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load(default_post)
!no_objective_c:CONFIG += objective_c

qt:!isEmpty(QT_CONFIG) {
    # Pick a suitable default architecture for qmake-based applications.
    # If the Qt package contains one of x86 and x86_64, pick that one. If it
    # contains both then use the compiler default. Make a similar decision for
    # PowerPC-based systems. Note that this logic assumes that Qt has been
    # configured with an architecture that is usable on the system.
    contains(QMAKE_HOST.arch, ppc)|contains(QMAKE_HOST.arch, "Power Macintosh") {
        !contains(QT_CONFIG, ppc64):contains(QT_CONFIG, ppc):CONFIG += ppc
        contains(QT_CONFIG, ppc64):!contains(QT_CONFIG, ppc):CONFIG += ppc64
    } else {
        !contains(QT_CONFIG, x86_64):contains(QT_CONFIG, x86):CONFIG += x86
        contains(QT_CONFIG, x86_64):!contains(QT_CONFIG, x86):CONFIG += x86_64
    }

    # Ensure that C++11 is always used when linking against a static Qt build
    contains(QT_CONFIG, static):contains(QT_CONFIG, c++11): CONFIG += c++11
}

cache(QMAKE_XCODE_DEVELOPER_PATH, stash)
cache(QMAKE_XCODE_VERSION, stash)

QMAKE_XCODE_LIBRARY_SUFFIX = $$qtPlatformTargetSuffix()

# Ensure that we process sdk.prf first, as it will update QMAKE_CXX
# and friends that other features/extra compilers may depend on.
sdk: load(sdk)