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/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
**     of its contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "character.h"

Character::Character() :
    mLevel(0),
    mClassType(Warrior) {
}

Character::Character(const QString &name, int level, Character::ClassType classType) :
    mName(name),
    mLevel(level),
    mClassType(classType)
{
}

QString Character::name() const
{
    return mName;
}

void Character::setName(const QString &name)
{
    mName = name;
}

int Character::level() const
{
    return mLevel;
}

void Character::setLevel(int level)
{
    mLevel = level;
}

Character::ClassType Character::classType() const
{
    return mClassType;
}

void Character::setClassType(Character::ClassType classType)
{
    mClassType = classType;
}

//! [0]
void Character::read(const QJsonObject &json)
{
    mName = json["name"].toString();
    mLevel = json["level"].toDouble();
    mClassType = ClassType(qRound(json["classType"].toDouble()));
}
//! [0]

//! [1]
void Character::write(QJsonObject &json) const
{
    json["name"] = mName;
    json["level"] = mLevel;
    json["classType"] = mClassType;
}
//! [1]