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/****************************************************************************
**
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtCore module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef __BOAT__H__
#define __BOAT__H__

#include "pixmapitem.h"

class Bomb;
QT_BEGIN_NAMESPACE
class QVariantAnimation;
class QAbstractAnimation;
class QStateMachine;
QT_END_NAMESPACE

class Boat : public PixmapItem
{
Q_OBJECT
public:
    enum Movement {
       None = 0,
       Left,
       Right
    };
    enum { Type = UserType + 2 };
    Boat();
    void destroy();
    void run();
    void stop();

    int bombsLaunched() const;
    void setBombsLaunched(int number);

    int currentSpeed() const;
    void setCurrentSpeed(int speed);

    enum Movement currentDirection() const;
    void setCurrentDirection(Movement direction);

    void updateBoatMovement();

    virtual int type() const Q_DECL_OVERRIDE;

signals:
    void boatDestroyed();
    void boatExecutionFinished();

private:
    int speed;
    int bombsAlreadyLaunched;
    Movement direction;
    QVariantAnimation *movementAnimation;
    QAbstractAnimation *destroyAnimation;
    QStateMachine *machine;
};

#endif //__BOAT__H__