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#
# Common build settings for all iOS configurations
#
# Depends on:
#
#   QMAKE_XCODE_DEVELOPER_PATH - set in mkspecs/common/ios/versions.conf
#   QMAKE_IOS_XCODE_VERSION - set in mkspecs/common/ios/versions.conf
#   QMAKE_IOS_SDK_VERSION   - set in mkspecs/common/ios/versions.conf
#   QMAKE_IOSSIMULATOR_SDK_VERSION - set in mkspecs/common/ios/versions.conf
#

QMAKE_CFLAGS           += -isysroot $$QMAKE_IOS_SDK_PATH
QMAKE_CXXFLAGS         += -isysroot $$QMAKE_IOS_SDK_PATH
QMAKE_OBJECTIVE_CFLAGS += -isysroot $$QMAKE_IOS_SDK_PATH
QMAKE_LFLAGS           += -Wl,-syslibroot,$$QMAKE_IOS_SDK_PATH

# Basic iOS frameworks needed for any GUI app
QMAKE_LFLAGS           += -framework Foundation -framework UIKit -framework QuartzCore -lz

# OpenGL ES1
QMAKE_INCDIR_OPENGL_ES1 = $$QMAKE_IOS_SDK/System/Library/Frameworks/OpenGLES.framework/Headers
QMAKE_LIBDIR_OPENGL_ES1 =
QMAKE_LIBS_OPENGL_ES1   = -framework OpenGLES

# OpenGL ES2
QMAKE_INCDIR_OPENGL_ES2 = $$QMAKE_IOS_SDK/System/Library/Frameworks/OpenGLES.framework/Headers
QMAKE_LIBDIR_OPENGL_ES2 =
QMAKE_LIBS_OPENGL_ES2   = -framework OpenGLES

# No desktop OpenGL
QMAKE_INCDIR_OPENGL     =
QMAKE_LIBS_OPENGL       =

# Objective-C/C++ precompile flags
QMAKE_OBJCFLAGS_PRECOMPILE = -x objective-c-header -c ${QMAKE_PCH_INPUT} -o ${QMAKE_PCH_OUTPUT}
QMAKE_OBJCFLAGS_USE_PRECOMPILE = $$QMAKE_CFLAGS_USE_PRECOMPILE
QMAKE_OBJCXXFLAGS_PRECOMPILE = -x objective-c++-header -c ${QMAKE_PCH_INPUT} -o ${QMAKE_PCH_OUTPUT}
QMAKE_OBJCXXFLAGS_USE_PRECOMPILE = $$QMAKE_CFLAGS_USE_PRECOMPILE