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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of The Qt Company Ltd and its Subsidiary(-ies) nor the
**     names of its contributors may be used to endorse or promote products
**     derived from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef GLWIDGET_H
#define GLWIDGET_H

#include <QOpenGLWidget>
#include <QOpenGLFunctions>
#include <QOpenGLShaderProgram>
#include <QOpenGLBuffer>
#include <QVector3D>
#include <QMatrix4x4>
#include <QThread>
#include <QMutex>
#include <QWaitCondition>
#include <QElapsedTimer>

class GLWidget;

class Renderer : public QObject, protected QOpenGLFunctions
{
    Q_OBJECT

public:
    Renderer(GLWidget *w);
    void lockRenderer() { m_renderMutex.lock(); }
    void unlockRenderer() { m_renderMutex.unlock(); }
    QMutex *grabMutex() { return &m_grabMutex; }
    QWaitCondition *grabCond() { return &m_grabCond; }
    void prepareExit() { m_exiting = true; m_grabCond.wakeAll(); }

signals:
    void contextWanted();

public slots:
    void render();

private:
    void paintQtLogo();
    void createGeometry();
    void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4);
    void extrude(qreal x1, qreal y1, qreal x2, qreal y2);

    bool m_inited;
    qreal m_fAngle;
    qreal m_fScale;
    QVector<QVector3D> vertices;
    QVector<QVector3D> normals;
    QOpenGLShaderProgram program;
    QOpenGLBuffer vbo;
    int vertexAttr;
    int normalAttr;
    int matrixUniform;
    GLWidget *m_glwidget;
    QMutex m_renderMutex;
    QElapsedTimer m_elapsed;
    QMutex m_grabMutex;
    QWaitCondition m_grabCond;
    bool m_exiting;
};

class GLWidget : public QOpenGLWidget
{
    Q_OBJECT
public:
    explicit GLWidget(QWidget *parent = 0);
    ~GLWidget();

protected:
    void paintEvent(QPaintEvent *) Q_DECL_OVERRIDE { }

signals:
    void renderRequested();

public slots:
    void grabContext();

private slots:
    void onAboutToCompose();
    void onFrameSwapped();
    void onAboutToResize();
    void onResized();

private:
    QThread *m_thread;
    Renderer *m_renderer;
};

#endif