, length, label); } class QOpenGLExtension_EXT_debug_markerPrivate : public QAbstractOpenGLExtensionPrivate { public: void (QOPENGLF_APIENTRYP InsertEventMarkerEXT)(GLsizei length, const GLchar *marker); void (QOPENGLF_APIENTRYP PushGroupMarkerEXT)(GLsizei length, const GLchar *marker); void (QOPENGLF_APIENTRYP PopGroupMarkerEXT)(void); }; class QOpenGLExtension_EXT_debug_marker : public QAbstractOpenGLExtension { public: QOpenGLExtension_EXT_debug_marker(); bool initializeOpenGLFunctions() Q_DECL_FINAL; void glInsertEventMarkerEXT(GLsizei length, const GLchar *marker); void glPushGroupMarkerEXT(GLsizei length, const GLchar *marker); void glPopGroupMarkerEXT(void); protected: Q_DECLARE_PRIVATE(QOpenGLExtension_EXT_debug_marker) }; inline void QOpenGLExtension_EXT_debug_marker::glInsertEventMarkerEXT(GLsizei length, const GLchar *marker) { Q_D(QOpenGLExtension_EXT_debug_marker); d->InsertEventMarkerEXT(length, marker); } inline void QOpenGLExtension_EXT_debug_marker::glPushGroupMarkerEXT(GLsizei length, const GLchar *marker) { Q_D(QOpenGLExtension_EXT_debug_marker); d->PushGroupMarkerEXT(length, marker); } inline void QOpenGLExtension_EXT_debug_marker::glPopGroupMarkerEXT(void) { Q_D(QOpenGLExtension_EXT_debug_marker); d->PopGroupMarkerEXT(); } class QOpenGLExtension_EXT_discard_framebufferPrivate : public QAbstractOpenGLExtensionPrivate { public: void (QOPENGLF_APIENTRYP DiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum *attachments); }; class QOpenGLExtension_EXT_discard_framebuffer : public QAbstractOpenGLExtension { public: QOpenGLExtension_EXT_discard_framebuffer(); bool initializeOpenGLFunctions() Q_DECL_FINAL; void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments); protected: Q_DECLARE_PRIVATE(QOpenGLExtension_EXT_discard_framebuffer) }; inline void QOpenGLExtension_EXT_discard_framebuffer::glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments) { Q_D(QOpenGLExtension_EXT_discard_framebuffer); d->DiscardFramebufferEXT(target, numAttachments, attachments); } class QOpenGLExtension_EXT_multisampled_render_to_texturePrivate : public QAbstractOpenGLExtensionPrivate { public: void (QOPENGLF_APIENTRYP RenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); void (QOPENGLF_APIENTRYP FramebufferTexture2DMultisampleEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); }; class QOpenGLExtension_EXT_multisampled_render_to_texture : public QAbstractOpenGLExtension { public: QOpenGLExtension_EXT_multisampled_render_to_texture(); bool initializeOpenGLFunctions() Q_DECL_FINAL; void glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); void glFramebufferTexture2DMultisampleEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); protected: Q_DECLARE_PRIVATE(QOpenGLExtension_EXT_multisampled_render_to_texture) }; inline void QOpenGLExtension_EXT_multisampled_render_to_texture::glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { Q_D(QOpenGLExtension_EXT_multisampled_render_to_texture); d->RenderbufferStorageMultisampleEXT(target, samples, internalformat, width, height); } inline void QOpenGLExtension_EXT_multisampled_render_to_texture::glFramebufferTexture2DMultisampleEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) { Q_D(QOpenGLExtension_EXT_multisampled_render_to_texture); d->FramebufferTexture2DMultisampleEXT(target, attachment, textarget, texture, level, samples); } class QOpenGLExtension_EXT_multi_draw_arraysPrivate : public QAbstractOpenGLExtensionPrivate { public: void (QOPENGLF_APIENTRYP MultiDrawArraysEXT)(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); void (QOPENGLF_APIENTRYP MultiDrawElementsEXT)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); }; class QOpenGLExtension_EXT_multi_draw_arrays : public QAbstractOpenGLExtension { public: QOpenGLExtension_EXT_multi_draw_arrays(); bool initializeOpenGLFunctions() Q_DECL_FINAL; void glMultiDrawArraysEXT(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); void glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); protected: Q_DECLARE_PRIVATE(QOpenGLExtension_EXT_multi_draw_arrays) }; inline void QOpenGLExtension_EXT_multi_draw_arrays::glMultiDrawArraysEXT(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount) { Q_D(QOpenGLExtension_EXT_multi_draw_arrays); d->MultiDrawArraysEXT(mode, first, count, primcount); } inline void QOpenGLExtension_EXT_multi_draw_arrays::glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount) { Q_D(QOpenGLExtension_EXT_multi_draw_arrays); d->MultiDrawElementsEXT(mode, count, type, indices, primcount); } class QOpenGLExtension_EXT_occlusion_query_booleanPrivate : public QAbstractOpenGLExtensionPrivate { public: void (QOPENGLF_APIENTRYP GenQueriesEXT)(GLsizei n, GLuint *ids); void (QOPENGLF_APIENTRYP DeleteQueriesEXT)(GLsizei n, const GLuint *ids); GLboolean (QOPENGLF_APIENTRYP IsQueryEXT)(GLuint id); void (QOPENGLF_APIENTRYP BeginQueryEXT)(GLenum target, GLuint id); void (QOPENGLF_APIENTRYP EndQueryEXT)(GLenum target); void (QOPENGLF_APIENTRYP GetQueryivEXT)(GLenum target, GLenum pname, GLint *params); void (QOPENGLF_APIENTRYP GetQueryObjectuivEXT)(GLuint id, GLenum pname, GLuint *params); }; class QOpenGLExtension_EXT_occlusion_query_boolean : public QAbstractOpenGLExtension { public: QOpenGLExtension_EXT_occlusion_query_boolean(); bool initializeOpenGLFunctions() Q_DECL_FINAL; void glGenQueriesEXT(GLsizei n, GLuint *ids); void glDeleteQueriesEXT(GLsizei n, const GLuint *ids); GLboolean glIsQueryEXT(GLuint id); void glBeginQueryEXT(GLenum target, GLuint id); void glEndQueryEXT(GLenum target); void glGetQueryivEXT(GLenum target, GLenum pname, GLint *params); void glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params); protected: Q_DECLARE_PRIVATE(QOpenGLExtension_EXT_occlusion_query_boolean) }; inline void QOpenGLExtension_EXT_occlusion_query_boolean::glGenQueriesEXT(GLsizei n, GLuint *ids) { Q_D(QOpenGLExtension_EXT_occlusion_query_boolean); d->GenQueriesEXT(n, ids); } inline void QOpenGLExtension_EXT_occlusion_query_boolean::glDeleteQueriesEXT(GLsizei n, const GLuint *ids) { Q_D(QOpenGLExtension_EXT_occlusion_query_boolean); d->DeleteQueriesEXT(n, ids); } inline GLboolean QOpenGLExtension_EXT_occlusion_query_boolean::glIsQueryEXT(GLuint id) { Q_D(QOpenGLExtension_EXT_occlusion_query_boolean); return d->IsQueryEXT(id); } inline void QOpenGLExtension_EXT_occlusion_query_boolean::glBeginQueryEXT(GLenum target, GLuint id) { Q_D(QOpenGLExtension_EXT_occlusion_query_boolean); d->BeginQueryEXT(target, id); } inline void QOpenGLExtension_EXT_occlusion_query_boolean::glEndQueryEXT(GLenum target) { Q_D(QOpenGLExtension_EXT_occlusion_query_boolean); d->EndQueryEXT(target); } inline void QOpenGLExtension_EXT_occlusion_query_boolean::glGetQueryivEXT(GLenum target, GLenum pname, GLint *params) { Q_D(QOpenGLExtension_EXT_occlusion_query_boolean); d->GetQueryivEXT(target, pname, params); } inline void QOpenGLExtension_EXT_occlusion_query_boolean::glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params) { Q_D(QOpenGLExtension_EXT_occlusion_query_boolean); d->GetQueryObjectuivEXT(id, pname, params); } class QOpenGLExtension_EXT_robustnessPrivate : public QAbstractOpenGLExtensionPrivate { public: GLenum (QOPENGLF_APIENTRYP GetGraphicsResetStatusEXT)(void); void (QOPENGLF_APIENTRYP ReadnPixelsEXT)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); void (QOPENGLF_APIENTRYP GetnUniformfvEXT)(GLuint program, GLint location, GLsizei bufSize, float *params); void (QOPENGLF_APIENTRYP GetnUniformivEXT)(GLuint program, GLint location, GLsizei bufSize, GLint *params); }; class QOpenGLExtension_EXT_robustness : public QAbstractOpenGLExtension { public: QOpenGLExtension_EXT_robustness(); bool initializeOpenGLFunctions() Q_DECL_FINAL; GLenum glGetGraphicsResetStatusEXT(void); void glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); void glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float *params); void glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params); protected: Q_DECLARE_PRIVATE(QOpenGLExtension_EXT_robustness) }; inline GLenum QOpenGLExtension_EXT_robustness::glGetGraphicsResetStatusEXT(void) { Q_D(QOpenGLExtension_EXT_robustness); return d->GetGraphicsResetStatusEXT(); } inline void QOpenGLExtension_EXT_robustness::glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) { Q_D(QOpenGLExtension_EXT_robustness); d->ReadnPixelsEXT(x, y, width, height, format, type, bufSize, data); } inline void QOpenGLExtension_EXT_robustness::glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float *params) { Q_D(QOpenGLExtension_EXT_robustness); d->GetnUniformfvEXT(program, location, bufSize, params); } inline void QOpenGLExtension_EXT_robustness::glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params) { Q_D(QOpenGLExtension_EXT_robustness); d->GetnUniformivEXT(program, location, bufSize, params); } class QOpenGLExtension_EXT_separate_shader_objectsPrivate : public QAbstractOpenGLExtensionPrivate { public: void (QOPENGLF_APIENTRYP UseProgramStagesEXT)(GLuint pipeline, GLbitfield stages, GLuint program); void (QOPENGLF_APIENTRYP ActiveShaderProgramEXT)(GLuint pipeline, GLuint program); GLuint (QOPENGLF_APIENTRYP CreateShaderProgramvEXT)(GLenum type, GLsizei count, const GLchar **strings); void (QOPENGLF_APIENTRYP BindProgramPipelineEXT)(GLuint pipeline); void (QOPENGLF_APIENTRYP DeleteProgramPipelinesEXT)(GLsizei n, const GLuint *pipelines); void (QOPENGLF_APIENTRYP GenProgramPipelinesEXT)(GLsizei n, GLuint *pipelines); GLboolean (QOPENGLF_APIENTRYP IsProgramPipelineEXT)(GLuint pipeline); void (QOPENGLF_APIENTRYP ProgramParameteriEXT)(GLuint program, GLenum pname, GLint value); void (QOPENGLF_APIENTRYP GetProgramPipelineivEXT)(GLuint pipeline, GLenum pname, GLint *params); void (QOPENGLF_APIENTRYP ProgramUniform1iEXT)(GLuint program, GLint location, GLint x); void (QOPENGLF_APIENTRYP ProgramUniform2iEXT)(GLuint program, GLint location, GLint x, GLint y); void (QOPENGLF_APIENTRYP ProgramUniform3iEXT)(GLuint program, GLint location, GLint x, GLint y, GLint z); void (QOPENGLF_APIENTRYP ProgramUniform4iEXT)(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); void (QOPENGLF_APIENTRYP ProgramUniform1fEXT)(GLuint program, GLint location, GLfloat x); void (QOPENGLF_APIENTRYP ProgramUniform2fEXT)(GLuint program, GLint location, GLfloat x, GLfloat y); void (QOPENGLF_APIENTRYP ProgramUniform3fEXT)(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); void (QOPENGLF_APIENTRYP ProgramUniform4fEXT)(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void (QOPENGLF_APIENTRYP ProgramUniform1ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value); void (QOPENGLF_APIENTRYP ProgramUniform2ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value); void (QOPENGLF_APIENTRYP ProgramUniform3ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value); void (QOPENGLF_APIENTRYP ProgramUniform4ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value); void (QOPENGLF_APIENTRYP ProgramUniform1fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value); void (QOPENGLF_APIENTRYP ProgramUniform2fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value); void (QOPENGLF_APIENTRYP ProgramUniform3fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value); void (QOPENGLF_APIENTRYP ProgramUniform4fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value); void (QOPENGLF_APIENTRYP ProgramUniformMatrix2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void (QOPENGLF_APIENTRYP ProgramUniformMatrix3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void (QOPENGLF_APIENTRYP ProgramUniformMatrix4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void (QOPENGLF_APIENTRYP ValidateProgramPipelineEXT)(GLuint pipeline); void (QOPENGLF_APIENTRYP GetProgramPipelineInfoLogEXT)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); }; class QOpenGLExtension_EXT_separate_shader_objects : public QAbstractOpenGLExtension { public: QOpenGLExtension_EXT_separate_shader_objects(); bool initializeOpenGLFunctions() Q_DECL_FINAL; void glUseProgramStagesEXT(GLuint pipeline, GLbitfield stages, GLuint program); void glActiveShaderProgramEXT(GLuint pipeline, GLuint program); GLuint glCreateShaderProgramvEXT(GLenum type, GLsizei count, const GLchar **strings); void glBindProgramPipelineEXT(GLuint pipeline); void glDeleteProgramPipelinesEXT(GLsizei n, const GLuint *pipelines); void glGenProgramPipelinesEXT(GLsizei n, GLuint *pipelines); GLboolean glIsProgramPipelineEXT(GLuint pipeline); void glProgramParameteriEXT(GLuint program, GLenum pname, GLint value); void glGetProgramPipelineivEXT(GLuint pipeline, GLenum pname, GLint *params); void glProgramUniform1iEXT(GLuint program, GLint location, GLint x); void glProgramUniform2iEXT(GLuint program, GLint location, GLint x, GLint y); void glProgramUniform3iEXT(GLuint program, GLint location, GLint x, GLint y, GLint z); void glProgramUniform4iEXT(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); void glProgramUniform1fEXT(GLuint program, GLint location, GLfloat x); void glProgramUniform2fEXT(GLuint program, GLint location, GLfloat x, GLfloat y); void glProgramUniform3fEXT(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); void glProgramUniform4fEXT(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value); void glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value); void glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value); void glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value); void glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value); void glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value); void glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value); void glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value); void glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void glValidateProgramPipelineEXT(GLuint pipeline); void glGetProgramPipelineInfoLogEXT(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); protected: Q_DECLARE_PRIVATE(QOpenGLExtension_EXT_separate_shader_objects) }; inline void QOpenGLExtension_EXT_separate_shader_objects::glUseProgramStagesEXT(GLuint pipeline, GLbitfield stages, GLuint program) { Q_D(QOpenGLExtension_EXT_separate_shader_objects); d->UseProgramStagesEXT(pipeline, stages, program); } inline void QOpenGLExtension_EXT_separate_shader_objects::glActiveShaderProgramEXT(GLuint pipeline, GLuint program) { Q_D(QOpenGLExtension_EXT_separate_shader_objects); d->ActiveShaderProgramEXT(pipeline, program); } inline GLuint QOpenGLExtension_EXT_separate_shader_objects::glCreateShaderProgramvEXT(GLenum type, GLsizei count, const GLchar **strings) { Q_D(QOpenGLExtension_EXT_separate_shader_objects); return d->CreateShaderProgramvEXT(type, count, strings); } inline void QOpenGLExtension_EXT_separate_shader_objects::glBindProgramPipelineEXT(GLuint pipeline) { Q_D(QOpenGLExtension_EXT_separate_shader_objects); d->BindProgramPipelineEXT(pipeline); } inline void QOpenGLExtension_EXT_separate_shader_objects::glDeleteProgramPipelinesEXT(GLsizei n, const GLuint *pipelines) { Q_D(QOpenGLExtension_EXT_separate_shader_objects); d->DeleteProgramPipelinesEXT(n, pipelines); } inline void QOpenGLExtension_EXT_separate_shader_objects::glGenProgramPipelinesEXT(GLsizei n, GLuint *pipelines) { Q_D(QOpenGLExtension_EXT_separate_shader_objects); d->GenProgramPipelinesEXT(n, pipelines); } inline GLboolean QOpenGLExtension_EXT_separate_shader_objects::glIsProgramPipelineEXT(GLuint pipeline) { Q_D(QOpenGLExtension_EXT_separate_shader_objects); return d->IsProgramPipelineEXT(pipeline); } inline void QOpenGLExtension_EXT_separate_shader_objects::glProgramParameteriEXT(GLuint program, GLenum pname, GLint value) { Q_D(QOpenGLExtension_EXT_separate_shader_objects); d->ProgramParameteriEXT(program, pname, value); } inline void QOpenGLExtension_EXT_separate_shader_objects::glGetProgramPipelineivEXT(GLuint pipeline, GLenum pname, GLint *params) { Q_D(QOpenGLExtension_EXT_separate_shader_objects); d->GetProgramPipelineivEXT(pipeline, pname, params); } inline void QOpenGLExtension_EXT_separate_shader_objects::glProgramUniform1iEXT(GLuint program, GLint location, GLint x) { Q_D(QOpenGLExtension_EXT_separate_shader_objects); d->ProgramUniform1iEXT(program, location, x); } inline void QOpenGLExtension_EXT_separate_shader_objects::glProgramUniform2iEXT(GLuint program, GLint location, GLint x, GLint y) { Q_D(QOpenGLExtension_EXT_separate_shader_objects); d->ProgramUniform2iEXT(program, location, x, y); } inline void QOpenGLExtension_EXT_separate_shader_objects::glProgramUniform3iEXT(GLuint program, GLint location, GLint x, GLint y, GLint z) { Q_D(QOpenGLExtension_EXT_separate_shader_objects); d->ProgramUniform3iEXT(program, location, x, y, z); } inline void QOpenGLExtension_EXT_separate_shader_objects::glProgramUniform4iEXT(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w) { Q_D(QOpenGLExtension_EXT_separate_shader_objects); d->ProgramUniform4iEXT(program, location, x, y, z, w); } inline void QOpenGLExtension_EXT_separate_shader_objects::glProgramUniform1fEXT(GLuint program, GLint location, GLfloat x) { Q_D(QOpenGLExtension_EXT_separate_shader_objects); d->ProgramUniform1fEXT(program, location, x); } inline void QOpenGLExtension_EXT_separate_shader_objects::glProgramUniform2fEXT(GLuint program, GLint location, GLfloat x, GLfloat y) { Q_D(QOpenGLExtension_EXT_separate_shader_objects); d->ProgramUniform2fEXT(program, location, x, y); } inline void QOpenGLExtension_EXT_separate_shader_objects::glProgramUniform3fEXT(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z) { Q_D(QOpenGLExtension_EXT_separate_shader_objects); d->ProgramUniform3fEXT(program, location, x, y, z); } inline void QOpenGLExtension_EXT_separate_shader_objects::glProgramUniform4fEXT(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { Q_D(QOpenGLExtension_EXT_separate_shader_objects); d->ProgramUniform4fEXT(program, location, x, y, z, w); } inline void QOpenGLExtension_EXT_separate_shader_objects::glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value) { Q_D(QOpenGLExtension_EXT_separate_shader_objects); d->ProgramUniform1ivEXT(program, location, count, value); } inline void QOpenGLExtension_EXT_separate_shader_objects::glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value) { Q_D(QOpenGLExtension_EXT_separate_shader_objects); d->ProgramUniform2ivEXT(program, location, count, value); } inline void QOpenGLExtension_EXT_separate_shader_objects::glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value) { Q_D(QOpenGLExtension_EXT_separate_shader_objects); d->ProgramUniform3ivEXT(program, location, count, value); } inline void QOpenGLExtension_EXT_separate_shader_objects::glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value) { Q_D(QOpenGLExtension_EXT_separate_shader_objects); d->ProgramUniform4ivEXT(program, location, count, value); } inline void QOpenGLExtension_EXT_separate_shader_objects::glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value) { Q_D(QOpenGLExtension_EXT_separate_shader_objects); d->ProgramUniform1fvEXT(program, location, count, value); } inline void QOpenGLExtension_EXT_separate_shader_objects::glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value) { Q_D(QOpenGLExtension_EXT_separate_shader_objects); d->ProgramUniform2fvEXT(program, location, count, value); } inline void QOpenGLExtension_EXT_separate_shader_objects::glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value) { Q_D(QOpenGLExtension_EXT_separate_shader_objects); d->ProgramUniform3fvEXT(program, location, count, value); } inline void QOpenGLExtension_EXT_separate_shader_objects::glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value) { Q_D(QOpenGLExtension_EXT_separate_shader_objects); d->ProgramUniform4fvEXT(program, location, count, value); } inline void QOpenGLExtension_EXT_separate_shader_objects::glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { Q_D(QOpenGLExtension_EXT_separate_shader_objects); d->ProgramUniformMatrix2fvEXT(program, location, count, transpose, value); } inline void QOpenGLExtension_EXT_separate_shader_objects::glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { Q_D(QOpenGLExtension_EXT_separate_shader_objects); d->ProgramUniformMatrix3fvEXT(program, location, count, transpose, value); } inline void QOpenGLExtension_EXT_separate_shader_objects::glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { Q_D(QOpenGLExtension_EXT_separate_shader_objects); d->ProgramUniformMatrix4fvEXT(program, location, count, transpose, value); } inline void QOpenGLExtension_EXT_separate_shader_objects::glValidateProgramPipelineEXT(GLuint pipeline) { Q_D(QOpenGLExtension_EXT_separate_shader_objects); d->ValidateProgramPipelineEXT(pipeline); } inline void QOpenGLExtension_EXT_separate_shader_objects::glGetProgramPipelineInfoLogEXT(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { Q_D(QOpenGLExtension_EXT_separate_shader_objects); d->GetProgramPipelineInfoLogEXT(pipeline, bufSize, length, infoLog); } class QOpenGLExtension_EXT_texture_storagePrivate : public QAbstractOpenGLExtensionPrivate { public: void (QOPENGLF_APIENTRYP TexStorage1DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); void (QOPENGLF_APIENTRYP TexStorage2DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); void (QOPENGLF_APIENTRYP TexStorage3DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); void (QOPENGLF_APIENTRYP TextureStorage1DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); void (QOPENGLF_APIENTRYP TextureStorage2DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); void (QOPENGLF_APIENTRYP TextureStorage3DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); }; class QOpenGLExtension_EXT_texture_storage : public QAbstractOpenGLExtension { public: QOpenGLExtension_EXT_texture_storage(); bool initializeOpenGLFunctions() Q_DECL_FINAL; void glTexStorage1DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); void glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); void glTexStorage3DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); void glTextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); void glTextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); void glTextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); protected: Q_DECLARE_PRIVATE(QOpenGLExtension_EXT_texture_storage) }; inline void QOpenGLExtension_EXT_texture_storage::glTexStorage1DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) { Q_D(QOpenGLExtension_EXT_texture_storage); d->TexStorage1DEXT(target, levels, internalformat, width); } inline void QOpenGLExtension_EXT_texture_storage::glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { Q_D(QOpenGLExtension_EXT_texture_storage); d->TexStorage2DEXT(target, levels, internalformat, width, height); } inline void QOpenGLExtension_EXT_texture_storage::glTexStorage3DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { Q_D(QOpenGLExtension_EXT_texture_storage); d->TexStorage3DEXT(target, levels, internalformat, width, height, depth); } inline void QOpenGLExtension_EXT_texture_storage::glTextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) { Q_D(QOpenGLExtension_EXT_texture_storage); d->TextureStorage1DEXT(texture, target, levels, internalformat, width); } inline void QOpenGLExtension_EXT_texture_storage::glTextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { Q_D(QOpenGLExtension_EXT_texture_storage); d->TextureStorage2DEXT(texture, target, levels, internalformat, width, height); } inline void QOpenGLExtension_EXT_texture_storage::glTextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { Q_D(QOpenGLExtension_EXT_texture_storage); d->TextureStorage3DEXT(texture, target, levels, internalformat, width, height, depth); } class QOpenGLExtension_IMG_multisampled_render_to_texturePrivate : public QAbstractOpenGLExtensionPrivate { public: void (QOPENGLF_APIENTRYP RenderbufferStorageMultisampleIMG)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); void (QOPENGLF_APIENTRYP FramebufferTexture2DMultisampleIMG)(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei); }; class QOpenGLExtension_IMG_multisampled_render_to_texture : public QAbstractOpenGLExtension { public: QOpenGLExtension_IMG_multisampled_render_to_texture(); bool initializeOpenGLFunctions() Q_DECL_FINAL; void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); protected: Q_DECLARE_PRIVATE(QOpenGLExtension_IMG_multisampled_render_to_texture) }; inline void QOpenGLExtension_IMG_multisampled_render_to_texture::glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { Q_D(QOpenGLExtension_IMG_multisampled_render_to_texture); d->RenderbufferStorageMultisampleIMG(target, samples, internalformat, width, height); } inline void QOpenGLExtension_IMG_multisampled_render_to_texture::glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) { Q_D(QOpenGLExtension_IMG_multisampled_render_to_texture); d->FramebufferTexture2DMultisampleIMG(target, attachment, textarget, texture, level, samples); } class QOpenGLExtension_NV_coverage_samplePrivate : public QAbstractOpenGLExtensionPrivate { public: void (QOPENGLF_APIENTRYP CoverageMaskNV)(GLboolean mask); void (QOPENGLF_APIENTRYP CoverageOperationNV)(GLenum operation); }; class QOpenGLExtension_NV_coverage_sample : public QAbstractOpenGLExtension { public: QOpenGLExtension_NV_coverage_sample(); bool initializeOpenGLFunctions() Q_DECL_FINAL; void glCoverageMaskNV(GLboolean mask); void glCoverageOperationNV(GLenum operation); protected: Q_DECLARE_PRIVATE(QOpenGLExtension_NV_coverage_sample) }; inline void QOpenGLExtension_NV_coverage_sample::glCoverageMaskNV(GLboolean mask) { Q_D(QOpenGLExtension_NV_coverage_sample); d->CoverageMaskNV(mask); } inline void QOpenGLExtension_NV_coverage_sample::glCoverageOperationNV(GLenum operation) { Q_D(QOpenGLExtension_NV_coverage_sample); d->CoverageOperationNV(operation); } class QOpenGLExtension_NV_draw_buffersPrivate : public QAbstractOpenGLExtensionPrivate { public: void (QOPENGLF_APIENTRYP DrawBuffersNV)(GLsizei n, const GLenum *bufs); }; class QOpenGLExtension_NV_draw_buffers : public QAbstractOpenGLExtension { public: QOpenGLExtension_NV_draw_buffers(); bool initializeOpenGLFunctions() Q_DECL_FINAL; void glDrawBuffersNV(GLsizei n, const GLenum *bufs); protected: Q_DECLARE_PRIVATE(QOpenGLExtension_NV_draw_buffers) }; inline void QOpenGLExtension_NV_draw_buffers::glDrawBuffersNV(GLsizei n, const GLenum *bufs) { Q_D(QOpenGLExtension_NV_draw_buffers); d->DrawBuffersNV(n, bufs); } class QOpenGLExtension_NV_fencePrivate : public QAbstractOpenGLExtensionPrivate { public: void (QOPENGLF_APIENTRYP DeleteFencesNV)(GLsizei n, const GLuint *fences); void (QOPENGLF_APIENTRYP GenFencesNV)(GLsizei n, GLuint *fences); GLboolean (QOPENGLF_APIENTRYP IsFenceNV)(GLuint fence); GLboolean (QOPENGLF_APIENTRYP TestFenceNV)(GLuint fence); void (QOPENGLF_APIENTRYP GetFenceivNV)(GLuint fence, GLenum pname, GLint *params); void (QOPENGLF_APIENTRYP FinishFenceNV)(GLuint fence); void (QOPENGLF_APIENTRYP SetFenceNV)(GLuint fence, GLenum condition); }; class QOpenGLExtension_NV_fence : public QAbstractOpenGLExtension { public: QOpenGLExtension_NV_fence(); bool initializeOpenGLFunctions() Q_DECL_FINAL; void glDeleteFencesNV(GLsizei n, const GLuint *fences); void glGenFencesNV(GLsizei n, GLuint *fences); GLboolean glIsFenceNV(GLuint fence); GLboolean glTestFenceNV(GLuint fence); void glGetFenceivNV(GLuint fence, GLenum pname, GLint *params); void glFinishFenceNV(GLuint fence); void glSetFenceNV(GLuint fence, GLenum condition); protected: Q_DECLARE_PRIVATE(QOpenGLExtension_NV_fence) }; inline void QOpenGLExtension_NV_fence::glDeleteFencesNV(GLsizei n, const GLuint *fences) { Q_D(QOpenGLExtension_NV_fence); d->DeleteFencesNV(n, fences); } inline void QOpenGLExtension_NV_fence::glGenFencesNV(GLsizei n, GLuint *fences) { Q_D(QOpenGLExtension_NV_fence); d->GenFencesNV(n, fences); } inline GLboolean QOpenGLExtension_NV_fence::glIsFenceNV(GLuint fence) { Q_D(QOpenGLExtension_NV_fence); return d->IsFenceNV(fence); } inline GLboolean QOpenGLExtension_NV_fence::glTestFenceNV(GLuint fence) { Q_D(QOpenGLExtension_NV_fence); return d->TestFenceNV(fence); } inline void QOpenGLExtension_NV_fence::glGetFenceivNV(GLuint fence, GLenum pname, GLint *params) { Q_D(QOpenGLExtension_NV_fence); d->GetFenceivNV(fence, pname, params); } inline void QOpenGLExtension_NV_fence::glFinishFenceNV(GLuint fence) { Q_D(QOpenGLExtension_NV_fence); d->FinishFenceNV(fence); } inline void QOpenGLExtension_NV_fence::glSetFenceNV(GLuint fence, GLenum condition) { Q_D(QOpenGLExtension_NV_fence); d->SetFenceNV(fence, condition); } class QOpenGLExtension_NV_read_bufferPrivate : public QAbstractOpenGLExtensionPrivate { public: void (QOPENGLF_APIENTRYP ReadBufferNV)(GLenum mode); }; class QOpenGLExtension_NV_read_buffer : public QAbstractOpenGLExtension { public: QOpenGLExtension_NV_read_buffer(); bool initializeOpenGLFunctions() Q_DECL_FINAL; void glReadBufferNV(GLenum mode); protected: Q_DECLARE_PRIVATE(QOpenGLExtension_NV_read_buffer) }; inline void QOpenGLExtension_NV_read_buffer::glReadBufferNV(GLenum mode) { Q_D(QOpenGLExtension_NV_read_buffer); d->ReadBufferNV(mode); } class QOpenGLExtension_QCOM_alpha_testPrivate : public QAbstractOpenGLExtensionPrivate { public: void (QOPENGLF_APIENTRYP AlphaFuncQCOM)(GLenum func, GLclampf ref); }; class QOpenGLExtension_QCOM_alpha_test : public QAbstractOpenGLExtension { public: QOpenGLExtension_QCOM_alpha_test(); bool initializeOpenGLFunctions() Q_DECL_FINAL; void glAlphaFuncQCOM(GLenum func, GLclampf ref); protected: Q_DECLARE_PRIVATE(QOpenGLExtension_QCOM_alpha_test) }; inline void QOpenGLExtension_QCOM_alpha_test::glAlphaFuncQCOM(GLenum func, GLclampf ref) { Q_D(QOpenGLExtension_QCOM_alpha_test); d->AlphaFuncQCOM(func, ref); } class QOpenGLExtension_QCOM_driver_controlPrivate : public QAbstractOpenGLExtensionPrivate { public: void (QOPENGLF_APIENTRYP GetDriverControlsQCOM)(GLint *num, GLsizei size, GLuint *driverControls); void (QOPENGLF_APIENTRYP GetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); void (QOPENGLF_APIENTRYP EnableDriverControlQCOM)(GLuint driverControl); void (QOPENGLF_APIENTRYP DisableDriverControlQCOM)(GLuint driverControl); }; class QOpenGLExtension_QCOM_driver_control : public QAbstractOpenGLExtension { public: QOpenGLExtension_QCOM_driver_control(); bool initializeOpenGLFunctions() Q_DECL_FINAL; void glGetDriverControlsQCOM(GLint *num, GLsizei size, GLuint *driverControls); void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); void glEnableDriverControlQCOM(GLuint driverControl); void glDisableDriverControlQCOM(GLuint driverControl); protected: Q_DECLARE_PRIVATE(QOpenGLExtension_QCOM_driver_control) }; inline void QOpenGLExtension_QCOM_driver_control::glGetDriverControlsQCOM(GLint *num, GLsizei size, GLuint *driverControls) { Q_D(QOpenGLExtension_QCOM_driver_control); d->GetDriverControlsQCOM(num, size, driverControls); } inline void QOpenGLExtension_QCOM_driver_control::glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString) { Q_D(QOpenGLExtension_QCOM_driver_control); d->GetDriverControlStringQCOM(driverControl, bufSize, length, driverControlString); } inline void QOpenGLExtension_QCOM_driver_control::glEnableDriverControlQCOM(GLuint driverControl) { Q_D(QOpenGLExtension_QCOM_driver_control); d->EnableDriverControlQCOM(driverControl); } inline void QOpenGLExtension_QCOM_driver_control::glDisableDriverControlQCOM(GLuint driverControl) { Q_D(QOpenGLExtension_QCOM_driver_control); d->DisableDriverControlQCOM(driverControl); } class QOpenGLExtension_QCOM_extended_getPrivate : public QAbstractOpenGLExtensionPrivate { public: void (QOPENGLF_APIENTRYP ExtGetTexturesQCOM)(GLuint *textures, GLint maxTextures, GLint *numTextures); void (QOPENGLF_APIENTRYP ExtGetBuffersQCOM)(GLuint *buffers, GLint maxBuffers, GLint *numBuffers); void (QOPENGLF_APIENTRYP ExtGetRenderbuffersQCOM)(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); void (QOPENGLF_APIENTRYP ExtGetFramebuffersQCOM)(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); void (QOPENGLF_APIENTRYP ExtGetTexLevelParameterivQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); void (QOPENGLF_APIENTRYP ExtTexObjectStateOverrideiQCOM)(GLenum target, GLenum pname, GLint param); void (QOPENGLF_APIENTRYP ExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); void (QOPENGLF_APIENTRYP ExtGetBufferPointervQCOM)(GLenum target, GLvoid **params); }; class QOpenGLExtension_QCOM_extended_get : public QAbstractOpenGLExtension { public: QOpenGLExtension_QCOM_extended_get(); bool initializeOpenGLFunctions() Q_DECL_FINAL; void glExtGetTexturesQCOM(GLuint *textures, GLint maxTextures, GLint *numTextures); void glExtGetBuffersQCOM(GLuint *buffers, GLint maxBuffers, GLint *numBuffers); void glExtGetRenderbuffersQCOM(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); void glExtGetFramebuffersQCOM(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param); void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); void glExtGetBufferPointervQCOM(GLenum target, GLvoid **params); protected: Q_DECLARE_PRIVATE(QOpenGLExtension_QCOM_extended_get) }; inline void QOpenGLExtension_QCOM_extended_get::glExtGetTexturesQCOM(GLuint *textures, GLint maxTextures, GLint *numTextures) { Q_D(QOpenGLExtension_QCOM_extended_get); d->ExtGetTexturesQCOM(textures, maxTextures, numTextures); } inline void QOpenGLExtension_QCOM_extended_get::glExtGetBuffersQCOM(GLuint *buffers, GLint maxBuffers, GLint *numBuffers) { Q_D(QOpenGLExtension_QCOM_extended_get); d->ExtGetBuffersQCOM(buffers, maxBuffers, numBuffers); } inline void QOpenGLExtension_QCOM_extended_get::glExtGetRenderbuffersQCOM(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers) { Q_D(QOpenGLExtension_QCOM_extended_get); d->ExtGetRenderbuffersQCOM(renderbuffers, maxRenderbuffers, numRenderbuffers); } inline void QOpenGLExtension_QCOM_extended_get::glExtGetFramebuffersQCOM(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers) { Q_D(QOpenGLExtension_QCOM_extended_get); d->ExtGetFramebuffersQCOM(framebuffers, maxFramebuffers, numFramebuffers); } inline void QOpenGLExtension_QCOM_extended_get::glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params) { Q_D(QOpenGLExtension_QCOM_extended_get); d->ExtGetTexLevelParameterivQCOM(texture, face, level, pname, params); } inline void QOpenGLExtension_QCOM_extended_get::glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param) { Q_D(QOpenGLExtension_QCOM_extended_get); d->ExtTexObjectStateOverrideiQCOM(target, pname, param); } inline void QOpenGLExtension_QCOM_extended_get::glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels) { Q_D(QOpenGLExtension_QCOM_extended_get); d->ExtGetTexSubImageQCOM(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels); } inline void QOpenGLExtension_QCOM_extended_get::glExtGetBufferPointervQCOM(GLenum target, GLvoid **params) { Q_D(QOpenGLExtension_QCOM_extended_get); d->ExtGetBufferPointervQCOM(target, params); } class QOpenGLExtension_QCOM_extended_get2Private : public QAbstractOpenGLExtensionPrivate { public: void (QOPENGLF_APIENTRYP ExtGetShadersQCOM)(GLuint *shaders, GLint maxShaders, GLint *numShaders); void (QOPENGLF_APIENTRYP ExtGetProgramsQCOM)(GLuint *programs, GLint maxPrograms, GLint *numPrograms); GLboolean (QOPENGLF_APIENTRYP ExtIsProgramBinaryQCOM)(GLuint program); void (QOPENGLF_APIENTRYP ExtGetProgramBinarySourceQCOM)(GLuint program, GLenum shadertype, GLchar *source, GLint *length); }; class QOpenGLExtension_QCOM_extended_get2 : public QAbstractOpenGLExtension { public: QOpenGLExtension_QCOM_extended_get2(); bool initializeOpenGLFunctions() Q_DECL_FINAL; void glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders); void glExtGetProgramsQCOM(GLuint *programs, GLint maxPrograms, GLint *numPrograms); GLboolean glExtIsProgramBinaryQCOM(GLuint program); void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar *source, GLint *length); protected: Q_DECLARE_PRIVATE(QOpenGLExtension_QCOM_extended_get2) }; inline void QOpenGLExtension_QCOM_extended_get2::glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders) { Q_D(QOpenGLExtension_QCOM_extended_get2); d->ExtGetShadersQCOM(shaders, maxShaders, numShaders); } inline void QOpenGLExtension_QCOM_extended_get2::glExtGetProgramsQCOM(GLuint *programs, GLint maxPrograms, GLint *numPrograms) { Q_D(QOpenGLExtension_QCOM_extended_get2); d->ExtGetProgramsQCOM(programs, maxPrograms, numPrograms); } inline GLboolean QOpenGLExtension_QCOM_extended_get2::glExtIsProgramBinaryQCOM(GLuint program) { Q_D(QOpenGLExtension_QCOM_extended_get2); return d->ExtIsProgramBinaryQCOM(program); } inline void QOpenGLExtension_QCOM_extended_get2::glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar *source, GLint *length) { Q_D(QOpenGLExtension_QCOM_extended_get2); d->ExtGetProgramBinarySourceQCOM(program, shadertype, source, length); } class QOpenGLExtension_QCOM_tiled_renderingPrivate : public QAbstractOpenGLExtensionPrivate { public: void (QOPENGLF_APIENTRYP StartTilingQCOM)(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); void (QOPENGLF_APIENTRYP EndTilingQCOM)(GLbitfield preserveMask); }; class QOpenGLExtension_QCOM_tiled_rendering : public QAbstractOpenGLExtension { public: QOpenGLExtension_QCOM_tiled_rendering(); bool initializeOpenGLFunctions() Q_DECL_FINAL; void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); void glEndTilingQCOM(GLbitfield preserveMask); protected: Q_DECLARE_PRIVATE(QOpenGLExtension_QCOM_tiled_rendering) }; inline void QOpenGLExtension_QCOM_tiled_rendering::glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) { Q_D(QOpenGLExtension_QCOM_tiled_rendering); d->StartTilingQCOM(x, y, width, height, preserveMask); } inline void QOpenGLExtension_QCOM_tiled_rendering::glEndTilingQCOM(GLbitfield preserveMask) { Q_D(QOpenGLExtension_QCOM_tiled_rendering); d->EndTilingQCOM(preserveMask); } #endif QT_END_NAMESPACE #endif // QT_NO_OPENGL #endif