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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause

#ifndef GAME_H
#define GAME_H

#include <QJsonObject>
#include <QList>

#include "character.h"
#include "level.h"

//! [0]
class Game
{
public:
    enum SaveFormat {
        Json, Binary
    };

    Character player() const;
    QList<Level> levels() const;

    void newGame();
    bool loadGame(SaveFormat saveFormat);
    bool saveGame(SaveFormat saveFormat) const;

    void read(const QJsonObject &json);
    void write(QJsonObject &json) const;

    void print(int indentation = 0) const;
private:
    Character mPlayer;
    QList<Level> mLevels;
};
//! [0]

#endif // GAME_H