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equals(TEMPLATE, app):qt {
    # If the application uses Qt, it needs to be an application bundle
    # to be able to deploy and run on iOS. The only exception to this
    # is if you're working with a jailbroken device and can run the
    # resulting binary from the console/over SSH, but that's not a
    # use-case we care about, so no need to complicate the logic.
    CONFIG *= app_bundle

    # For Qt applications we want Xcode project files as the generated output,
    # but since qmake doesn't handle the transition between makefiles and Xcode
    # project files (which happens when using subdirs), we can't just override
    # MAKEFILE_GENERATOR. Instead, we generate the Xcode project by spawning a
    # child qmake process with -spec macx-xcode and let the top level qmake
    # process generate a wrapper makefile that forwards everything to xcodebuild.
    equals(MAKEFILE_GENERATOR, UNIX): \
        CONFIG = xcodebuild $$CONFIG
}

load(default_post)

macx-xcode {
    ios:isEmpty(QMAKE_APPLE_TARGETED_DEVICE_FAMILY):!isEmpty(QMAKE_IOS_TARGETED_DEVICE_FAMILY) {
        warning("QMAKE_IOS_TARGETED_DEVICE_FAMILY is deprecated; use QMAKE_APPLE_TARGETED_DEVICE_FAMILY")
        QMAKE_APPLE_TARGETED_DEVICE_FAMILY = $$QMAKE_IOS_TARGETED_DEVICE_FAMILY
    }

    device_family.name = TARGETED_DEVICE_FAMILY
    device_family.value = $$QMAKE_APPLE_TARGETED_DEVICE_FAMILY
    QMAKE_MAC_XCODE_SETTINGS += device_family

    ios {
        # Set up default 4-inch iPhone/iPod launch image so that our apps
        # support the full screen resolution of those devices.
        qmake_launch_image = Default-568h@2x.png
        qmake_copy_image.input = $$QMAKESPEC/$$qmake_launch_image
        qmake_copy_image.output = $$OUT_PWD/$${TARGET}.xcodeproj/$$qmake_launch_image
        qmake_copy_image.CONFIG = verbatim
        QMAKE_SUBSTITUTES += qmake_copy_image
        qmake_launch_images.files = $$qmake_copy_image.output
        QMAKE_BUNDLE_DATA += qmake_launch_images

        lessThan(QMAKE_XCODE_VERSION, "6.0") {
            warning("You need to update Xcode to version 6 or newer to fully support iPhone6/6+")
        } else {
            # Set up default LaunchScreen to support iPhone6/6+
            qmake_launch_screen = LaunchScreen.xib
            qmake_copy_launch_screen.input = $$QMAKESPEC/$$qmake_launch_screen
            qmake_copy_launch_screen.output = $$OUT_PWD/$${TARGET}.xcodeproj/$$qmake_launch_screen
            QMAKE_SUBSTITUTES += qmake_copy_launch_screen
            qmake_launch_screens.files = $$qmake_copy_launch_screen.output
            QMAKE_BUNDLE_DATA += qmake_launch_screens
        }
    }
}

macx-xcode {
    arch_device.name = "ARCHS[sdk=$${device.sdk}*]"
    arch_simulator.name = "ARCHS[sdk=$${simulator.sdk}*]"

    arch_device.value = $$QMAKE_APPLE_DEVICE_ARCHS
    arch_simulator.value = $$QMAKE_APPLE_SIMULATOR_ARCHS
    QMAKE_XCODE_ARCHS = $$QMAKE_APPLE_DEVICE_ARCHS $$QMAKE_APPLE_SIMULATOR_ARCHS

    QMAKE_MAC_XCODE_SETTINGS += arch_device arch_simulator

    only_active_arch.name = ONLY_ACTIVE_ARCH
    only_active_arch.value = YES
    only_active_arch.build = debug
    QMAKE_MAC_XCODE_SETTINGS += only_active_arch
} else {
    VALID_ARCHS =
    device|!simulator: VALID_ARCHS += $$QMAKE_APPLE_DEVICE_ARCHS
    simulator: VALID_ARCHS += $$QMAKE_APPLE_SIMULATOR_ARCHS

    isEmpty(VALID_ARCHS): \
        error("QMAKE_APPLE_DEVICE_ARCHS or QMAKE_APPLE_SIMULATOR_ARCHS must contain at least one architecture")

    single_arch: VALID_ARCHS = $$first(VALID_ARCHS)

    ACTIVE_ARCHS = $(filter $(EXPORT_VALID_ARCHS), $(ARCHS))
    ARCH_ARGS = $(foreach arch, $(if $(EXPORT_ACTIVE_ARCHS), $(EXPORT_ACTIVE_ARCHS), $(EXPORT_VALID_ARCHS)), -arch $(arch))

    QMAKE_EXTRA_VARIABLES += VALID_ARCHS ACTIVE_ARCHS ARCH_ARGS

    arch_flags = $(EXPORT_ARCH_ARGS)

    QMAKE_CFLAGS += $$arch_flags
    QMAKE_CXXFLAGS += $$arch_flags
    QMAKE_LFLAGS += $$arch_flags

    QMAKE_PCH_ARCHS = $$VALID_ARCHS
}