summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/include/GLSLANG/ShaderVars.h
blob: 709428aebfe16c8917390f7a550da46e9ec52bd8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
//
// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderVars.h:
//  Types to represent GL variables (varyings, uniforms, etc)
//

#ifndef GLSLANG_SHADERVARS_H_
#define GLSLANG_SHADERVARS_H_

#include <algorithm>
#include <array>
#include <string>
#include <vector>

// This type is defined here to simplify ANGLE's integration with glslang for SPIRv.
using ShCompileOptions = uint64_t;

namespace sh
{
// GLenum alias
typedef unsigned int GLenum;

// Varying interpolation qualifier, see section 4.3.9 of the ESSL 3.00.4 spec
enum InterpolationType
{
    INTERPOLATION_SMOOTH,
    INTERPOLATION_CENTROID,
    INTERPOLATION_FLAT
};

// Validate link & SSO consistency of interpolation qualifiers
bool InterpolationTypesMatch(InterpolationType a, InterpolationType b);

// Uniform block layout qualifier, see section 4.3.8.3 of the ESSL 3.00.4 spec
enum BlockLayoutType
{
    BLOCKLAYOUT_STANDARD,
    BLOCKLAYOUT_STD140 = BLOCKLAYOUT_STANDARD,
    BLOCKLAYOUT_STD430,  // Shader storage block layout qualifier
    BLOCKLAYOUT_PACKED,
    BLOCKLAYOUT_SHARED
};

// Interface Blocks, see section 4.3.9 of the ESSL 3.10 spec
enum class BlockType
{
    BLOCK_UNIFORM,
    BLOCK_BUFFER,

    // Required in OpenGL ES 3.1 extension GL_OES_shader_io_blocks.
    // TODO(jiawei.shao@intel.com): add BLOCK_OUT.
    BLOCK_IN
};

// Base class for all variables defined in shaders, including Varyings, Uniforms, etc
// Note: we must override the copy constructor and assignment operator so we can
// work around excessive GCC binary bloating:
// See https://code.google.com/p/angleproject/issues/detail?id=697
struct ShaderVariable
{
    ShaderVariable();
    ShaderVariable(GLenum typeIn);
    ShaderVariable(GLenum typeIn, unsigned int arraySizeIn);
    ~ShaderVariable();
    ShaderVariable(const ShaderVariable &other);
    ShaderVariable &operator=(const ShaderVariable &other);

    bool isArrayOfArrays() const { return arraySizes.size() >= 2u; }
    bool isArray() const { return !arraySizes.empty(); }
    unsigned int getArraySizeProduct() const;

    // Array size 0 means not an array when passed to or returned from these functions.
    // Note that setArraySize() is deprecated and should not be used inside ANGLE.
    unsigned int getOutermostArraySize() const { return isArray() ? arraySizes.back() : 0; }
    void setArraySize(unsigned int size);

    // Turn this ShaderVariable from an array into a specific element in that array. Will update
    // flattenedOffsetInParentArrays.
    void indexIntoArray(unsigned int arrayIndex);

    // Get the nth nested array size from the top. Caller is responsible for range checking
    // arrayNestingIndex.
    unsigned int getNestedArraySize(unsigned int arrayNestingIndex) const;

    // This function should only be used with variables that are of a basic type or an array of a
    // basic type. Shader interface variables that are enumerated according to rules in GLES 3.1
    // spec section 7.3.1.1 page 77 are fine. For those variables the return value should match the
    // ARRAY_SIZE value that can be queried through the API.
    unsigned int getBasicTypeElementCount() const;

    bool isStruct() const { return !fields.empty(); }

    // All of the shader's variables are described using nested data
    // structures. This is needed in order to disambiguate similar looking
    // types, such as two structs containing the same fields, but in
    // different orders. "findInfoByMappedName" provides an easy query for
    // users to dive into the data structure and fetch the unique variable
    // instance corresponding to a dereferencing chain of the top-level
    // variable.
    // Given a mapped name like 'a[0].b.c[0]', return the ShaderVariable
    // that defines 'c' in |leafVar|, and the original name 'A[0].B.C[0]'
    // in |originalName|, based on the assumption that |this| defines 'a'.
    // If no match is found, return false.
    bool findInfoByMappedName(const std::string &mappedFullName,
                              const ShaderVariable **leafVar,
                              std::string* originalFullName) const;

    bool isBuiltIn() const;

    GLenum type;
    GLenum precision;
    std::string name;
    std::string mappedName;

    // Used to make an array type. Outermost array size is stored at the end of the vector.
    std::vector<unsigned int> arraySizes;

    // Offset of this variable in parent arrays. In case the parent is an array of arrays, the
    // offset is outerArrayElement * innerArraySize + innerArrayElement.
    // For example, if there's a variable declared as size 3 array of size 4 array of int:
    //   int a[3][4];
    // then the flattenedOffsetInParentArrays of a[2] would be 2.
    // and flattenedOffsetInParentArrays of a[2][1] would be 2*4 + 1 = 9.
    unsigned int flattenedOffsetInParentArrays;

    bool staticUse;
    std::vector<ShaderVariable> fields;
    std::string structName;

  protected:
    bool isSameVariableAtLinkTime(const ShaderVariable &other,
                                  bool matchPrecision,
                                  bool matchName) const;

    bool operator==(const ShaderVariable &other) const;
    bool operator!=(const ShaderVariable &other) const
    {
        return !operator==(other);
    }
};

// A variable with an integer location to pass back to the GL API: either uniform (can have location
// in GLES3.1+), vertex shader input or fragment shader output.
struct VariableWithLocation : public ShaderVariable
{
    VariableWithLocation();
    ~VariableWithLocation();
    VariableWithLocation(const VariableWithLocation &other);
    VariableWithLocation &operator=(const VariableWithLocation &other);
    bool operator==(const VariableWithLocation &other) const;
    bool operator!=(const VariableWithLocation &other) const { return !operator==(other); }

    int location;
};

struct Uniform : public VariableWithLocation
{
    Uniform();
    ~Uniform();
    Uniform(const Uniform &other);
    Uniform &operator=(const Uniform &other);
    bool operator==(const Uniform &other) const;
    bool operator!=(const Uniform &other) const
    {
        return !operator==(other);
    }

    int binding;
    int offset;

    // Decide whether two uniforms are the same at shader link time,
    // assuming one from vertex shader and the other from fragment shader.
    // GLSL ES Spec 3.00.3, section 4.3.5.
    // GLSL ES Spec 3.10.4, section 4.4.5
    bool isSameUniformAtLinkTime(const Uniform &other) const;
};

struct Attribute : public VariableWithLocation
{
    Attribute();
    ~Attribute();
    Attribute(const Attribute &other);
    Attribute &operator=(const Attribute &other);
    bool operator==(const Attribute &other) const;
    bool operator!=(const Attribute &other) const { return !operator==(other); }
};

struct OutputVariable : public VariableWithLocation
{
    OutputVariable();
    ~OutputVariable();
    OutputVariable(const OutputVariable &other);
    OutputVariable &operator=(const OutputVariable &other);
    bool operator==(const OutputVariable &other) const;
    bool operator!=(const OutputVariable &other) const { return !operator==(other); }
};

struct InterfaceBlockField : public ShaderVariable
{
    InterfaceBlockField();
    ~InterfaceBlockField();
    InterfaceBlockField(const InterfaceBlockField &other);
    InterfaceBlockField &operator=(const InterfaceBlockField &other);
    bool operator==(const InterfaceBlockField &other) const;
    bool operator!=(const InterfaceBlockField &other) const
    {
        return !operator==(other);
    }

    // Decide whether two InterfaceBlock fields are the same at shader
    // link time, assuming one from vertex shader and the other from
    // fragment shader.
    // See GLSL ES Spec 3.00.3, sec 4.3.7.
    bool isSameInterfaceBlockFieldAtLinkTime(
        const InterfaceBlockField &other) const;

    bool isRowMajorLayout;
};

struct Varying : public VariableWithLocation
{
    Varying();
    ~Varying();
    Varying(const Varying &otherg);
    Varying &operator=(const Varying &other);
    bool operator==(const Varying &other) const;
    bool operator!=(const Varying &other) const
    {
        return !operator==(other);
    }

    // Decide whether two varyings are the same at shader link time,
    // assuming one from vertex shader and the other from fragment shader.
    // Invariance needs to match only in ESSL1. Relevant spec sections:
    // GLSL ES 3.00.4, sections 4.6.1 and 4.3.9.
    // GLSL ES 1.00.17, section 4.6.4.
    bool isSameVaryingAtLinkTime(const Varying &other, int shaderVersion) const;

    // Deprecated version of isSameVaryingAtLinkTime, which assumes ESSL1.
    bool isSameVaryingAtLinkTime(const Varying &other) const;

    InterpolationType interpolation;
    bool isInvariant;
};

struct InterfaceBlock
{
    InterfaceBlock();
    ~InterfaceBlock();
    InterfaceBlock(const InterfaceBlock &other);
    InterfaceBlock &operator=(const InterfaceBlock &other);

    // Fields from blocks with non-empty instance names are prefixed with the block name.
    std::string fieldPrefix() const;
    std::string fieldMappedPrefix() const;

    // Decide whether two interface blocks are the same at shader link time.
    bool isSameInterfaceBlockAtLinkTime(const InterfaceBlock &other) const;

    bool isBuiltIn() const;

    bool isArray() const { return arraySize > 0; }
    unsigned int elementCount() const { return std::max(1u, arraySize); }

    std::string name;
    std::string mappedName;
    std::string instanceName;
    unsigned int arraySize;
    BlockLayoutType layout;
    bool isRowMajorLayout;
    int binding;
    bool staticUse;
    BlockType blockType;
    std::vector<InterfaceBlockField> fields;
};

struct WorkGroupSize
{
    // Must have a trivial default constructor since it is used in YYSTYPE.
    WorkGroupSize() = default;
    explicit constexpr WorkGroupSize(int initialSize)
        : localSizeQualifiers{initialSize, initialSize, initialSize}
    {
    }

    void fill(int fillValue);
    void setLocalSize(int localSizeX, int localSizeY, int localSizeZ);

    int &operator[](size_t index);
    int operator[](size_t index) const;
    size_t size() const;

    // Checks whether two work group size declarations match.
    // Two work group size declarations are the same if the explicitly specified elements are the
    // same or if one of them is specified as one and the other one is not specified
    bool isWorkGroupSizeMatching(const WorkGroupSize &right) const;

    // Checks whether any of the values are set.
    bool isAnyValueSet() const;

    // Checks whether all of the values are set.
    bool isDeclared() const;

    // Checks whether either all of the values are set, or none of them are.
    bool isLocalSizeValid() const;

    std::array<int, 3> localSizeQualifiers;
};

}  // namespace sh

#endif // GLSLANG_SHADERVARS_H_