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# This performs basic variable replacement on the contents of the WinRT manifest template, as
# specified by WINRT_MANIFEST. The resulting manifest file is written to the output directory.
# While the most common options are covered by the default template, the developer is expected
# to make an application-level copy of the template in order to customize the manifest further.
# Afterwards, they can override the default template by assigning their template to WINRT_MANIFEST.
#
# All subkeys in WINRT_MANIFEST will be replaced if defined/found, so new variables can be easily
# added. The following keys have default values and are present in the default templates:
# WINRT_MANIFEST: The name of the input manifest file. Defaults to a file defined by the mkspec.
# WINRT_MANIFEST.target: The name of the target (.exe). Defaults to TARGET.
# WINRT_MANIFEST.identity: The unique ID of the app. Defaults to reusing the existing generated manifest's UUID, or generates a new UUID if none is present.
# WINRT_MANIFEST.name: The name of the package as displayed to the user. Defaults to TARGET.
# WINRT_MANIFEST.architecture: The target architecture. Defaults to VCPROJ_ARCH.
# WINRT_MANIFEST.version: The version number of the package. Defaults to "1.0.0.0".
# WINRT_MANIFEST.publisher: Display name of the publisher. Defaults to "Default publisher display name".
# WINRT_MANIFEST.publisher_id: The publisher's distinguished name (default: CN=MyCN).
# WINRT_MANIFEST.phone_product_id: The GUID of the product. Defaults to the value of WINRT_MANIFEST.identity. (Windows Phone only)
# WINRT_MANIFEST.phone_publisher_id: The GUID of the publisher. Defaults to an invalid GUID. (Windows Phone only)
# WINRT_MANIFEST.description: Package description. Defaults to "Default package description".
# WINRT_MANIFEST.background: Tile background color. Defaults to "green".
# WINRT_MANIFEST.foreground: Tile foreground (text) color (Windows 8/RT only). Defaults to "light".
# WINRT_MANIFEST.logo_store: Logo image file for Windows Store. Default provided by the mkspec.
# WINRT_MANIFEST.logo_small: Small logo image file. Default provided by the mkspec.
# WINRT_MANIFEST.logo_medium: Medium logo image file. Default provided by the mkspec.
# WINRT_MANIFEST.logo_large: Large logo image file. Default provided by the mkspec.
# WINRT_MANIFEST.splash_screen: Splash screen image file. Default provided by the mkspec.
# WINRT_MANIFEST.iconic_tile_icon: Image file for the "iconic" tile template icon. Default provided by the mkspec.
# WINRT_MANIFEST.iconic_tile_small: Image file for the small "iconic" tile template logo. Default provided by the mkspec.
# WINRT_MANIFEST.default_language: Specifies the default language of the application
# WINRT_MANIFEST.capabilities: Specifies capabilities to add to the capability list.
# WINRT_MANIFEST.capabilities_device: Specifies device capabilities to add to the capability list. (location, webcam...)
# WINRT_MANIFEST.dependencies: Specifies dependencies required by the package.

# The manifest is generated for each build pass for normal apps, and only once for vcapps.
# - Normal apps have their package root directory in the same place as the target (one for each build pass).
# - Visual Studio requires a design-mode manifest in the same location as the vcproj.
!isEmpty(WINRT_MANIFEST): \
    if(build_pass:equals(TEMPLATE, "app"))| \
    if(!build_pass:equals(TEMPLATE, "vcapp")) {

    manifest_file.input = $$WINRT_MANIFEST

    contains(TEMPLATE, "vc.*") {
        BUILD_DIR = $$OUT_PWD
    } else {
        load(resolve_target)
        BUILD_DIR = $$dirname(QMAKE_RESOLVED_TARGET)
    }

    contains(TEMPLATE, "vc.*"): \
        manifest_file.output = $$BUILD_DIR/Package.appxmanifest
    else: \
        manifest_file.output = $$BUILD_DIR/AppxManifest.xml

    # Provide the C-runtime dependency
    equals(TEMPLATE, "app") {
        VCLIBS = Microsoft.VCLibs.$$replace(MSVC_VER, \\., ).00
        winphone: VCLIBS = $${VCLIBS}.Phone
        CONFIG(debug, debug|release): \
            WINRT_MANIFEST.dependencies += $${VCLIBS}.Debug
        else: \
            WINRT_MANIFEST.dependencies += $$VCLIBS
    }

    # Provide default values for required variables
    isEmpty(WINRT_MANIFEST.target): WINRT_MANIFEST.target = $$TARGET
    isEmpty(WINRT_MANIFEST.identity) {
        # Reuse the existing UUID if possible
        UUID_CACHE = $$OUT_PWD/.qmake.winrt_uuid_$$TARGET
        exists($$UUID_CACHE) {
            include($$UUID_CACHE)
        } else {
            WINRT_UUID = "WINRT_MANIFEST.identity = $$system(uuidgen)"
            write_file($$UUID_CACHE, WINRT_UUID)|error("Unable to write the UUID cache; aborting.")
            eval($$WINRT_UUID)
        }
    }
    isEmpty(WINRT_MANIFEST.name): WINRT_MANIFEST.name = $$TARGET
    isEmpty(WINRT_MANIFEST.architecture): WINRT_MANIFEST.architecture = $$VCPROJ_ARCH
    isEmpty(WINRT_MANIFEST.version): WINRT_MANIFEST.version = 1.0.0.0
    isEmpty(WINRT_MANIFEST.publisher): WINRT_MANIFEST.publisher = Default publisher display name
    isEmpty(WINRT_MANIFEST.publisherid): WINRT_MANIFEST.publisherid = CN=$$(USERNAME)
    isEmpty(WINRT_MANIFEST.phone_product_id): WINRT_MANIFEST.phone_product_id = $$WINRT_MANIFEST.identity
    isEmpty(WINRT_MANIFEST.phone_publisher_id): WINRT_MANIFEST.phone_publisher_id = 00000000-0000-0000-0000-000000000000
    isEmpty(WINRT_MANIFEST.description): WINRT_MANIFEST.description = Default package description
    isEmpty(WINRT_MANIFEST.background): WINRT_MANIFEST.background = green
    isEmpty(WINRT_MANIFEST.foreground): WINRT_MANIFEST.foreground = light
    isEmpty(WINRT_MANIFEST.default_language): WINRT_MANIFEST.default_language = en

    INDENT = "$$escape_expand(\\r\\n)  "

    # Capabilities are given as a string list and may change with the configuration (network, sensors, etc.)
    WINRT_MANIFEST.capabilities = $$unique(WINRT_MANIFEST.capabilities)
    WINRT_MANIFEST.capabilities_device = $$unique(WINRT_MANIFEST.capabilities_device)

    !isEmpty(WINRT_MANIFEST.capabilities)|!isEmpty(WINRT_MANIFEST.capabilities_device) {
        MANIFEST_CAPABILITIES += "<Capabilities>"
        for(CAPABILITY, WINRT_MANIFEST.capabilities): \
            MANIFEST_CAPABILITIES += "  <Capability Name=\"$$CAPABILITY\" />"
        for(CAPABILITY, WINRT_MANIFEST.capabilities_device): \
            MANIFEST_CAPABILITIES += "  <DeviceCapability Name=\"$$CAPABILITY\" />"
        MANIFEST_CAPABILITIES += "</Capabilities>"

        WINRT_MANIFEST.capabilities = $$join(MANIFEST_CAPABILITIES, $$INDENT, $$INDENT)
    }

    # Dependencies are given as a string list. The CRT dependency is added automatically above.
    WINRT_MANIFEST.dependencies = $$unique(WINRT_MANIFEST.dependencies)
    !isEmpty(WINRT_MANIFEST.dependencies) {
        MANIFEST_DEPENDENCIES += "<Dependencies>"
        for(DEPENDENCY, WINRT_MANIFEST.dependencies): \
            MANIFEST_DEPENDENCIES += "  <PackageDependency Name=\"$$DEPENDENCY\" />"
        MANIFEST_DEPENDENCIES += "</Dependencies>"

        WINRT_MANIFEST.dependencies = $$join(MANIFEST_DEPENDENCIES, $$INDENT, $$INDENT)
    }

    # Provide default icons where needed
    isEmpty(WINRT_ASSETS_PATH): WINRT_ASSETS_PATH = $$[QT_HOST_DATA/get]/mkspecs/common/winrt_winphone/assets
    TEMPLATE_CONTENTS = $$cat($$WINRT_MANIFEST, lines)
    ICONS_FOUND = $$find(TEMPLATE_CONTENTS, \\\$\\\$\\{WINRT_MANIFEST\\.(logo|tile)_)
    ICONS_FOUND ~= s/.*\\\$\\\$\\{WINRT_MANIFEST\\.((logo|tile)_[^\}]+)\\}.*/\\1/g
    for (ICON_NAME, ICONS_FOUND) {
        ICON_FILE = $$eval(WINRT_MANIFEST.$$ICON_NAME)
        isEmpty(ICON_FILE): ICON_FILE = $$WINRT_ASSETS_PATH/$${ICON_NAME}.png
        icon_$${ICON_NAME}.input = $$ICON_FILE
        icon_$${ICON_NAME}.output = $$BUILD_DIR/assets/$$basename(ICON_FILE)
        icon_$${ICON_NAME}.CONFIG = verbatim
        QMAKE_SUBSTITUTES += icon_$${ICON_NAME}
        WINRT_MANIFEST.$${ICON_NAME} = assets/$$basename(ICON_FILE)
    }

    QMAKE_SUBSTITUTES += manifest_file
}