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#include <QWindow>
#include <QtOpenGL/qgl.h>
#include <QtOpenGL/qglshaderprogram.h>
#include <QTime>
class HelloWindow : public QWindow
{
Q_OBJECT
public:
HelloWindow();
protected:
void mousePressEvent(QMouseEvent *);
private slots:
void render();
private:
void initialize();
void updateColor();
GLuint m_uiTexture;
qreal m_fAngle;
qreal m_fScale;
bool m_showBubbles;
void paintQtLogo();
void createGeometry();
void createBubbles(int number);
void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4);
void extrude(qreal x1, qreal y1, qreal x2, qreal y2);
QVector<QVector3D> vertices;
QVector<QVector3D> normals;
bool qtLogo;
int frames;
QTime time;
QGLShaderProgram program;
int vertexAttr;
int normalAttr;
int matrixUniform;
int colorUniform;
uint colorIndex;
};
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