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/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the documentation of the Qt Toolkit.
**
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** GNU Free Documentation License Usage
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/*!
    \example hellovulkantriangle
    \ingroup examples-vulkan
    \title Hello Vulkan Triangle Example
    \brief Shows the basics of rendering with QVulkanWindow and the Vulkan API

    The \e{Hello Vulkan Triangle Example} builds on \l hellovulkanwindow. This
    time a full graphics pipeline is created, including a vertex and fragment
    shader. This pipeline is then used to render a triangle.

    \image hellovulkantriangle.png

    The example also demonstrates multisample antialiasing. Based on the
    supported sample counts reported by QVulkanWindow::supportedSampleCounts()
    the example chooses between 8x, 4x, or no multisampling. Once configured
    via QVulkanWindow::setSamples(), QVulkanWindow takes care of the rest: the
    additional multisample color buffers are created automatically, and
    resolving into the swapchain buffers is performed at the end of the default
    render pass for each frame.

    \include examples-run.qdocinc
*/