summaryrefslogtreecommitdiffstats
path: root/examples/opengl/cube/mainwidget.cpp
blob: 4a42eca15917568ba8ff9f2f0f49d7d7108bdbd5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtCore module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
**     of its contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "mainwidget.h"

#include <QMouseEvent>

#include <math.h>
#include <locale.h>

MainWidget::MainWidget(QWidget *parent) :
    QGLWidget(parent),
    angularSpeed(0)
{
}

MainWidget::~MainWidget()
{
    deleteTexture(texture);
}

//! [0]
void MainWidget::mousePressEvent(QMouseEvent *e)
{
    // Save mouse press position
    mousePressPosition = QVector2D(e->localPos());
}

void MainWidget::mouseReleaseEvent(QMouseEvent *e)
{
    // Mouse release position - mouse press position
    QVector2D diff = QVector2D(e->localPos()) - mousePressPosition;

    // Rotation axis is perpendicular to the mouse position difference 
    // vector
    QVector3D n = QVector3D(diff.y(), diff.x(), 0.0).normalized();

    // Accelerate angular speed relative to the length of the mouse sweep
    qreal acc = diff.length() / 100.0;

    // Calculate new rotation axis as weighted sum
    rotationAxis = (rotationAxis * angularSpeed + n * acc).normalized();

    // Increase angular speed
    angularSpeed += acc;
}
//! [0]

//! [1]
void MainWidget::timerEvent(QTimerEvent *)
{
    // Decrease angular speed (friction)
    angularSpeed *= 0.99;

    // Stop rotation when speed goes below threshold
    if (angularSpeed < 0.01) {
        angularSpeed = 0.0;
    } else {
        // Update rotation
        rotation = QQuaternion::fromAxisAndAngle(rotationAxis, angularSpeed) * rotation;

        // Update scene
        updateGL();
    }
}
//! [1]

void MainWidget::initializeGL()
{
    initializeGLFunctions();
    qglClearColor(Qt::black);
    initShaders();
    initTextures();

//! [2]
    // Enable depth buffer
    glEnable(GL_DEPTH_TEST);

    // Enable back face culling
    glEnable(GL_CULL_FACE);
//! [2]

    geometries.init();

    // Use QBasicTimer because its faster than QTimer
    timer.start(12, this);
}

//! [3]
void MainWidget::initShaders()
{
    // Override system locale until shaders are compiled
    setlocale(LC_NUMERIC, "C");

    // Compile vertex shader
    if (!program.addShaderFromSourceFile(QGLShader::Vertex, ":/vshader.glsl"))
        close();

    // Compile fragment shader
    if (!program.addShaderFromSourceFile(QGLShader::Fragment, ":/fshader.glsl"))
        close();

    // Link shader pipeline
    if (!program.link())
        close();

    // Bind shader pipeline for use
    if (!program.bind())
        close();

    // Restore system locale
    setlocale(LC_ALL, "");
}
//! [3]

//! [4]
void MainWidget::initTextures()
{
    // Load cube.png image
    glEnable(GL_TEXTURE_2D);
    texture = bindTexture(QImage(":/cube.png"));

    // Set nearest filtering mode for texture minification
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);

    // Set bilinear filtering mode for texture magnification
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

    // Wrap texture coordinates by repeating
    // f.ex. texture coordinate (1.1, 1.2) is same as (0.1, 0.2)
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
}
//! [4]

//! [5]
void MainWidget::resizeGL(int w, int h)
{
    // Set OpenGL viewport to cover whole widget
    glViewport(0, 0, w, h);

    // Calculate aspect ratio
    qreal aspect = qreal(w) / qreal(h ? h : 1);

    // Set near plane to 3.0, far plane to 7.0, field of view 45 degrees
    const qreal zNear = 3.0, zFar = 7.0, fov = 45.0;

    // Reset projection
    projection.setToIdentity();

    // Set perspective projection
    projection.perspective(fov, aspect, zNear, zFar);
}
//! [5]

void MainWidget::paintGL()
{
    // Clear color and depth buffer
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

//! [6]
    // Calculate model view transformation
    QMatrix4x4 matrix;
    matrix.translate(0.0, 0.0, -5.0);
    matrix.rotate(rotation);

    // Set modelview-projection matrix
    program.setUniformValue("mvp_matrix", projection * matrix);
//! [6]

    // Use texture unit 0 which contains cube.png
    program.setUniformValue("texture", 0);

    // Draw cube geometry
    geometries.drawCubeGeometry(&program);
}